Bishop Steiner, on 13 June 2014 - 11:56 AM, said:
Believe it or not, you comp guys are great for pointing out flaws for balancing purposes (assuming Devs pay attention) but you are horrible examples to set the "general public" gameplay around, and you are also, actually, in the extreme minority, playerbase wise.
Well, the view is occasionally skewed due to personal views. Sometimes "widening your horizons" help a lot in understand where people are coming from.
On the other hand, I've seen a fair share of bad balancing ideas... so it's easier to say "you're not playing at my Elo level, thus you're not understanding why it isn't going to work more often than not". It's a sad but true commentary.
For instance, I still see SL and SPL Jenners being fielded. These are terrible things. Even with the range buff, they are still in a bad place... because even decent boats field a reasonable # of medium lasers... and trying to counter the range with speed is like asking whether you'd like to be eaten up by an AC40 Jager... you need all that range that the IS med laser provides to minimize exposure sometimes.
What people think "seems ok", upon further review can look rather silly. 120m for both would go a long way... but that's on Paul to address.
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Heck, most of you guys don't even seem to care about lore, hence have little attachment to the IP itself and will move on to "greener pastures" long before us misguided Lore Types will.
Obviously one cannot successfully translate lore and mechanics from a TT game to a VideoGame FPS environ, but the feel should be maintained, or there is no point licensing an IP in the first place.
I think you can't really be "strict to lore", but you can base some ideas around lore where it is applicable. I feel that having pulse lasers work closer to "pinpoint" beam durations (but not reaching that, unless you're the terrible IS SPL) would help give it a role as it would "reflect" the "accuracy" that pulse lasers are supposed to inherit from TT rules. Of course, there are other suggestions like low recharge (MG-like cooldowns) that are designated DPS machines (to be different than regular lasers). Of course... that's up for PGI to try.
For instance, I did think the Orion NEEDED that hitbox overhaul, so it could be the "mini-Atlas" in lore. Before the hitbox change, it was a super-easy thing to core. These things CAN BE FIXED, but it's up to PGI to fix them (like the Awesome, particularly the PB).
Rhaythe, on 13 June 2014 - 12:09 PM, said:
Clan lights, as far as I could tell yesterday, will not play the role IS lights will. Instead, they will be funneled into more of a harder-hitting escort that can bring more punch to the fight than their faster counterparts. This is going to play a big role when rule-of-threes goes live.
Clan Lights will clearly never be anything like IS Lights. That's fine and all. The reality is that it amounts to being serving a role that other mechs already do better. Even the slower 2 PPC Cicada is a lot more sustainable than whatever powerhouse you can come up with the ECM Kitfox. So, what Wispsy is saying isn't wrong... I'm sure someone can come up with a decent build, but it won't honestly excel over existing solutions... which is what he's ultimately implying.
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More guns, more damage. I'm surprised the FLD crowd doesn't like this.
It doesn't always work that way. There's a reason why the meta mechs are what they are. You can put that loadout AND have a reasonably tanky mech (based on its hitboxes) with good weapon firing locations (the higher, the better generally). If you're just loading up on weapons, and
sacrifice surviveability, it doesn't lend to success (you need to be able to dish more damage and takes as little as possible).
For instance, the Thunderbolt-9SE seems to be an interesting candidate for a poptart. It's rather tanky... but if you've ever tried to successfully poptart with it, it's not that great. Your cockpit view prevents you from shooting stuff under you, unlike the Cataphract... and outside of not having ballistic points (which is kinda important in the current meta), it's one thing to assume things work the way they should, but sometimes you need to think critically why things never work the way they should.
Edited by Deathlike, 13 June 2014 - 08:12 PM.