Mcgral18, on 19 June 2014 - 12:32 PM, said:
that is a way to keep things under an imposed 30 heat cap, my contention is that said cap itself, is not actually how TT worked. Of course, neither are our RoFs in MWO. My contention is that too often, even Kon, I believe, state the "Rule of 30" as a hard fact, when indeed, that is NOT how heat operated in TT. Because heat was figured at the end of the turn, and all your HS were counted first, thus leaving whatever was left, as "waste" in TT, HS do indeed increase your Heat Threshold.
Otherwise one would adjust heat on the scale, roll for any effects, and THEN remove heat based on number of operational heat sinks. Otherwise a AWS-9M firing an alpha with it's 3 ERPPCs would spike to 45 heat, automatically shut down, you would roll 3 times for ammo explosion, (I forget what the optional "extended heat scale" included, TBH) and have modifiers to hit and movement (added as each shot was taken, increasing the heat) and THEN the heat would be removed based on HS.
How it really worked, is the mech fires all 3 ppc, heat dissipation from the HS are counted, and the mech is left with a waste of 5 heat, not enough to cause any effects.
stjobe, on 19 June 2014 - 12:59 PM, said:
I think most of us are aboard with that
Here's where we differ; you want the TT rules implemented, I want the BT lore implemented. In TT rules, ACs were single-shot (due to it being a boardgame and nobody wants to roll 100 to-hit rolls for a single shot), but that was a
simplification of the lore - where they always were burst- or continuous-fire weapons.
Edit: In TT rules, lasers were single-shot FLD weapons too.
No argument there

remove the hitscan nature of lasers, and I'm all for the being FLD.
(because
that whole hitscan vs projectile speed thing seems to get conveniently
overlooked...as well as massive eight advantages
)