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Public Test - Clans 2 - C-Gauss-Rifle


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#1 Kyle Polulak

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Posted 14 June 2014 - 12:10 AM

Greetings!

Please tell us your thoughts on the C-Gauss Rifle ballistic weapon system!

#2 Bill Shakespear

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Posted 15 June 2014 - 02:11 PM

Love the sound on the Clan Gauss. Sounds like it should. :huh:

One thing about the IS Gauss that always bothered me was the 'pew pew' sound it made. It's a slug of metal flying at super-sonic speeds! It should have a hefty sonic boom type "crack" to it.

#3 Kitty Bacon

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Posted 15 June 2014 - 03:15 PM

Gauss REALLLY needs to be fixed. Being able to fire 2 mixed with 2 UAC20s is one MONSTER of a build. If the charge mechanic was 1 Gauss at a time it would be perfect and true to lore. But atm, Gauss is WAY to powerful.

#4 Krinkov

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Posted 15 June 2014 - 04:24 PM

View PostBlue doqyn, on 15 June 2014 - 03:15 PM, said:

Gauss REALLLY needs to be fixed. Being able to fire 2 mixed with 2 UAC20s is one MONSTER of a build. If the charge mechanic was 1 Gauss at a time it would be perfect and true to lore. But atm, Gauss is WAY to powerful.


2 gauss, 2 UAC20 leaves you with 3 tons of ammo split between the different guns. So no it's not a problem.

#5 DeathlyEyes

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Posted 15 June 2014 - 04:28 PM

View PostBlue doqyn, on 15 June 2014 - 03:15 PM, said:

Gauss REALLLY needs to be fixed. Being able to fire 2 mixed with 2 UAC20s is one MONSTER of a build. If the charge mechanic was 1 Gauss at a time it would be perfect and true to lore. But atm, Gauss is WAY to powerful.

Enjoy doing absolutely maximum 430 damage with your 3 tons of ammo. Assuming all your shots hit. Let's not forget in cannon their is no charge mechanic. The gauss rifles just need to be stagger fired by like .25 seconds. Furthermore the gauss explodes. It's not a big deal. You are making an issue out of something with no actual balance issues. If you want things to get changed gauss rifles and ppcs should have longer recycle times and getting rid of the gauss charge mechanic.

Edited by SLDF DeathlyEyes, 15 June 2014 - 04:29 PM.


#6 Kitty Bacon

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Posted 15 June 2014 - 05:20 PM

View PostSLDF DeathlyEyes, on 15 June 2014 - 04:28 PM, said:

Enjoy doing absolutely maximum 430 damage with your 3 tons of ammo. Assuming all your shots hit. Let's not forget in cannon their is no charge mechanic. The gauss rifles just need to be stagger fired by like .25 seconds. Furthermore the gauss explodes. It's not a big deal. You are making an issue out of something with no actual balance issues. If you want things to get changed gauss rifles and ppcs should have longer recycle times and getting rid of the gauss charge mechanic.


If you get rid of the charge mechanic people will instapop you from 800+ with no effort. Least with the charge it requires more skill to use the weapon. Plus a Daishi with that many weapons can sacrifice armor for ammo if its just going to deliver a 70 alpha to anything that just so happens to walk in front of it. Plus by the time the UAC20s finish firing, it can shoot the Gauss again.

#7 Monky

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Posted 15 June 2014 - 10:55 PM

The UAC20 isn't the problem pairing with the Gauss, the UAC10/cAC10 and ERPPC are. UAC20 isn't really good for anything right now against responsive opponents, and 2 U/cAC10's or ERPPC's can be fired together with 2 gauss with no ghost heat allowing massive damage at a distance while still carrying useful levels of ammo (though U/cAC10 does require some significant armor drops). The U/cAC10 is less of a threat than the ERPPC due to the burst fire/longevity due to ammo however.

Possible alterations to the Gauss would be a 2 slug system per Gauss, 7.5 damage each. This will stagger and finally break the ERPPC+Gauss solid lock as the best long range combo.

