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Public Test - Clans - Warhawk


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#1 Kyle Polulak

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Posted 11 June 2014 - 03:38 PM

Greetings MechWarriors!

Please provide us with your likes, dislikes, and feedback on these Mechs:
  • WHK-Prime
  • WHK-A
  • WHK-B


#2 Jack Corban

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Posted 12 June 2014 - 01:14 PM

The Warhawk's Cockpit bugs around (zooms in to lower front cockpit window) while standing still and turning the legs with thr "A" and "D" keys

Edited by Jack Corban, 12 June 2014 - 01:14 PM.


#3 Phlinger

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Posted 12 June 2014 - 01:16 PM

View PostJack Corban, on 12 June 2014 - 01:14 PM, said:

The Warhawk's Cockpit bugs around (zooms in to lower front cockpit window) while standing still and turning the legs with thr "A" and "D" keys


It's on elevation changes as well. Zooms into the lower pane of glass and distorts vision.

#4 FETTY WAP

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Posted 12 June 2014 - 01:24 PM

Very shaky cockpit, I feel like I'm on an bull or something.

#5 LordKnightFandragon

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Posted 12 June 2014 - 01:49 PM

Well, first initial battle, was a win....fun stuff.

506dmg with my 4 ER PPC load out, in my Warhawk Prime.

I dropped the LRM and its ammo, slapped in a heap more DHS and AMS. Ripple firing the things with about a half second between shots I can get off about 6 shots before my heat goes to high. Prolly not the meta way to do it, seeing as Lolphaing everything is the way to go, but the way I was doing it netted me the highest score yet lol. Heat dissapation seems ok, once im in the critical heat zone, about a second or 2 and im able to safely fire again, jacking my heat back into critical. Seems to have a pretty decent sustained rof.

dozens of component destructions, 6 assists and 506dmg. ofc, I ended up dying but overall a nice game.

I like this thing, it takes a pounding to. Maxed its armor, took quite a lickin and kept on tickin.

And yes, the zoom to the lower pane of glass is annoying.




Also, weapon sizes...Lasers....I wish they were also the size of the PPC barrel. They look really derpy being short stubby things.

Edited by LordKnightFandragon, 12 June 2014 - 02:01 PM.


#6 Jelik

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Posted 12 June 2014 - 03:07 PM

Same thing with the cockpit view shift. Otherwise just as hot and as evil as intended. Requires mini-bar.

#7 LordKnightFandragon

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Posted 12 June 2014 - 04:06 PM

What is the hit box on this thing?

How big is the CT?

Mine seemed to take a fairly big beating and wasnt insta cored, took good overall damage...but whats the hitbox on this thing?

#8 Kodiak Jorgensson

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Posted 12 June 2014 - 07:02 PM

havent really used it too much,the cockpit glitch disorienteated me,but the mesh and textures are fantastic, however i reckon the animations could do with some refinement, kinda looks like it was built by orks when its in motion ;)

#9 SpiralFace

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Posted 12 June 2014 - 09:42 PM

seeing the glitch in spectator mode was enough for me not to use mine.

Beyond that, I ran into a few of them, but given its the "top teir" mech, I didn't see as many of these on the field as I did Dire and Timber wolves. (Everyone who did have them where probably running T-wolves.)

CT hitboxes seem big, but haven't played with or against them enough to know for sure.

#10 LordKnightFandragon

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Posted 12 June 2014 - 09:48 PM

View PostSpiralFace, on 12 June 2014 - 09:42 PM, said:

seeing the glitch in spectator mode was enough for me not to use mine.

Beyond that, I ran into a few of them, but given its the "top teir" mech, I didn't see as many of these on the field as I did Dire and Timber wolves. (Everyone who did have them where probably running T-wolves.)

CT hitboxes seem big, but haven't played with or against them enough to know for sure.



mine seems to take a pretty good hit and the damage seems to be rather spread out, despite what I thought would be a walking CT as well. In fact, ive lost my arms, most my legs, a torso or 2 and one of my side torsos before being cored by a swarm of mechs. My first death was after I got greedy and stupid and thought a mostly dead Stormcrow couldnt kill my exposed internals.

its armor is plenty sufficient, by far seems to be one of the overall toughest mechs ive driven. something about it takes evne more damage then the Highlander, who sports like 50 more armor points.

want a walking CT? look to the Victor or Orion....THOSE mechs always seemed to be cored in 2 seconds flat.



