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Warhawk!


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#41 LordKnightFandragon

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Posted 06 July 2014 - 07:27 PM

View PostXeno Phalcon, on 06 July 2014 - 02:02 AM, said:


A better bonus would be nice but as it stands I dont even know why they bothered, not only is the xp boost essentially miniscule but it also makes a mockery of the already maligned "Champion" mechs.

The fact that Invasion mechs can function as some sort of Hero/Champion Hybrid is a real eyebrow raiser though.

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Yeah, I would gladly trade 2.5% xp for a worthwhile boost to it's actual weapon load....

2.5% never gave me more then like 25xp...this on like 1000xp.

Warhawk Prime 8/8 Omnipod bonus: -10% to C ERPPC Heat.
Warhawk Prime Right Torso Quirk: +2.5% to Heat dissipation

This would make the Warhawk's 4x ERPPC load more viable without changing the entire C ERPPC and possibly unbalancing it on mechs like the Direwolf, who can pack like what? 9!? And still safely fire them.

But, I can only dream....I also kinda want a 1B 1E arm for both Left and right on the Warhawk as well..
Then I can make the loadout based off the Firestorm Warhawk from my KRL. 1 PPC/1GR in each arm, an SRM6 in the Right Torso and an LRM10 in the left, on the roof.

Edited by LordKnightFandragon, 06 July 2014 - 07:34 PM.


#42 Xeno Phalcon

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Posted 07 July 2014 - 05:32 AM

View PostLordKnightFandragon, on 06 July 2014 - 07:27 PM, said:

But, I can only dream....I also kinda want a 1B 1E arm for both Left and right on the Warhawk as well..
Then I can make the loadout based off the Firestorm Warhawk from my KRL. 1 PPC/1GR in each arm, an SRM6 in the Right Torso and an LRM10 in the left, on the roof.


We would still need them to unhook the hardwired DHS before we could effectively make use of any extra hardpoints, best we can hope for is that they will add a side torso from a Warhawk F (Mounts a UAC2 in BT) much like how you can buy a arm for a variant of Kit Fox that isnt available as a whole mech allowing use a bit more flexibility. (Though if they don't relax the heatsinks, it would end up being the right torso)

#43 stalima

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Posted 08 July 2014 - 07:05 PM

tbh they should use that left torso to put something like increased heat cap or cooling or armour, right now its exactly the same no matter what

#44 LordKnightFandragon

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Posted 09 July 2014 - 08:25 AM

View Poststalima, on 08 July 2014 - 07:05 PM, said:

tbh they should use that left torso to put something like increased heat cap or cooling or armour, right now its exactly the same no matter what


Yeah, use the Left torso and give it the quirk of +3% heat dissipation. Its packed with all those heatsinks afterall...

#45 Xeno Phalcon

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Posted 15 July 2014 - 05:10 AM

And tada! two out of three Warhawks fully mastered; don't think I'll bother working on the WHK-A though it does nothing that can't be done on the Prime. (however i'll keep it for now just in case PGI does something derpy with the module system to make it 'special')

IIRC the WHK-B is a fantastic brawler thanks to its extra missile rack.

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#46 Tristan Winter

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Posted 16 July 2014 - 03:30 PM

I'm not going to say that the Warhawk is OP or anything like that. I'll just say that it's a far better assault mech than my inner sphere assault mechs.

My Warhawk PPC boat. I wanted to have 4 PPCs to stay true to the lore. As it happens, it's also a vicious killing machine. People always realize way too late that eating 30 dmg to the Center torso every few seconds can only go on for so long. And the most fun part is when I get into a sniping duel with Inner Sphere mechs, who don't realize I have a 60 point alpha strike and 5x zoom.

My Warhawk LRM + NARC one mech army. I prefer to have all LRMs of the same caliber (15), because AMS is going to take out a lot of my missiles anyway, and I want to have 3 continuous streams of LRMs from beginning to end, instead of 3, then 2 and then 1 (LRM20+LRM15+LRM10). Also, people never expect to be NARCed. By an assault mech. With LRMs. And no minimum range.

