Bishop Steiner, on 14 June 2014 - 07:44 AM, said:
And the case against the IS having Burst Fire ACs?
Pretty simple.
Clan Burst fire is what balances them having UAC20s vs our UAC5s. Remove that, and no matter how you want to tweak the attendant numbers, Clan ACs will just flat out be better, period.
Clans win the DPS and Tonnage War, IS wins the FLD battle. Simple as that, and how it should remain.
I heartily disagree, bishop.
The guns are lighter, yes. The damage they produce per salvo is not greater, however, and the weight savings you get do not offset the limited pod space in the Clan mechs. IS mechs, as currently designed, have a usable tonnage advantage that is as much as 40-50% greater than Clan mechs (outside of a rare few exceptions). Clan weapons (excepting missiles) are not 50% lighter, nor do they deal 50% more damage (outside of ERPPC - but those are also ungodly hot and spread over three sections). Mathematically, you cannot match an IS mech for ballistic based firepower outside of the Dire Wolf, you can break more or less even with missile firepower (except in the Warhawk and the light mechs because of their podspace pools and available hardpoints), and you can greatly exceed the firepower with ERSLas and ERMLas heavy mechs.
10 damage, pinpoint, is simply worth more than the 10 damage total compared to 2.5 damage fired four times. Or 20 damage pinpoint vs 4 damage over five shots. Good aim can help, but a smart enemy can armor roll regardless. It is not like for like, it is not apples to apples, but it is bananas to grapefruits. It also leads to lower TTK and staler gameplay where people are too scared to take even one hit because it is like getting hit with a multi-ton scalpel every time they get hit.
So we have two issues here. One of available firepower for a ballistic mech vs ballistic mech IS vs Clan, where the Clan mech will suffer in most cases, and one of FLD vs spread damage, which further reduces the effectiveness of what few Clan ballistics you can bring. Both are well in the favor of the IS mechs, both at range and up close. I would argue that between the two changes, the very fact that the Clan ACs are ultra is the only reason they can break even right now in the Class 2, 10, and 20 categories, since you can theoretically spit twice the firepower down range, but an IS UAC5 is going to outclass a Clan UAC5 every day of the year, here, too.
You can change
how the burst mechanic works between IS and Clan while still retaining
a burst mechanic. If they feel similar but different, fine! That is ideal. "Similar, but different." They are supposed to be the same weapon
anyways. However, ignoring the future that is the IS UAC 2, 10, and 20 in favor of pinpoint FLD advantage now is shortsighted. It is best to sort it out in advance, then balance each side's peculiarities out in relation to one another.
And if PPC and Gauss are the only pinpoint front loaded weapon systems in the game? Good. Manage your heat or manage your charge mechanic. Pinpoint damage should never be so easy. Even lasers have a burn time.
Edited by Pariah Devalis, 14 June 2014 - 08:01 AM.