As for the cockpit glitch, its not a big deal. I just hope it does get fixed by tuesday. Its more annoying and awkward then game breaking.




And when can we get a 2B omni pods for both left and right sides on this mech? I wanted to roll 4 UAC10s just cuz...

Edited by LordKnightFandragon, 12 June 2014 - 10:36 PM.


#11 Koniving

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Posted 13 June 2014 - 12:51 AM

Seemed solid. Had the camera bug.
Btw the pilot's feet go through the floor panels.
Why no pedals?

#12 Gryphorim

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Posted 13 June 2014 - 05:07 AM

given the Warhawk-C offers nothing omnipod wise other than a CT energy mount (but nothing new other than that) perhaps add the energy hardpoint to the -A (unused in stock, naturally), or a new omnipod for the RT that offers an energy hardpoint, in lieu of the -C.

Edit:

I realise the -C isn't in game. What I mean is it's the only other variant at this point in the timeline. Adding it later would offer nothing, thus suggestions above. Also, the RT Omnipods lack variety att he moment, an energy version would spice it up.

I'd also like the -A's RA to be a mirror of the -B's left, with the energy hardpoint axial to the ballistic. But that's just wishlisting.

Edited by Gryphorim, 13 June 2014 - 05:11 AM.


#13 NRP

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Posted 13 June 2014 - 07:45 AM

Dropped a few times in the Warhawk. Immediately noticed the cockpit view doing strange and disorienting things when backing up or looking down.

Aside from that, holy crap the Prime is HOT!!! I ripped out the Targeting Computer and LRMs and crammed it full of DHS (28 total I think), and I still had to chain fire the ERPPCs. On cold maps I could sometimes fire two, then chain the other two, but only a few times. On Terra Therma, it's probably best to just disconnect because any game on that map in the WHK-P is going to be absolute misery.

Otherwise, I love this thing! The speed and torso twist feel just about right. The range of the ERPPCs make this mech useful on all maps. I didn't even try any other loadouts because I was having a ball with the Prime (and I spent most of my time in a Dire Wolf).

Edited by NRP, 13 June 2014 - 07:46 AM.


#14 Sable

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Posted 13 June 2014 - 07:58 AM

I like the speed although i felt like the legs could have extended more on each step so that the "stride" would feel slower and more like you're one big momma stomping into the battlefield.

Also some feedback on cER PPCs - The splash damge is nice for bathing mechs in glorious blue lightning but i feel like the pinpoint and splash values could use some tinkering. TT says 15 damage and you went with 10 and 2.5 to each side but unless IS drops to 8 with 1 on each side i feel like the clan ppc should be more along the lines of 12 with 1.5 on each side. With some tinkering you can cram on 27ish heat sinks, but it still seems like it's not quite as well performing as it should be for having to deal with such huge heat issues.

Edited by Sable, 13 June 2014 - 08:00 AM.


#15 LordKnightFandragon

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Posted 13 June 2014 - 09:53 AM

View PostNRP, on 13 June 2014 - 07:45 AM, said:

Dropped a few times in the Warhawk. Immediately noticed the cockpit view doing strange and disorienting things when backing up or looking down.

Aside from that, holy crap the Prime is HOT!!! I ripped out the Targeting Computer and LRMs and crammed it full of DHS (28 total I think), and I still had to chain fire the ERPPCs. On cold maps I could sometimes fire two, then chain the other two, but only a few times. On Terra Therma, it's probably best to just disconnect because any game on that map in the WHK-P is going to be absolute misery.

Otherwise, I love this thing! The speed and torso twist feel just about right. The range of the ERPPCs make this mech useful on all maps. I didn't even try any other loadouts because I was having a ball with the Prime (and I spent most of my time in a Dire Wolf).



Yeah, the prime you cant lolpha, chain fire them with about a half second delay between shot, can get off about 6 shots before needing to pause even longer. 77% you cna fire again and not overheat. I got on Terra Therma, got 698dmg. So dont DC, just play a bit smarter. Its prolly a shock to not be able to just lolpha with everything you have all the time.