My Warhawk fantasy mech. I always wanted an assault mech with two arm-mounted gauss rifles. At first, I thought this was a silly build, so I just played it for fun, knowing that a PPC build would be better. But when I actually got round to comparing the PPC alternative on Smurfy, the dual gauss is actually better! Because I can keep alphastriking untill I run out of ammo, whereas a PPC build is going to overheat, even with just 2 C-ER PPCs. The dual SRM2's are nice for shaking people's cockpits and irritating them, with a high rate of fire.

I do run out of ammo with this build, but only if I've been chasing fast mechs. 60 rounds of gauss = 900 dmg. Not counting the med las and SRM2's. With some patience, that should be more than enough for one battle.

The lack of lateral arm movement sucks though. Not gonna lie. I got killed by a Locust today.

Edited by Nicolai Kabrinsky, 16 July 2014 - 03:32 PM.


#47 Widowmaker1981

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Posted 17 July 2014 - 03:56 AM

i love this build.. its very similar to the LRM build above, but missing the Narc, has a 10% faster RoF with the missiles and has more ammo. also i dont like splitting the laser types between arms.

WHK-B

#48 Xeno Phalcon

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Posted 17 July 2014 - 05:19 AM

View PostNicolai Kabrinsky, on 16 July 2014 - 03:30 PM, said:

I'm not going to say that the Warhawk is OP or anything like that. I'll just say that it's a far better assault mech than my inner sphere assault mechs.

My Warhawk PPC boat. I wanted to have 4 PPCs to stay true to the lore. As it happens, it's also a vicious killing machine. People always realize way too late that eating 30 dmg to the Center torso every few seconds can only go on for so long. And the most fun part is when I get into a sniping duel with Inner Sphere mechs, who don't realize I have a 60 point alpha strike and 5x zoom.

My Warhawk LRM + NARC one mech army. I prefer to have all LRMs of the same caliber (15), because AMS is going to take out a lot of my missiles anyway, and I want to have 3 continuous streams of LRMs from beginning to end, instead of 3, then 2 and then 1 (LRM20+LRM15+LRM10). Also, people never expect to be NARCed. By an assault mech. With LRMs. And no minimum range.

My Warhawk fantasy mech. I always wanted an assault mech with two arm-mounted gauss rifles. At first, I thought this was a silly build, so I just played it for fun, knowing that a PPC build would be better. But when I actually got round to comparing the PPC alternative on Smurfy, the dual gauss is actually better! Because I can keep alphastriking untill I run out of ammo, whereas a PPC build is going to overheat, even with just 2 C-ER PPCs. The dual SRM2's are nice for shaking people's cockpits and irritating them, with a high rate of fire.

I do run out of ammo with this build, but only if I've been chasing fast mechs. 60 rounds of gauss = 900 dmg. Not counting the med las and SRM2's. With some patience, that should be more than enough for one battle.

The lack of lateral arm movement sucks though. Not gonna lie. I got killed by a Locust today.


Iv a few builds something like those, check the first post in this thread in the Tested Builds spoiler if you need some ideas.

View PostWidowmaker1981, on 17 July 2014 - 03:56 AM, said:

i love this build.. its very similar to the LRM build above, but missing the Narc, has a 10% faster RoF with the missiles and has more ammo. also i dont like splitting the laser types between arms.

WHK-B


I tend to prefer artemis when I can, and for whatever reason lrm15's suffer from ghost (derp) heat, get wrecked PGI.

WHK-B Alternate

#49 Tristan Winter

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Posted 17 July 2014 - 05:23 AM

View PostXeno Phalcon, on 17 July 2014 - 05:19 AM, said:

Iv a few builds something like those, check the first post in this thread in the Tested Builds spoiler if you need some ideas.

