Should Clan Mechs Automatically Shut Down When Losing A Side Torso (Xl Engine)
#1
Posted 14 June 2014 - 12:51 AM
In the table top game that means you mech starts generating a lot of extra heat for losing two engine critical slots (lose a 3rd, you die).
It currently doesn't do anything to lose a side torso in a Clan mech (note, all of them have an XL engine).
I think that PGI will eventually add some kind of permanent heat scale to a Clan mech that loses a side torso.
Or perhaps a bit more interesting of an idea then came to me. What if losing a side torso makes it so you spike all the way to 100% heat instead, and that puts you into shut down. Not enough to damage your mech, but you do shut down.
#2
Posted 14 June 2014 - 12:53 AM
#3
Posted 14 June 2014 - 12:54 AM
#4
Posted 14 June 2014 - 12:56 AM
Edited by ProtoformX, 14 June 2014 - 01:42 AM.
#5
Posted 14 June 2014 - 01:06 AM
Funny that Octavian mentions a Guass boat. Even if the Clan XL engine had a heat penalty for losing the side torso (and it should), a Guass boat wouldn't be affected by that.
I'm just thinking that the Clan mechs are going to be OP. It wil take a few weeks for things to settle down and for a pattern to emerge, but from what I saw on the test server the Clan Omni-mechs definitely seemed better than IS mechs.
Losing a side torso needs to do something to a Clan XL engine.
Edited by Hans Von Lohman, 14 June 2014 - 01:07 AM.
#6
Posted 14 June 2014 - 01:36 AM
We don't need to clog up PGI's pipeline with piddly nerfs like losing a side torso heat spikes. Let them finish CW before they have to spend time on your pet project, mkay?
#7
Posted 14 June 2014 - 01:46 AM
#8
Posted 14 June 2014 - 01:46 AM
#9
Posted 14 June 2014 - 03:03 AM
Hans Von Lohman, on 14 June 2014 - 12:51 AM, said:
In the table top game that means you mech starts generating a lot of extra heat for losing two engine critical slots (lose a 3rd, you die).
It currently doesn't do anything to lose a side torso in a Clan mech (note, all of them have an XL engine).
I think that PGI will eventually add some kind of permanent heat scale to a Clan mech that loses a side torso.
Or perhaps a bit more interesting of an idea then came to me. What if losing a side torso makes it so you spike all the way to 100% heat instead, and that puts you into shut down. Not enough to damage your mech, but you do shut down.
Your idea is bad and you should feel bad.
#11
Posted 14 June 2014 - 03:51 AM
No no really I love the clans...I need the boost to my K/D ratio they'll give me
.....>insert evil grin here<.....
#12
Posted 14 June 2014 - 05:12 AM
Does seem like losing a noticeable chunk of your engine should effect it negatively somehow.
#13
Posted 14 June 2014 - 05:14 AM
If they would shutdown every time it would be too fatal. And a small reduction of top speed would be good too.
Edited by TexAss, 14 June 2014 - 05:15 AM.
#14
Posted 14 June 2014 - 05:15 AM
Speed loss, maybe.
#15
Posted 14 June 2014 - 05:21 AM
That doesn't mean Clans XL engines should be penalized for having only two crits in the side torso. If anything the TT rules should be applied to both IS and Clan- Any three engine crits destroy the Mech no matter the location, and/or each engine crit generates .5 HPS
Edited by EgoSlayer, 14 June 2014 - 05:24 AM.
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users


























