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Public Test - Clans - New Issues


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#221 Pezzer

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Posted 13 June 2014 - 11:32 AM

Summary: Weapon sounds not playing when fired.
Description: When firing multiple or singular weapons, the firing sound doesn't play or "goes in and out" of playing. The sound will play, mute, then continue where the firing cycle is at.
Location: Anywhere
Reproduction Rate: Common
Steps to Reproduce: To reproduce more often/more obviously, fire multiple weapons simultaneously. Is especially obvious whne other sounds are going on and lasers are being fired. Happens a LOT when firing LRMs.

#222 mau5trap

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Posted 13 June 2014 - 12:44 PM

View PostHeffay, on 13 June 2014 - 10:21 AM, said:

Summary: Locked on cLRMs didn't track on first volley
Description: Occasionally after getting a solid lock with a cLRM, I'd fire a volley only to have it ignore the targeted mech and travel to some unknown place. Additional volleys operated as normal; it was almost as if the server had decided you really didn't have a lock even though the display showed otherwise. In a couple of incidents on a Stormcrow, the missiles would converge right in front of the mech, making it look like I was throwing confetti across my body.



I also saw this behavior at least twice but thought it was just a mistake on my part. After the second occurrence, I started to question the test code but was unable to reproduce the event before the test servers were shutdown.


.

#223 Blackster Leroux

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Posted 13 June 2014 - 03:34 PM

Title:Texture Map missing on mech

Description: Saw a no texture map on a mech
Location: Canyon Network
Reproduction Rate: once only
Steps to Reproduce: n/a, random

Saw a mech with no texture map, only the wireframe. It was a Timberwolf see the image link below.

http://imgur.com/haLSP74



It was interesting but I must admit, I could not "suspend disbelief" and it did take away from the reality of the game. It's a test though so no worries, just reporting it. I only saw it once.

#224 Wintersdark

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Posted 13 June 2014 - 03:38 PM

View PostWM Blackster, on 13 June 2014 - 03:34 PM, said:

Title:Texture Map missing on mech

Description: Saw a no texture map on a mech
Location: Canyon Network
Reproduction Rate: once only
Steps to Reproduce: n/a, random

Saw a mech with no texture map, only the wireframe. It was a Timberwolf see the image link below.

http://imgur.com/haLSP74



It was interesting but I must admit, I could not "suspend disbelief" and it did take away from the reality of the game. It's a test though so no worries, just reporting it. I only saw it once.

I also witnessed this twice. Once, a Timberwolf on Canyons (may have been this incident), and once with a Direwolf on Alpine (epic Alpine camouflage right there!)

#225 Blackster Leroux

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Posted 13 June 2014 - 03:43 PM

Description: Purefunction call
Location: multiple
Reproduction Rate: 75%
Steps to Reproduce:Run matches normally, upon exit of match dump to blank screen. Have to alt/F4 to kill process and re-launch the patcher. Runs ok after that. This crash happened always when finishing a match and either waiting for the end of the match or exiting the match after being killed. The pure function call crashed the client most of the time on my machine on Thursdays' public beta. Where do I send my DXDiag?
eB

#226 noise gate

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Posted 13 June 2014 - 03:48 PM

View PostBoyka, on 13 June 2014 - 08:36 AM, said:

Summary: UACs fire problem
Description: UACs don't fire if you hold the trigger it's appen with a single weapon or multiple weapons in group with "link fire mode" disengaged
Location: In game
Reproduction Rate: ever
Steps to Reproduce: Play a match with UACs equipped


Noticed that also, but forgot to mention.

Edited by noise gate, 13 June 2014 - 03:48 PM.


#227 Blackster Leroux

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Posted 13 June 2014 - 03:59 PM

Description: No hardpoints on all mechs during Thursday public test
Location: MechBay
Reproduction Rate: 100%
Steps to Reproduce: jump from mech bay to mechbay. After crash and fresh MWO client login, no mechs had any hardpoints at all. All the clan mechs and several IS mechs actually had been stripped and couldn't enter a match. Jumping from mechbay to mech bay made no difference. I had to exit the game and re-connect and all mechs had their assets back. It only occured once and one restart fixed it. I didn't think to take screenshots until after...
eB

Edited by WM Blackster, 13 June 2014 - 03:59 PM.


#228 Cimarb

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Posted 13 June 2014 - 05:09 PM

View PostHeffay, on 13 June 2014 - 10:21 AM, said:

Summary: Locked on cLRMs didn't track on first volley
Description: Occasionally after getting a solid lock with a cLRM, I'd fire a volley only to have it ignore the targeted mech and travel to some unknown place. Additional volleys operated as normal; it was almost as if the server had decided you really didn't have a lock even though the display showed otherwise. In a couple of incidents on a Stormcrow, the missiles would converge right in front of the mech, making it look like I was throwing confetti across my body.
Location: Various.
Reproduction Rate: Somewhat rare. Only ran cLRM boats (2x cLRM 15) about 3-4 times and noticed it a few times.
Steps to Reproduce: Acquire lock (targeting data provided by someone else). Fire 1 salvo of missiles, watch them wander off. Fire 2nd round and they track to target.

I had several matches with this issue. I am quite experienced with LRMs and know my timing, but it seems like the lock-on was delayed for a second or so after you got solid tone/red.

View PostBoyka, on 13 June 2014 - 08:36 AM, said:

Summary: UACs fire problem
Description: UACs don't fire if you hold the trigger it's appen with a single weapon or multiple weapons in group with "link fire mode" disengaged
Location: In game
Reproduction Rate: ever
Steps to Reproduce: Play a match with UACs equipped

I had this same issue with CUACs, where holding the trigger fires once (only), but also with Flamers, of all things. I equipped 4 on my Timberwolf, then put them on chainfire. If I held the trigger, it would just fire the one flamer, not chain like it is supposed to.

#229 wanderer

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Posted 13 June 2014 - 05:12 PM

View PostWM Blackster, on 13 June 2014 - 03:34 PM, said:

Title:Texture Map missing on mech

Description: Saw a no texture map on a mech
Location: Canyon Network
Reproduction Rate: once only
Steps to Reproduce: n/a, random

Saw a mech with no texture map, only the wireframe. It was a Timberwolf see the image link below.

http://imgur.com/haLSP74

It was interesting but I must admit, I could not "suspend disbelief" and it did take away from the reality of the game. It's a test though so no worries, just reporting it. I only saw it once.


This was because the Polygon camo pattern is "available" without actually being the file being in-game, resulting in a no-paint Clan Marshmallow Mech as that's what they look like sans skin.

Deliberately and repeatedly reproduced on NGNG's stream of the test, and amusingly enough it was really good on Arctic Peaks...as you're snow-colored! Also noted: without a skin, they also show up extremely visible (and clearly) on heat vision mode and night vision mode.

#230 Ansgar Odinson

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Posted 13 June 2014 - 05:56 PM

Here is a minor bug I noticed on the timberwolf.

Ok I was trying to insall 2 erppcs on the top slot of the arms and pulse lasers on the bottom. What happened though was every time I saved the variant the ppcs would switch to the bottom slots. Later I changed it up and used small lasers and erppcs and the left arm kept switching the ppc to the bottom when I saved and the right would switch to the top.





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