1)
Brawling vs other Clan Mechs feels great.
The shift from FLD to damage over time and the increased heat management are extending the fights considerably.
2)
Clan-ER- Large Laser will be very common. 890 Meters optimal range trumps even the Clan-ER-PPC while saving a slot an 2(?) tons.
3)
It might be just me but it seems smaller UACs jam less than bigger ones.
4)
The effects of Targeting Computer seems rather subtle. It is basically the first thing I remove from a mech when I needed to free up tonnage. (I didn't do extensive testing or stopping time for info gathering)
5)
Apparently all ( couldn't play/check all mechs) mechs have the legs occupied with fixed Armour or Structure so using DHS + Water for extra cooling is a no go.
6)
I expected much worst but even with the fixed equipment you can still do a lot of experimenting with any given Mech.
7)
The Summoner Prime is terribad...
8)
Being able switch out Arms and side torsi can catch your opponent off guard because he might not expect that UAC20 =D. The designation of a mech is always the one of the Center Torso.
9)
All praise the mighty thundering of the Clan-MG =D
10)
The blue fire thingy on Clan missiles looks weird...
11)
It's stupid that using any AC or PPC in the arms prevents the use of a lower Arm actuator.
Edited by Iguana Iguana, 13 June 2014 - 03:12 AM.