Edited by Monky, 15 June 2014 - 10:57 PM.


#8 Pezzer

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Posted 15 June 2014 - 11:10 PM

View PostBlue doqyn, on 15 June 2014 - 05:20 PM, said:


If you get rid of the charge mechanic people will instapop you from 800+ with no effort. Least with the charge it requires more skill to use the weapon. Plus a Daishi with that many weapons can sacrifice armor for ammo if its just going to deliver a 70 alpha to anything that just so happens to walk in front of it. Plus by the time the UAC20s finish firing, it can shoot the Gauss again.

....

.......

Double Gauss double UAC/20s are the least of your worries on a Dire Wolf. If Dire Wolf Player 1 sacrifices his armor for more ammo, he is going to die by LRM attack or Medium rush. Or he is going to be sniped. Or maybe this isn't the MW2 shotgun-cornercamping situation you believe it to be.
What if he misses a single shot? What if he's shooting at something with over 55 armor in the CT (internals, bro)? What if there are two enemies attacking Dire Wolf Player 1 at the same time? What if the Dire Wolf goes only 48.6km/h with all of those guns, has just enough ammo to do over 500 damage, has a lack of armor, and gets cornered away from his team?

Someone packing that kind of firepower with no armor or lasers is an idiot, plain and simple. Go whine about ECM, that is more of a problem than 2 UAC/20s mixed with 2 Gauss rifles on a Daishi.

#9 Kitty Bacon

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Posted 16 June 2014 - 09:09 AM

View PostPezzer, on 15 June 2014 - 11:10 PM, said:

....

.......

Double Gauss double UAC/20s are the least of your worries on a Dire Wolf. If Dire Wolf Player 1 sacrifices his armor for more ammo, he is going to die by LRM attack or Medium rush. Or he is going to be sniped. Or maybe this isn't the MW2 shotgun-cornercamping situation you believe it to be.
What if he misses a single shot? What if he's shooting at something with over 55 armor in the CT (internals, bro)? What if there are two enemies attacking Dire Wolf Player 1 at the same time? What if the Dire Wolf goes only 48.6km/h with all of those guns, has just enough ammo to do over 500 damage, has a lack of armor, and gets cornered away from his team?

Someone packing that kind of firepower with no armor or lasers is an idiot, plain and simple. Go whine about ECM, that is more of a problem than 2 UAC/20s mixed with 2 Gauss rifles on a Daishi.



In the PTS I tried to run the build I described and you guys are right. It was a complete waste. I admit I over reacted when I saw one in a match that destroyed a mech in 2 hits. The 2 PPC/2Gauss was... Kind of a waste too. Good damage at range, but if anything comes up to you you are screwed. The Gauss is a tricky mistress. Saw a Kit Fox running one single one, was quite funny to see him running around with it! But, the Gauss feels like nothing special, really. Just a direct fire long range weapon, as it should be. Mix it with PPCs and it isn't as strong as the 2 PPC/Gauss the Victors or Highlanders can run. Was an interesting night.

#10 Rogue Jedi

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Posted 16 June 2014 - 10:23 AM

cGauss is great, seems about the same as the IS Gauss but is lighter, need i say more?

#11 Kitty Bacon

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Posted 16 June 2014 - 10:30 AM

The cooldown could be increased a bit, to keep the 2 Gauss 2 PPC meta from taking over. Even though it is kind of bad for them because the Daishi is slow in turning, it is still very effective vs other heavy and assault mechs. Increasing the cooldown of the weapon will help curb people from using just the Gauss with PPCs as an exploit and we will see more weapons on the field.

#12 101011

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Posted 16 June 2014 - 10:33 AM

View PostBlue doqyn, on 16 June 2014 - 10:30 AM, said:

The cooldown could be increased a bit, to keep the 2 Gauss 2 PPC meta from taking over. Even though it is kind of bad for them because the Daishi is slow in turning, it is still very effective vs other heavy and assault mechs. Increasing the cooldown of the weapon will help curb people from using just the Gauss with PPCs as an exploit and we will see more weapons on the field.