I did check it. Quite interesting. Now, the 3 vs 4 PPCs is a bit of personal preference. But in my eyes, my LRM boat and dual gauss build are both a little bit better than your similar alternatives. The LRM boat because of the argument above, about AMS eating LRMs. The dual gauss build, because the dual SRM2s are very beneficial in a brawl, for very little cost. I have less leg armour and slightly less gauss ammo, but in 150 matches with the Warhawk, I've only died once from being legged, I think. And the SRM2 spam is very effective.

To each their own though :(

#50 Xeno Phalcon

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Posted 17 July 2014 - 05:43 AM

View PostNicolai Kabrinsky, on 17 July 2014 - 05:23 AM, said:

I did check it. Quite interesting. Now, the 3 vs 4 PPCs is a bit of personal preference. But in my eyes, my LRM boat and dual gauss build are both a little bit better than your similar alternatives. The LRM boat because of the argument above, about AMS eating LRMs. The dual gauss build, because the dual SRM2s are very beneficial in a brawl, for very little cost. I have less leg armour and slightly less gauss ammo, but in 150 matches with the Warhawk, I've only died once from being legged, I think. And the SRM2 spam is very effective.

To each their own though :(


Yeah my gauss build was one of the earliest ones and was before I began redistributing armor, I never went back and updated it largely due in part to how well 2xUAC10s performed. That being said yeah personal preference is in the little details, I prefer to focus on my gauss to reduce the chances of me getting the timing wrong and pumping a pair of slugs into the dirt. If they ever relax the damn fixed heatsinks I may go back and build a better version that I would enjoy.

#51 Tristan Winter

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Posted 17 July 2014 - 08:00 AM

View PostXeno Phalcon, on 17 July 2014 - 05:43 AM, said:

Yeah my gauss build was one of the earliest ones and was before I began redistributing armor, I never went back and updated it largely due in part to how well 2xUAC10s performed. That being said yeah personal preference is in the little details, I prefer to focus on my gauss to reduce the chances of me getting the timing wrong and pumping a pair of slugs into the dirt. If they ever relax the damn fixed heatsinks I may go back and build a better version that I would enjoy.

I don't aim with the medium laser and SRM2s at all, I focus everything on the gauss aiming. I just have my third mouse button on the side, almost like a toggle. Whenever the enemies get close, I fire continuously with my close range weapons, no matter if they hit or miss. I have unlimited heat capacity on that build anyway, and they usually die from my gauss rifles long before I run out of ammo for my SRM2s :(

Btw, just got out of a match with my 4x C ER PPC Warhawk. Just a ridiculously powerful build.

#52 Xeno Phalcon

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Posted 17 July 2014 - 03:29 PM

View PostNicolai Kabrinsky, on 17 July 2014 - 08:00 AM, said:

I don't aim with the medium laser and SRM2s at all, I focus everything on the gauss aiming. I just have my third mouse button on the side, almost like a toggle. Whenever the enemies get close, I fire continuously with my close range weapons, no matter if they hit or miss. I have unlimited heat capacity on that build anyway, and they usually die from my gauss rifles long before I run out of ammo for my SRM2s :)

Btw, just got out of a match with my 4x C ER PPC Warhawk. Just a ridiculously powerful build.


I dont think i'll ever get a score that high im just too reckless a pilot, but im happy with anything around 700-800, especially pleased with my most recent match. (for more than one reason)

Spoiler


#53 Fluffy Fox

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Posted 18 July 2014 - 07:22 AM

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I just threw this build together a few days ago and so far its proven to be very fun as well as effective. The LRM 5s fire rather fast and act similar to the IS LRM 15 in how spread out they are plus the added accuracy of being 5's.

This is the score on my third game running this build.
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#54 Xeno Phalcon

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Posted 18 July 2014 - 10:36 AM

Yeah funny enough sense clan LRMs always spew out in a stream using a tiny rack dosnt have as many downsides as inner sphere mechs using small racks.

I had a built something like that on the test server except I had srms instead of lrms, but everything else was virtually the same.

