Nerf The Acs Get Some Weight Shaved Down?
#1
Posted 12 June 2014 - 06:31 AM
#2
Posted 12 June 2014 - 06:33 AM
Just make the IS autocannons DOT like the clan autocannons and be done with it.
#3
Posted 12 June 2014 - 06:34 AM
#4
Posted 12 June 2014 - 06:36 AM
#5
Posted 12 June 2014 - 06:53 AM
Plus, this gives the Gauss and the ERPPC a purpose. Their extra range is now closer to being worth the cost of bringing them along instead of ACs or standard PPCs.
#6
Posted 12 June 2014 - 06:58 AM
CrushLibs, on 12 June 2014 - 06:31 AM, said:
Also worth noting that the reason the Guass and ERPPC haven't been range nerfed is because they've already been nerfed heavily. Basically being a bomb strapped to your mech and prohibitively hot, respectively.
#7
Posted 12 June 2014 - 08:22 AM
Lunatech, on 12 June 2014 - 06:58 AM, said:
Also worth noting that the reason the Guass and ERPPC haven't been range nerfed is because they've already been nerfed heavily. Basically being a bomb strapped to your mech and prohibitively hot, respectively.
The "bomb" aspect of the Gauss (which is still only a fraction of the damage from an ammo explosion, just way more likely to occur) never stopped every poptart and his dog back in the heyday of the PPC meta.
The "real" nerf to the Gauss was the charge-up mechanic, which both increased the skill floor of the weapon and made it harder to "snapshot" with (fire an alpha and then duck down/torso twist before you can get shot back).
#8
Posted 12 June 2014 - 08:25 AM
Lunatech, on 12 June 2014 - 06:33 AM, said:
Just make the IS autocannons DOT like the clan autocannons and be done with it.
I have this funny feeling that Clan tech is the testbed for upcoming IS balance changes, so it's likely in the works.
#9
Posted 12 June 2014 - 08:27 AM
FupDup, on 12 June 2014 - 08:22 AM, said:
The "real" nerf to the Gauss was the charge-up mechanic, which both increased the skill floor of the weapon and made it harder to "snapshot" with (fire an alpha and then duck down/torso twist before you can get shot back).
Ah the sound of jump jets and Gauss charging in symphony... so beautiful
ShadowWolf Kell, on 12 June 2014 - 08:25 AM, said:
I have this funny feeling that Clan tech is the testbed for upcoming IS balance changes, so it's likely in the works.
Well, the IS weapons need to have some sort of edge because they are heavier and take up more slots, so... hope not.
Edited by Gas Guzzler, 12 June 2014 - 08:27 AM.
#10
Posted 12 June 2014 - 08:47 AM
#11
Posted 12 June 2014 - 08:50 AM
Khobai, on 12 June 2014 - 08:47 AM, said:
the light versions of the autocannons basically fixes everything thats wrong with the ac/2 and ac/5.
...Without fixing the AC/2 and AC/5 themselves, leaving them to rot in the steering wheeling underhive of TT.
I'd also argue that the LAC/2 would still need a slight buff in TT (the LAC/5 however was actually decent).
#13
Posted 12 June 2014 - 09:01 AM
Gas Guzzler, on 12 June 2014 - 08:27 AM, said:
Ah the sound of jump jets and Gauss charging in symphony... so beautiful
Well, the IS weapons need to have some sort of edge because they are heavier and take up more slots, so... hope not.
IS weapons could be given an edge by having a shorter burst. AC20 fired in four rounds of 5 damage vs UAC20 fired in 10 rounds of 2 damage, as a vague example.
As it stands now pinpoint FLD is too much of an edge that could easily see most of the clan mechs utterly useless in competitive play. Take away the front loaded damage and the game becomes a lot more interesting with more viable builds and strategies.
Edited by Lunatech, 12 June 2014 - 09:05 AM.
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