ShadowVFX, on 13 June 2014 - 08:40 AM, said:
I'm not here to complain about Clan mechs being OP or anything like that. I just knew that when they were released it would completely throw the balance of MWO out of whack (and seeing the gameplay footage from yesterdays test just reinforce that notion) for a minimum of 2-3 weeks, if not 2-3 months. I suspected this would be the case for months now.
Once the Clans hit, I will likely force myself to take a break from MWO until all the dust settles. I'll probably play for a few days after the Clan launch to reaffirm what I've seen from the tests, but if the results are similar, I will not be in-game for a while until PGI brings things back into balance again.
Clan mechs aren't nearly as OP as I was afraid they could have been. However, they still easily trump their IS counterparts with ease. I've heard the argument that games might still be balanced, because there should be close to equal numbers of clan mechs on each side, so it all balanced out. This might be true in many cases, but they have still divided the player community into two groups; the haves and the have-nots. And the have-nots get to be the second line, the B Team, the reserves. Their equipment simply can't compete with the Clan tech.
I feel PGI is aware of this and will strive to fix this and return balance to the force game, but I know it won't be immediate or instantaneous. It will take weeks or months and be a slow process. Also, since C-Bill clan mechs are coming out at a snails pace, those of us who don't want to "pay2play" (for a variety of reasons ranging from being poor to not wanting to support PGI after many setbacks) will have to wait a long time before we can join a match and not feel like a liability to our team.
So, I will be playing June 17th and maybe even the remainder of that week. However, if the balance feels too out of whack between IS and Clan, I'll probably just take a hiatus until things balance out a bit, or until I can buy some of the Clan mechs I want with C-Bills.
I'm curious if any of you are planning to do something similar? It feels like a large number of people pre-ordered a Clan pack in some form or another.
Ok let me set some things straight here.
You come of as very whiny.
To be truthfull PGI allready made the Clans a bad joke in terms of what they are able to actually do. If i had to decide it they would have come into the game without any attempt to balance them out against IS. The reason beein they are not supposed to be ballanced Techwise.
If i had to say what has to be done in this game.
1. MM Clans in clan only teams. Either against Clans or against IS. Never mixed teams ever.
2. Unbalanced introduction of pure clan Tech withough this bullshit balance.
3. Bigger maps Alpine is a good start
4. Up to 20 player support for both teams (4 Clan Stars of 5 vs. 5 lances of 4 at max)
5. Battlevalue. The MM assembles teams not by Tonnage or by composition of Classes but from Battlevalue. If that means 2 Stars of medium Clanners fight 3 Lances of heavy IS mechs so be it.
6. Remove Ghostheat
7. Give Doubleheatsinks a full 2.0 cooling factor
8. Introduce Hardpoint limitations via Hardpoint sizes ala MW 4 (Go to the archives and search for my Thread about it)
9. Introduce Stockmatches for the Hardcore BT Fans.
10.Finally play a Mechwarrior Game worth of the description.
My work here is done.
P.s.: I am a Kurita Pilot so no this is not an entitled Clanner speaking. My Favorite mech was and will allways be The HBK-4G.
Cheers
Edited by Jack Corban, 13 June 2014 - 11:58 AM.