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I Can't Even Play This Game Anymore.


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#41 Livewyr

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Posted 13 June 2014 - 03:00 PM

https://twitter.com/...542267226689536

One hour later.

https://twitter.com/...571778353434624

-----------------------------------

You may begin the worshiping line, here. <_<

#42 cyberclaw

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Posted 13 June 2014 - 03:03 PM

honestly my biggest issue running my centurion was when a nova got the drop on me and alpha striked, I was brawling it out good with everything els, well and that time I ended up fighting 3 dire wolfs and there 4 uac 20s that didn't end well, only managed to take out the hurt one before succumbing to the onslaught of ballistic fire. I hade a great time in my IS mechs really I never even tried my summoner

#43 Black Arachne

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Posted 13 June 2014 - 03:12 PM

View Postdivinedisclaimer, on 13 June 2014 - 02:42 PM, said:


This is a bad idea that you should literally feel bad about having, and which basically highlights you as a bad player. What you really meant was that you want a crutch, because you've always sucked.

Protip: adding overpowered mechanics to competitive online shooters isn't good for the size of their playerbases. There's a pretty good precedent there.


I read this more as your not up to the challenge - and in truth a poor player who is not capable of relying on his skill to combat an advanced enemy. Maybe you should just take your mech and go home.

Protip - the player base is already diminished - and this isn't the reason as to why.

#44 Creovex

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Posted 13 June 2014 - 03:25 PM

View PostFut, on 13 June 2014 - 07:58 AM, said:


Don't hold your breath, buddy.
We won't see Clan vs IS until Community Warfare comes around - which should be in about a year or something.

It's very frustrating.
The major argument against &quot;Clan vs IS&quot; battles was that there wouldn't be enough Clan Players to fill the teams. From the sounds of it though, the PTS had loads of people running Clan Mechs (people only seeing a handful of IS during the tests) - which means there are more than enough people to have the MM separate Clan and IS onto separate teams for the PUG Queue.


PTS had a ton of Clan BECAUSE it was a preview... by fall don't be surprised if the players don't already balance this out.. Especially with the IS speed advantage, build flexibility, etc....

#45 Koniving

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Posted 13 June 2014 - 03:26 PM

View PostFut, on 13 June 2014 - 07:58 AM, said:


Don't hold your breath, buddy.
We won't see Clan vs IS until Community Warfare comes around - which should be in about a year or something.

It's very frustrating.
The major argument against "Clan vs IS" battles was that there wouldn't be enough Clan Players to fill the teams. From the sounds of it though, the PTS had loads of people running Clan Mechs (people only seeing a handful of IS during the tests) - which means there are more than enough people to have the MM separate Clan and IS onto separate teams for the PUG Queue.


I genuinely think we'll have the opposite problem.
Clan mechs are immensely fun to play. Everyone has slower speeds, which is great because it gives us the feel that a game based on Battletech was supposed to have instead of Gundam speed mechs (aka the Inner Sphere). Targets are easy enough to hit but tanky enough to take abuse (like the I.S. in closed beta). Despite the amount of firepower being thrown around, the dispersion mechanics and DoT are making the game LOADS more fun.

But then you go back to the I.S. And because everyone else has poptarts, your options are pretty limited. No more sick brawls in the middle of the field. No more lugging around at 48 kph and being something so terrifying that smaller enemies RUN from you. Instead, you feel worthless in an Atlas because 3 poptarts just nailed you with pinpoint strikes at almost the same time. Your AC/20 gives an unsatisfactory "Fwong," when just yesterday a Clan AC/20 was giving you "Dakka, dakka, dakka, dakka, dakka." Your 2 AC/2s gives you ghost heat for firing in a two shot pattern, but over there 5 Ultra AC/2s didn't give ghost heat.

I have to say... The pinpoint stuff with the IS isn't fun; it's boring. It's like playing Alternativa. "You found a box. You clicked the box. Inside the box there was nothing. Do you want to tilt the box upside down? There is a note. You clicked the note. Please click to continue. Now it's time to play a minigame of clicking the killer robots before they touch you. Click....click...."

Here, it's more like you turn the corner. "Mother of god..." 6 autocannons start firing your way from one mech. You are pelted half to death, lose an arm but turn around just in time and zip back. There's a timber wolf and lasers [omg, lasers, I miss lasers, no one [really] uses them anymore]! Manage to get away from them by jumping onto a building, now vault to another. They can't aim up at you! Ha ha! Then the LRMs start coming to chase you right back into the action.

Were that Inner Sphere? Turn around the corner. Die instantly. No fun at all.

So we'd have a lot of Clans and almost no Inner Sphere playing with a total segregation.

However, Russ has said there will be "pub(lic) matches" on the left with everyone and everything and 3/3/3/3 for the casuals. And on the right "we'll have faction versus faction."

So we'll see. <_<

#46 Phlinger

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Posted 13 June 2014 - 04:21 PM

View PostKoniving, on 13 June 2014 - 03:26 PM, said:



Clan mechs are immensely fun to play. Everyone has slower speeds, which is great because it gives us the feel that a game based on Battletech was supposed to have instead of Gundam speed mechs (aka the Inner Sphere). Targets are easy enough to hit but tanky enough to take abuse (like the I.S. in closed beta). Despite the amount of firepower being thrown around, the dispersion mechanics and DoT are making the game LOADS more fun.



I miss those days of closed beta, when it wasn't massive pinpoint damage floating around everywhere. Now the live game is.... let me build this mech so I can either take the pinpoint in the face(and die) or hide behind this rock and shoot people who make a mistake. Funniest thing is, those people who hide behind the rock and jump up to shoot, get mad at LRM users who are trying to counter it and doing it by not playing the poptart way.

What i am getting from a lot off the people who are upset about the Clans, they either didn't get any(and that's really not a bad thing) and they are preemptively going through a grass is greener phase or even though they claim they want change, they are actually afraid of said change when it does arrive, because it wasn't exactly the change they said they wanted. But, most of the changes suggested would only help that one person and their play style, most people don't care about the guy next to them when they are suggesting things.

I'm enjoying this new Mechwarrrior I saw on the test server and hope it carries over, at least some, to the live servers. i just hope when it gets here, it DESTROYS the current Meta, not just changing it, and we have a period where people are trying to figure out the best builds, ya know, experimenting and just having fun.

#47 R Razor

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Posted 13 June 2014 - 04:28 PM

View PostBlack Arachne, on 13 June 2014 - 03:12 PM, said:


I read this more as your not up to the challenge - and in truth a poor player who is not capable of relying on his skill to combat an advanced enemy. Maybe you should just take your mech and go home.

Protip - the player base is already diminished - and this isn't the reason as to why.



Thanks for saving me the time..........bottom line is, PGI has the capability to make a 9 clan vs 12 IS battle competitive for BOTH sides, but as long as there are folks like this that absolutely insist that they have the maximum advantage they possibly can giving PGI their allowance money it will never happen. We will continue to play Call of MWO instead of true MWO.

#48 Spr1ggan

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Posted 14 June 2014 - 02:13 PM

View Postdivinedisclaimer, on 13 June 2014 - 02:39 PM, said:


Fixed that sentence for you/



How will you clan mech impact my 900 average damage 3D rounds, which I got Ace of Spades a second time in yesterday, with a match score near 200 and 1,200 damage?

I will take off the lasers and bring more ammo, that's how.


Huh? I was saying i saw 3D's and DS's beating clan mechs a lot on the test server. I don't even know what BS you're talking about.





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