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Should Clan Mechs Automatically Shut Down When Losing A Side Torso (Xl Engine)


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#1 Hans Von Lohman

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Posted 14 June 2014 - 12:51 AM

Clan XL engines don't kill you when you lose a side torso.

In the table top game that means you mech starts generating a lot of extra heat for losing two engine critical slots (lose a 3rd, you die).

It currently doesn't do anything to lose a side torso in a Clan mech (note, all of them have an XL engine).

I think that PGI will eventually add some kind of permanent heat scale to a Clan mech that loses a side torso.

Or perhaps a bit more interesting of an idea then came to me. What if losing a side torso makes it so you spike all the way to 100% heat instead, and that puts you into shut down. Not enough to damage your mech, but you do shut down.

#2 Octavian

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Posted 14 June 2014 - 12:53 AM

Crawl back to your Gauss boats, Steiner

#3 Valdemaar

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Posted 14 June 2014 - 12:54 AM

I'mma gonna have to say no. Let's let the Clans actually hit the battlefield before we fire up the Nerf Cannon.

#4 ProtoformX

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Posted 14 June 2014 - 12:56 AM

Kinda defeats the purpose of being able to lose a ST. If you shutdown while taking enough damage to get side-torsoed, you're probably going to die because you stopped moving. I do like the idea of extra base heat after a torso compromise.

Edited by ProtoformX, 14 June 2014 - 01:42 AM.


#5 Hans Von Lohman

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Posted 14 June 2014 - 01:06 AM

What they'll probably do is have a Clan XL engine that loses a side torso have some heat that never goes away, like it never falls below 20%.

Funny that Octavian mentions a Guass boat. Even if the Clan XL engine had a heat penalty for losing the side torso (and it should), a Guass boat wouldn't be affected by that.

I'm just thinking that the Clan mechs are going to be OP. It wil take a few weeks for things to settle down and for a pattern to emerge, but from what I saw on the test server the Clan Omni-mechs definitely seemed better than IS mechs.

Losing a side torso needs to do something to a Clan XL engine.

Edited by Hans Von Lohman, 14 June 2014 - 01:07 AM.


#6 Diablobo

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Posted 14 June 2014 - 01:36 AM

If you lose a side torso and you were to get the big heat spike, it doesn't matter because you also lose half your weapons.

We don't need to clog up PGI's pipeline with piddly nerfs like losing a side torso heat spikes. Let them finish CW before they have to spend time on your pet project, mkay?

#7 McQueen

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Posted 14 June 2014 - 01:46 AM

I would have to disagree with the OP as well. Clans can't mount regular engines so gimping XL would leave them with no way to avoid the flaw.

#8 Reitrix

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Posted 14 June 2014 - 01:46 AM

I'd prefer to lose a percentage of top speed for losing a third of your engine.

#9 Aresye

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Posted 14 June 2014 - 03:03 AM

View PostHans Von Lohman, on 14 June 2014 - 12:51 AM, said:

Clan XL engines don't kill you when you lose a side torso.

In the table top game that means you mech starts generating a lot of extra heat for losing two engine critical slots (lose a 3rd, you die).

It currently doesn't do anything to lose a side torso in a Clan mech (note, all of them have an XL engine).

I think that PGI will eventually add some kind of permanent heat scale to a Clan mech that loses a side torso.

Or perhaps a bit more interesting of an idea then came to me. What if losing a side torso makes it so you spike all the way to 100% heat instead, and that puts you into shut down. Not enough to damage your mech, but you do shut down.


Your idea is bad and you should feel bad.

#10 Sharknoms

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Posted 14 June 2014 - 03:12 AM

View PostAresye, on 14 June 2014 - 03:03 AM, said:


Your idea is bad and you should feel bad.


And I agree on that

#11 Killer Koala 72

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Posted 14 June 2014 - 03:51 AM

Like someone else said if a CLan mech loses a side torso - then chances are its lost half its weaponry as well - dont worry about an un-necessary nerf on the walking targets...uh I mean clanners >.> <.<


No no really I love the clans...I need the boost to my K/D ratio they'll give me

.....>insert evil grin here<.....

#12 Dago Red

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Posted 14 June 2014 - 05:12 AM

I would think a speed drop off would probably be sufficient. Mayhaps a very small amount of extra heat on each weapon fired if you really want to twist the knife.

Does seem like losing a noticeable chunk of your engine should effect it negatively somehow.

#13 TexAce

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Posted 14 June 2014 - 05:14 AM

More heat (because you lost Heatsinks) is ok, but not shutdown (unless your heatspike forces you to because you were grinding the 100% mark anyway).

If they would shutdown every time it would be too fatal. And a small reduction of top speed would be good too.

Edited by TexAss, 14 June 2014 - 05:15 AM.


#14 Xeno Phalcon

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Posted 14 June 2014 - 05:15 AM

No, thats stupid.

Speed loss, maybe.

#15 EgoSlayer

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Posted 14 June 2014 - 05:21 AM

In TT each engine Crit is generates .5 Heat per second (5 heat on the 10 second turn). MWO doesn't do this.
That doesn't mean Clans XL engines should be penalized for having only two crits in the side torso. If anything the TT rules should be applied to both IS and Clan- Any three engine crits destroy the Mech no matter the location, and/or each engine crit generates .5 HPS

Edited by EgoSlayer, 14 June 2014 - 05:24 AM.


#16 Sharknoms

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Posted 14 June 2014 - 05:21 AM

View PostXeno Phalcon, on 14 June 2014 - 05:15 AM, said:

No, thats stupid.






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