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Srm Fix Is Amazing


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#41 Mazzyplz

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Posted 12 June 2014 - 05:20 PM

View Postkamiko kross, on 12 June 2014 - 03:16 PM, said:

So did I. Tonight I ran a 6 SRM6 Splatcat. Fun times were had. One Timber in particular had a bad day ;)


oh god heres hoping splat cat makes a return!
that was so much fun going into desperation mode tryin to cut it's ear off

the madcat will go splat!!!

#42 Mister Blastman

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Posted 12 June 2014 - 06:56 PM

SRMs are still weak in Mechlab. 12 salvos for the Atlas per my previous tests--which were 12, also. So registration in Mechlab hasn't improved, which suggests they STILL need a big buff because post-nerf a year ago, the Atlas took 9 salvos. There is no reason it should be taking 12.

Buffs needed!

#43 wanderer

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Posted 12 June 2014 - 06:59 PM

View PostMister Blastman, on 12 June 2014 - 06:56 PM, said:

SRMs are still weak in Mechlab. 12 salvos for the Atlas per my previous tests--which were 12, also. So registration in Mechlab hasn't improved, which suggests they STILL need a big buff because post-nerf a year ago, the Atlas took 9 salvos. There is no reason it should be taking 12.

Buffs needed!


Are you running on test server, or current regular?

Fix isn't in till the Clan patch.

#44 Redshift2k5

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Posted 12 June 2014 - 07:02 PM

And it's possible that the fixes don't function in training grounds.Training grounds is not and has never been suitable for precise weapon testing because it dos not reflect the actual play environment.

Go grab a 1 vs 1 private match on the PTS and see what happens.

#45 Mister Blastman

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Posted 12 June 2014 - 07:06 PM

View Postwanderer, on 12 June 2014 - 06:59 PM, said:


Are you running on test server, or current regular?

Fix isn't in till the Clan patch.


Test server.

View PostRedshift2k5, on 12 June 2014 - 07:02 PM, said:

And it's possible that the fixes don't function in training grounds.Training grounds is not and has never been suitable for precise weapon testing because it dos not reflect the actual play environment.

Go grab a 1 vs 1 private match on the PTS and see what happens.


It might not represent actual play environment but you can be consistent and remove variables making it a sterile environment that you can control.

#46 Zolaz

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Posted 12 June 2014 - 07:13 PM

You know what is better than a zombie Cent? A zombie Wolverine. Just like the Cent but with jump jets.





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