Water: an impenetrable shield?
#1
Posted 21 June 2012 - 11:22 AM
This idea came to me after watching a mythbusters episode where they try shooting various guns into a pool; none of them got more than a few feet.
It would be interesting of you could set your missiles to do a 'slow drop' into the water with a delayed detonation in order to cause pressure wave damage.
#2
Posted 21 June 2012 - 11:25 AM
Now anything high-explosive (like an autocannon or missile detonation) should still do a fair amount of damage. Water transmits concussive forces very well. It might not be as bad as a direct hit though.
No idea if MWO will take any of that into consideration. But that's the fun thing about BattleTech, it's science fiction with a strong grounding in real physics so you can speculate on this stuff.
Edited by aRottenKomquat, 21 June 2012 - 11:26 AM.
#3
Posted 21 June 2012 - 11:25 AM
Also on water, don't forget that the surface of the water would make light bend and diffract the beam, making it lose accuracy as well under water.
Edited by Vulpesveritas, 21 June 2012 - 11:26 AM.
#4
Posted 21 June 2012 - 11:25 AM
Edited by Alistair Steiner, 21 June 2012 - 11:26 AM.
#5
Posted 21 June 2012 - 11:26 AM
2. a shell the size of a buick traveling at just under the speed of sound also wont be stoped by 2 meters of water.
you get deeper than that, maybe.
#6
Posted 21 June 2012 - 11:27 AM
Edited by Blastkowitz, 21 June 2012 - 11:28 AM.
#7
Posted 21 June 2012 - 11:30 AM
Edited by Steven Dixon, 21 June 2012 - 11:35 AM.
#8
Posted 21 June 2012 - 11:32 AM
How exactly they implement it here is another story.
#9
Posted 21 June 2012 - 11:33 AM
#10
Posted 21 June 2012 - 11:36 AM
fatcat01, on 21 June 2012 - 11:22 AM, said:
This idea came to me after watching a mythbusters episode where they try shooting various guns into a pool; none of them got more than a few feet.
It would be interesting of you could set your missiles to do a 'slow drop' into the water with a delayed detonation in order to cause pressure wave damage.
There is, already, a type of ammunition that does not loose to much energy when hits water. It is limited by the angle of impact in the surface but it is not very different from the golf ball solution. The lasers would lost a lot anyway.
#11
Posted 21 June 2012 - 11:38 AM
Lasers fired from above water into it would not do well, but fired under water... well, the old MW games at least allowed that. I also remember parts of MW2 where a mech was retrofitted with torpedoes in place of missiles for an underwater mission - and I think that was TT canon.
#12
Posted 21 June 2012 - 11:39 AM
I can't imagine the devs adding chest high water, or underwater in the foreseeable future. Although the prospect of a swamp or a flooded jungle setting does sound pretty AwesomeTM.
#13
Posted 21 June 2012 - 11:43 AM
evil713, on 21 June 2012 - 11:26 AM, said:
2. a shell the size of a buick traveling at just under the speed of sound also wont be stoped by 2 meters of water.
you get deeper than that, maybe.
First, physics will tell you that a larger round will meet more resistance from the water and have less of an effect. Second, water is a good conductor of electricity, but not of heat. Lasers rely on heat for their damage and the water would absorb it greedily.
#14
Posted 21 June 2012 - 11:44 AM
#15
Posted 21 June 2012 - 11:44 AM
In that mythbusters episode, the 50 cal sniper rifle actually penetrated the water the least because of the speed and size of the projectile.
Basically, look at it this way.
You would do more damage firing off a needle into the water, than you would a bowling ball, because the needle would encounter less resistance.
#17
Posted 21 June 2012 - 11:46 AM
WardenWolf, on 21 June 2012 - 11:38 AM, said:
Lasers fired from above water into it would not do well, but fired under water... well, the old MW games at least allowed that. I also remember parts of MW2 where a mech was retrofitted with torpedoes in place of missiles for an underwater mission - and I think that was TT canon.
Well from a physics standpoint the water is going to hit the shell as hard as the shell hits it, that is why the shell will fragment. Water is also a great absorber of heat so the lasers will also but significantly reduced in damage. It will be fun to see how the Devs use water from a tactical standpoint.
#18
Posted 21 June 2012 - 11:48 AM
CCC Dober, on 21 June 2012 - 11:44 AM, said:
Heh...If you think how bad water stops projectiles is bad try taking a look at sand. Only takes a few inches of it to stop a round. And within those few inches the round is pretty much mangled.
#19
Posted 21 June 2012 - 11:49 AM
blindprophet, on 21 June 2012 - 11:48 AM, said:
Heh...If you think how bad water stops projectiles is bad try taking a look at sand. Only takes a few inches of it to stop a round. And within those few inches the round is pretty much mangled.
Tell that to the Iraqi T55s that got hammered THROUGH the sand dunes by 120mm APFSDS. Think on that ...
#20
Posted 21 June 2012 - 11:49 AM
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