Right. Well, since you have had exactly one day to discover this new meta, I think perhaps it would be best to wait and see how it actually performs, quiaff? The experience on the PTS was incredibly fun, yes, but also completely unlike what we will see once most matches are comprised of IS 'Mechs. I guarantee you will see far fewer brawls.

#13 Kitty Bacon

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Posted 16 June 2014 - 10:44 AM

View Post101011, on 16 June 2014 - 10:33 AM, said:

Right. Well, since you have had exactly one day to discover this new meta, I think perhaps it would be best to wait and see how it actually performs, quiaff? The experience on the PTS was incredibly fun, yes, but also completely unlike what we will see once most matches are comprised of IS 'Mechs. I guarantee you will see far fewer brawls.


I participated in both PTS and I have seen what it can do, but I agree. I am just giving some feedback that they are asking for on this weapon system. Its reload, both IS and Clans, seem a tad bit to fast for a long range sniping weapon. With the SRMs back into play, I hope we see more brawls and less jump sniping. It makes the game funner and is more of a challenge for everyone, Even though I doubt the jump sniping will completely leave since it is a way to play.

Edited by Blue doqyn, 16 June 2014 - 10:46 AM.


#14 Pezzer

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Posted 16 June 2014 - 11:10 AM

*delete post, wrong topic*

Edited by Pezzer, 16 June 2014 - 11:12 AM.


#15 Felio

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Posted 16 June 2014 - 12:41 PM

Two gauss rifles firing simultaneously is still too much instagib, and it's even worse when paired with other weapons, as others have said. It should have been limited to 1 rifle charging at a time.

Taking 30 instant damage to a single component is not fun, and it is extra not-fun when it comes from a distant, unseen enemy.

I don't know why 40 damage from two AC/20 is a problem, and 30 damage from three PPCs is a problem, but 30 from two gauss rifles is just fine.

#16 Reginulfr

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Posted 16 June 2014 - 02:21 PM

View PostFelio, on 16 June 2014 - 12:41 PM, said:

Two gauss rifles firing simultaneously is still too much instagib, and it's even worse when paired with other weapons, as others have said. It should have been limited to 1 rifle charging at a time.

Taking 30 instant damage to a single component is not fun, and it is extra not-fun when it comes from a distant, unseen enemy.



Sure it may not be fun, but its also hard to hit something moving fast from long range, so if you get hit, then good shot by the other guy. I think the damage vs the difficulty to his balances it out a fair bit. Not to mention the only thing that can run 2 gauss effectively is probably the Dire Wolf, meaning he has to expose his whole body to fire which makes him a huge target. Those things also move so slow, and their torso twist is horrible, so they have little chance if they are rushed, ESPECIALLY if they are rushed by a couple of IS lights.

I think all those things balance out the 2 Gauss, 2 PPC combo perfectly fine.

#17 Antagonist

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Posted 16 June 2014 - 02:53 PM

Also, keep in mind armor values were doubled. Two GR hitting the same component here is equivalent to one hitting you in the TT.

#18 Monky

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Posted 16 June 2014 - 04:00 PM

A lot of the points here seem to be coming from people who do not play regularly with or at high level with the Gauss. Gauss is great at close range once you overcome the skill gap for using the charging mechanic. While the light is circling you, charge it, twist into them, and unleash what is effectively a hitscan 50 point alpha. For reference, a Jenner with Max CT armor to the front, no armor on back, hit by this kind of attack (which isn't at all hard to pull off once you are familiar with it) would have a total of 66 HP. This one attack reduces a completely front loaded Jenner to 16 HP, realistically most light pilots will run 10 armor on the back or so, meaning the very toughest component of any light mech hit with this combo will have 6 HP left on average - IF it was fresh and providing no damage rollover from critical hits comes into play which would likely one shot it. Any other component, be it side torso, leg, arm, etc WILL be destroyed in one volley.

This is why the Gauss and ERPPC combo on the Dire Wolf needs work from the devs.

Edited by Monky, 16 June 2014 - 04:02 PM.






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