To retain the devastation of a strike but not the random kill potential of it, I propose all strikes to be replaced with an EMP strike.
It works the same way as an air/arty, red smoke is placed and after 5s, a strike goes off. There is no random nature to it. EVERY mech in the area will get hit by the EMP including friendlies if you're not careful with it.
Effects on mech hit by EMP lasting 20 seconds (or some reasonable timing):
1) Mini map gets disabled
2) Target locking disabled (which implies enemy information acquisition not possible)
3) targeting reticle flickers in and out of existence.
4) ECM disabled
5) IFF disabled. (you won't be able to tell friend from foe)
This means no mechs will get killed by a strike outright, but it will still be devastating due to the information loss. You also break the ECM protection of the enemy team allowing you to do whatever you want in the time period.
Edited by knightsljx, 09 June 2014 - 07:05 PM.