#16 Lucy Cameron

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Posted 13 June 2014 - 10:17 AM

Good speed for an assault, but the cockpit pitch was very annoying. I'm assuming it was a bug.

#17 NRP

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Posted 13 June 2014 - 12:43 PM

It might just be the higher base heat of the Clan weapons, but it almost felt like the Clan mechs have a lower heat cap but a slightly faster dissipation rate? I noticed this mainly on the Dire Wolf and Warhawk. I hit the heat cap really quickly, but the heat dissipated pretty quickly too. Anyone notice something similar.

#18 Corralis

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Posted 13 June 2014 - 01:21 PM

View PostNRP, on 13 June 2014 - 12:43 PM, said:

It might just be the higher base heat of the Clan weapons, but it almost felt like the Clan mechs have a lower heat cap but a slightly faster dissipation rate? I noticed this mainly on the Dire Wolf and Warhawk. I hit the heat cap really quickly, but the heat dissipated pretty quickly too. Anyone notice something similar.


Yea I did as well, I had my PPC's set up to fire 2 at a time and the first 2 fired put me to about 35% ish heat but that disappeared very quickly (maybe only 3 or 4 seconds and I was back to around 15% heat. Next double shot put me to around the mid 50's and the final shot got me warning point. This was on HPG Manifold map. Overall I like this Mech and it's gonna get used quite a bit I think.

#19 Archie4Strings

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Posted 13 June 2014 - 02:29 PM

I really liked it! I felt superior from the very first moment on! Just had that cockpit-glass-thing too...

Anyway: The Prime is awesome! Threw the lrms out for some dhs and it works well. spamming ppcs in chainfire on 800m range feels great! Just sad that i had really bad luck with the maps (just terra terma and frozen city)...

I also liked the Warhawk B pretty much. Put an Ultra Ac20, 2 Streak SRM6 and 2 ER LL in it and it can be absolutely devastating! Alpha of 60+ damage is great!

Just in general, i find the lack of ballistic slots in the warhawk sad. There is no big difference between the warhawk a and b, you can do almost the same with both variants without switching buying omnipods, but all in all, it is a great mech i think!
I already know that i wont play any battlemaster anymore...

#20 Smoke Jagaur MAX

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Posted 13 June 2014 - 03:09 PM

After using only the C-ERPPC it glitches like the IS ER/PPCs in hit locations it's playable in a pair, but is still the worst weapon in the game like the IS counter parts. In 3 or more numbers like the Prime Warhawk it seemed to be suicide making it the weakest mech/weapon in the game.

1. A Clan mech with it equiped can't turn it's arms left or right making for dull gameplay and super weak against everything. Clan Mechs don't need that nerf it just makes them not fun to play in this game.

2. It lacks the damage to equalize against C-UAC5s. This is because of the lack of 15 direct damage and true 2.0 double heat sinks. Giving Ballictics a huge advantage against Clan Vs. Clan combat. 4 C-ERPPC's are weaker than in any other mech game, because the IS can run 2PPCs and 2ERPPCs to counter the heat and no damage readings. Clans can't do that.

3. Please consider that possibly making it fair damage wise against IS may have made it crappy against other Clan Mechs/ArmSwing IS mechs. Breaking my fave build in all of MechWarrior, 4 C-ERPPCs. Not only is it a ton of heat, but also because the arms can't turn left and right(Hope that was a bug) to shoot on the retreat using chain fire to keep the damage going as you pull back. This makes the weapon even more direct fire than the IS mechs that have Arm Swing. Giving the Clans a huge disadvantage for gameplay and being fun to play in general.

4. Solutions: Give us arm swing left and right on the Clan Mechs and it will solve the dull game play and raw suicideness that the C-ERPPC on non JJ mechs are at. Espcially the WarHawk are currently at point that is no fun at all, because you can't JJ or turn your arms making it weaker than the BattleMaster who can armswing fully...Splash Damage doesn't make-up for the loss of tactical movement and shooting that the WarHawk is known for and all Clan Battling is known for when the C-ERPPC is being shot on fully turnable arms like in Mech 3 and 4. It was fine in Mech 2 because no one's arms could move left and right, but everyone could use JJs and Turn with them. Thank you for reading this.





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