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Public Test - Clans 2 - C-Gauss-Rifle
#1
Posted 14 June 2014 - 12:10 AM
Please tell us your thoughts on the C-Gauss Rifle ballistic weapon system!
#2
Posted 15 June 2014 - 02:11 PM
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One thing about the IS Gauss that always bothered me was the 'pew pew' sound it made. It's a slug of metal flying at super-sonic speeds! It should have a hefty sonic boom type "crack" to it.
#3
Posted 15 June 2014 - 03:15 PM
#4
Posted 15 June 2014 - 04:24 PM
Blue doqyn, on 15 June 2014 - 03:15 PM, said:
2 gauss, 2 UAC20 leaves you with 3 tons of ammo split between the different guns. So no it's not a problem.
#5
Posted 15 June 2014 - 04:28 PM
Blue doqyn, on 15 June 2014 - 03:15 PM, said:
Enjoy doing absolutely maximum 430 damage with your 3 tons of ammo. Assuming all your shots hit. Let's not forget in cannon their is no charge mechanic. The gauss rifles just need to be stagger fired by like .25 seconds. Furthermore the gauss explodes. It's not a big deal. You are making an issue out of something with no actual balance issues. If you want things to get changed gauss rifles and ppcs should have longer recycle times and getting rid of the gauss charge mechanic.
Edited by SLDF DeathlyEyes, 15 June 2014 - 04:29 PM.
#6
Posted 15 June 2014 - 05:20 PM
SLDF DeathlyEyes, on 15 June 2014 - 04:28 PM, said:
If you get rid of the charge mechanic people will instapop you from 800+ with no effort. Least with the charge it requires more skill to use the weapon. Plus a Daishi with that many weapons can sacrifice armor for ammo if its just going to deliver a 70 alpha to anything that just so happens to walk in front of it. Plus by the time the UAC20s finish firing, it can shoot the Gauss again.
#7
Posted 15 June 2014 - 10:55 PM
Possible alterations to the Gauss would be a 2 slug system per Gauss, 7.5 damage each. This will stagger and finally break the ERPPC+Gauss solid lock as the best long range combo.
Edited by Monky, 15 June 2014 - 10:57 PM.
#8
Posted 15 June 2014 - 11:10 PM
Blue doqyn, on 15 June 2014 - 05:20 PM, said:
If you get rid of the charge mechanic people will instapop you from 800+ with no effort. Least with the charge it requires more skill to use the weapon. Plus a Daishi with that many weapons can sacrifice armor for ammo if its just going to deliver a 70 alpha to anything that just so happens to walk in front of it. Plus by the time the UAC20s finish firing, it can shoot the Gauss again.
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Double Gauss double UAC/20s are the least of your worries on a Dire Wolf. If Dire Wolf Player 1 sacrifices his armor for more ammo, he is going to die by LRM attack or Medium rush. Or he is going to be sniped. Or maybe this isn't the MW2 shotgun-cornercamping situation you believe it to be.
What if he misses a single shot? What if he's shooting at something with over 55 armor in the CT (internals, bro)? What if there are two enemies attacking Dire Wolf Player 1 at the same time? What if the Dire Wolf goes only 48.6km/h with all of those guns, has just enough ammo to do over 500 damage, has a lack of armor, and gets cornered away from his team?
Someone packing that kind of firepower with no armor or lasers is an idiot, plain and simple. Go whine about ECM, that is more of a problem than 2 UAC/20s mixed with 2 Gauss rifles on a Daishi.
#9
Posted 16 June 2014 - 09:09 AM
Pezzer, on 15 June 2014 - 11:10 PM, said:
.......
Double Gauss double UAC/20s are the least of your worries on a Dire Wolf. If Dire Wolf Player 1 sacrifices his armor for more ammo, he is going to die by LRM attack or Medium rush. Or he is going to be sniped. Or maybe this isn't the MW2 shotgun-cornercamping situation you believe it to be.
What if he misses a single shot? What if he's shooting at something with over 55 armor in the CT (internals, bro)? What if there are two enemies attacking Dire Wolf Player 1 at the same time? What if the Dire Wolf goes only 48.6km/h with all of those guns, has just enough ammo to do over 500 damage, has a lack of armor, and gets cornered away from his team?
Someone packing that kind of firepower with no armor or lasers is an idiot, plain and simple. Go whine about ECM, that is more of a problem than 2 UAC/20s mixed with 2 Gauss rifles on a Daishi.
In the PTS I tried to run the build I described and you guys are right. It was a complete waste. I admit I over reacted when I saw one in a match that destroyed a mech in 2 hits. The 2 PPC/2Gauss was... Kind of a waste too. Good damage at range, but if anything comes up to you you are screwed. The Gauss is a tricky mistress. Saw a Kit Fox running one single one, was quite funny to see him running around with it! But, the Gauss feels like nothing special, really. Just a direct fire long range weapon, as it should be. Mix it with PPCs and it isn't as strong as the 2 PPC/Gauss the Victors or Highlanders can run. Was an interesting night.
#10
Posted 16 June 2014 - 10:23 AM
#11
Posted 16 June 2014 - 10:30 AM
#12
Posted 16 June 2014 - 10:33 AM
Blue doqyn, on 16 June 2014 - 10:30 AM, said:
Right. Well, since you have had exactly one day to discover this new meta, I think perhaps it would be best to wait and see how it actually performs, quiaff? The experience on the PTS was incredibly fun, yes, but also completely unlike what we will see once most matches are comprised of IS 'Mechs. I guarantee you will see far fewer brawls.
#13
Posted 16 June 2014 - 10:44 AM
101011, on 16 June 2014 - 10:33 AM, said:
I participated in both PTS and I have seen what it can do, but I agree. I am just giving some feedback that they are asking for on this weapon system. Its reload, both IS and Clans, seem a tad bit to fast for a long range sniping weapon. With the SRMs back into play, I hope we see more brawls and less jump sniping. It makes the game funner and is more of a challenge for everyone, Even though I doubt the jump sniping will completely leave since it is a way to play.
Edited by Blue doqyn, 16 June 2014 - 10:46 AM.
#14
Posted 16 June 2014 - 11:10 AM
Edited by Pezzer, 16 June 2014 - 11:12 AM.
#15
Posted 16 June 2014 - 12:41 PM
Taking 30 instant damage to a single component is not fun, and it is extra not-fun when it comes from a distant, unseen enemy.
I don't know why 40 damage from two AC/20 is a problem, and 30 damage from three PPCs is a problem, but 30 from two gauss rifles is just fine.
#16
Posted 16 June 2014 - 02:21 PM
Felio, on 16 June 2014 - 12:41 PM, said:
Taking 30 instant damage to a single component is not fun, and it is extra not-fun when it comes from a distant, unseen enemy.
Sure it may not be fun, but its also hard to hit something moving fast from long range, so if you get hit, then good shot by the other guy. I think the damage vs the difficulty to his balances it out a fair bit. Not to mention the only thing that can run 2 gauss effectively is probably the Dire Wolf, meaning he has to expose his whole body to fire which makes him a huge target. Those things also move so slow, and their torso twist is horrible, so they have little chance if they are rushed, ESPECIALLY if they are rushed by a couple of IS lights.
I think all those things balance out the 2 Gauss, 2 PPC combo perfectly fine.
#17
Posted 16 June 2014 - 02:53 PM
#18
Posted 16 June 2014 - 04:00 PM
This is why the Gauss and ERPPC combo on the Dire Wolf needs work from the devs.
Edited by Monky, 16 June 2014 - 04:02 PM.
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