

Air Strikes And Artillery...
#1
Posted 11 June 2014 - 08:16 AM
Ya ya, learn to play n00b, keep moving, general forum trolling. Whatever...
I am not complaining about the damage they do and I really want them to stay in the game, they are a good mechanic for pushing heavy lines. I just think they are way to cheap and easily spammable, especially with so many premade groups in queue. I mean seriously, a medium laser costs two times more than a airstrike does. Really? People can drop both strikes in a match and still make a profit when they win. Hell some can even turn a profit on a loss.
I think the strikes should cost a lot more than they currently do, maybe then people would use them for heavy clusters of enemy mechs' instead of tossing them all over the place in hopes of hitting something slow.
#2
Posted 11 June 2014 - 08:52 AM
#3
Posted 11 June 2014 - 09:02 AM
#5
Posted 11 June 2014 - 09:05 AM
#6
Posted 11 June 2014 - 09:06 AM
#7
Posted 11 June 2014 - 09:12 AM
#8
Posted 11 June 2014 - 09:15 AM
When I find 4-6 mechs standing nuts to butts... I offer them an incentive to move.
So don't blame me if I drop an arty on your head...
#9
Posted 11 June 2014 - 09:16 AM
Increase cooldown to 15 seconds.
More damage than the current arty, won't instagib anything, unless you're unlucky. Can't be thrown down every 6 seconds.
4 seconds from smoke to first shell, 6 seconds from first shell to next smoke, very spammy.
Edited by Mcgral18, 11 June 2014 - 09:16 AM.
#10
Posted 11 June 2014 - 09:16 AM
#11
Posted 11 June 2014 - 09:38 AM
#12
Posted 11 June 2014 - 09:43 AM
#14
Posted 11 June 2014 - 10:19 AM
Edited by Bulletsponge0, 11 June 2014 - 10:20 AM.
#15
Posted 11 June 2014 - 10:32 AM
And they should make the strikes unable to hit the head hitbox. That's just too much RNG
#17
Posted 11 June 2014 - 11:02 AM
Bulletsponge0, on 11 June 2014 - 10:19 AM, said:
What you won't see though, is the entire enemy team moving up to a better position

That's one of my favourite uses for Arty/Air, to remove the spotters from their hidey hole. Might not hit them, but they duck back into cover and by the time anyone checks again my team is 200m closer and charging.
They definitely need a c-bill cost increase and cooldown increase, though. Now it's a no brainer to take them, even if I miss with it I still make my money back and then some. Arty/Air need a downside, imo. Cost is that downside.
#18
Posted 11 June 2014 - 03:43 PM
Make them more expensive especially for the lights, as it is still not hard enough for them to earn C Bills.
The little buggers.
#19
Posted 11 June 2014 - 03:45 PM
MadMaxMKII, on 11 June 2014 - 09:16 AM, said:
Black Ivan, on 11 June 2014 - 09:38 AM, said:
Great, we get more hand-holding to compensate for a player's lack of situational awareness.
What is the big bright read smoke for then?



Edited by Mystere, 11 June 2014 - 03:48 PM.
#20
Posted 11 June 2014 - 03:45 PM
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