#55 Autobot9000

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Posted 19 July 2014 - 12:25 AM

My Warhawk-A (you can do the same build on the Warhawk-B )

http://mwo.smurfy-ne...80473f52313b354

My Warhawk Prime
http://mwo.smurfy-ne...c5810d829e0d0bc

Edited by Autobot9000, 19 July 2014 - 12:31 AM.


#56 Xeno Phalcon

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Posted 19 July 2014 - 06:16 AM

View PostAutobot9000, on 19 July 2014 - 12:25 AM, said:

My Warhawk-A (you can do the same build on the Warhawk-B )

http://mwo.smurfy-ne...80473f52313b354


Looks fine to me, used something like that a few times when testing builds but I didnt like the feel, however functionally theres not much to improve/change.

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Had some fun with a build something like that, but instead of a LRM rack i had a MASSIVE tactical computer in the right arm, while I wouldnt suggest anyone use the larger ones the small taccomps are actually well worth the weight.

Autobot Prime 2.0 I reduced the LRM rack to a 15, shaved off a tiny bit of armor (arms, legs, one point from ct) and mounted a tactical computer mk II, which is the size iv been using on recent test runs on a alternate of my UAC10 build.

#57 Autobot9000

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Posted 19 July 2014 - 08:46 AM

I tried the tac comp and honestly even for ER PPCs and Gauss I didn't feel it was worth the weight and space. The increased speed at higher level tac comps is somewhat noticable, but for 5, 6, 7 tons? That's too much for too little for me.
With (ER) lasers I don't see the use for tac comps at all.

#58 Xeno Phalcon

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Posted 19 July 2014 - 11:26 AM

View PostAutobot9000, on 19 July 2014 - 08:46 AM, said:

I tried the tac comp and honestly even for ER PPCs and Gauss I didn't feel it was worth the weight and space. The increased speed at higher level tac comps is somewhat noticable, but for 5, 6, 7 tons? That's too much for too little for me.
With (ER) lasers I don't see the use for tac comps at all.


The small ones arnt bad for the added crit (minor but still handy) and the targeting data. Main use for tac comps on lasers is the addition of crit, though the range can be fun to play around with it not all together practical.

the mk 1 is one slot, one crit and gives you

+7.25% crit
+2.25% beam range
+4.50% projectile speed
+4.50% hud zoom
+2.25% sensor range
-22.50% targeting time

--------------

Ranks 2, 3 and 4 all give the same incremental boosts as fallows; (per rank increase)

+1% crit
+1% beam range
+2% projectile speed
+2% hud zoom
+1% sensor range
-10% targeting time

IE the rank IV is +3% crit on top of the original +7.25% so the rank IV has a total of +10.25% crit

------

From there the larger tactical computers give less per ton at the following rate per rank

+0.75 crit
+0.75% beam range
+1.50% projectile speed
+1.50% hud zoom
+0.75% sensor range
-7.50% targeting time

------------------------------

In the end the rank 1 has the most bang for its buck, while the 2, 3 and 4 are still respectable, then the 5 , 6 and 7 ranks are the least efficient.

Combining a rank 1 with BAP is pretty much the most effective use of two tons on a mech this side of ECM.

#59 Autobot9000

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Posted 20 July 2014 - 04:05 AM

I only took them for the increased projectile velocity, i.e. to increase hit chances as I understand the main role of the Warhawk is a PPC sniper (considering the amount of built-in heat sinks and relatively low payload). But even for that it's so gimmicky because of the small effect even at higher levels. Not enough value for me. I use the clan active probe, because you can counter ECM in a small radius with it.

Edited by Autobot9000, 20 July 2014 - 04:07 AM.


#60 Fyrerock

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Posted 22 July 2014 - 10:25 PM

I have not found any loadout that I like enough on a Warhawk to pick it over my TW. For most people the Warhawk is going to be set up with range energy weapons, but it changes directions to slowly to allow it to fire and get out of harms ways. It needs more hardpoints so it can outfit itself with more of the light weapons.





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