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Clan Ultra Ac2


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#1 evilC

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Posted 14 June 2014 - 11:34 AM

What gives? Is Smurfy's correct that the C-UAC2 is not subject to ghost heat?

C-UAC2
No ghost heat
0.67 cooldown (so a fire rate of 335ms as it is 2 projectiles)

4x C-UAC2s @ 83.75ms (single shot) - ~12 projectiles, ~12 dmg / sec.
4x C-UAC2s @ 41.88ms (double shot) - ~24 projectiles, ~24 dmg / sec.

IS AC2
Ghost heat.
4x AC2 @ 167.5 - ~6 projectiles. ~12 dmg / sec

Seriously?? Why is the AC2 subject to ghost heat but clan AC2s not?

Equivalent / better damage, more range.

OK so more slots but less tonnage, so to me this seems OP.

Edited by evilC, 14 June 2014 - 11:37 AM.


#2 DONTOR

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Posted 14 June 2014 - 11:48 AM

MMMMM 6 CUAC2s here i come

#3 Felicitatem Parco

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Posted 14 June 2014 - 11:56 AM

Smurfy's has not always been right about ghost heat.

Remember when People read on SMurfy's that Gauss Rifles would experience ghost heat when you fire a single rifle, and people believed it? They flooded the forums and lambasted PGI over something that wasn't remotely true.

We should get verification before freaking out.

Edited by Prosperity Park, 14 June 2014 - 11:56 AM.


#4 JudgeDeathCZ

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Posted 14 June 2014 - 12:05 PM

Clan UAC2 have ghost heat.
Please 1st try it and then come here and cry -.-

#5 Helmer

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Posted 14 June 2014 - 12:10 PM

Wait for Tuesday's launch then see. Until then, remain calm and discuss it speculatively.


Cheers.

#6 evilC

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Posted 14 June 2014 - 12:10 PM

View PostJudgeDeathCZ, on 14 June 2014 - 12:05 PM, said:

Clan UAC2 have ghost heat.
Please 1st try it and then come here and cry -.-

I don't have clan mechs - I am not putting money into MWO at the moment as I disagree with them concentrating on clan mechs when they have not implemented what I paid for with my pheonex mechs (Faction boost, implying factions / cw would be coming next).
That is why I asked if Smurfy's was correct.

#7 Sephlock

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Posted 14 June 2014 - 12:12 PM

View PostevilC, on 14 June 2014 - 12:10 PM, said:


I don't have clan mechs - I am not putting money into MWO at the moment as I disagree with them concentrating on clan mechs when they have not implemented what I paid for with my pheonex mechs (Faction boost, implying factions / cw would be coming next).
That is why I asked if Smurfy's was correct.
Even if it is, everything is fine. Let dakka be dakka.

#8 Wintersdark

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Posted 14 June 2014 - 12:12 PM

View PostevilC, on 14 June 2014 - 11:34 AM, said:

Seriously?? Why is the AC2 subject to ghost heat but clan AC2s not?

Isn't it obvious?

If the CUAC2 was subject to ghost heat, it'd trigger as soon as you started double-tapping, as all ghost heat needs is <0.5s between shots. You could start triggering ghost heat with just one CUAC2.

#9 evilC

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Posted 14 June 2014 - 12:16 PM

I have no problem with C-UAC2s being able to fire at this rate.

I have been saying since they put ghost heat in that IS AC2s should not be subject and that high RoF dakka would help keep pop-tarters' heads down.

My problem is that IS ACs can't even manage a 250ms dakka these days due to ghost heat and timing nerfs, but clan mechs get 41ms dakka???

#10 Xoxim SC

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Posted 14 June 2014 - 12:18 PM

View PostevilC, on 14 June 2014 - 12:16 PM, said:

I have no problem with C-UAC2s being able to fire at this rate.

I have been saying since they put ghost heat in that IS AC2s should not be subject and that high RoF dakka would help keep pop-tarters' heads down.

My problem is that IS ACs can't even manage a 250ms dakka these days due to ghost heat and timing nerfs, but clan mechs get 41ms dakka???

Simmer your britches son! Clans aren't even out yet, and I'm sure all the mechanics haven't been fully implemented.

#11 Wintersdark

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Posted 14 June 2014 - 12:24 PM

View PostevilC, on 14 June 2014 - 12:16 PM, said:

I have no problem with C-UAC2s being able to fire at this rate.

I have been saying since they put ghost heat in that IS AC2s should not be subject and that high RoF dakka would help keep pop-tarters' heads down.

My problem is that IS ACs can't even manage a 250ms dakka these days due to ghost heat and timing nerfs, but clan mechs get 41ms dakka???

While Clan CUAC2's are decidedly superior, I wouldn't get my panties in a bunch. IS (U)AC/5's, /10's and /20's are all vastly superior to the clan UAC's. Clan's only option to go front-loaded in damage is their LB-X autocannons, and those are... well, LB-X autocannons. lol.

#12 Wintersdark

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Posted 14 June 2014 - 12:28 PM

With that said, I should note: I also believe IS AC/2's absolutely should not be subject to Ghost Heat. They are the very opposite of what Ghost Heat is supposed to combat.

But, that's just the head of a long train of issues I have with Ghost Heat. No sense in going down that road.

#13 Sharknoms

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Posted 14 June 2014 - 12:53 PM

http://goo.gl/06JAon

No clue how dangerouse that is.

#14 crossflip

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Posted 14 June 2014 - 01:38 PM

CUAC...

Can't help but read it as Quack

#15 evilC

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Posted 16 June 2014 - 01:46 PM

Apparently, Smurfy's is now accurate.

The C-UAC5 and the C-UAC2 are in a linked penalty group with GH kicking in at 4 weapons.

However, there is nothing stopping this:
http://goo.gl/UEAx7E

6x C-UAC5 and enough ammo to do >1200 dmg.

UAC-5 fire rate (single shot) = 1.66 s

1660 / 3 = 553.3 ms

Firing 2xUAC5 every 550ms would avoid any ghost heat at all.

This would result in ~12 1.67dmg projectiles per second, an 83ms dakka doing 18 DPS for 3.6 HPS (Heat Per Second ).
Let's put that in context:
It does as much DPS as 7.2 ER PPCs, but with the heat of less than one ER PPC (3.7 HPS).

Considering the best dakka that an IS mech can put out is ~ 300ms for 11.5DPS (3xAC5, 1xAC2), this is way way OP.

Edited by evilC, 16 June 2014 - 01:47 PM.


#16 BourbonFaucet

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Posted 16 June 2014 - 02:10 PM

No ghost heat on clan AC/2's?
RELEASE THE KRAKEN

#17 evilC

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Posted 16 June 2014 - 02:16 PM

There is GH on clan (U)AC2s.
There is also GH on (U)AC-5s

GH starts for both at 4 weapons.
I was incorrect, they are not linked.

Edited by evilC, 16 June 2014 - 02:56 PM.


#18 Ph30nix

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Posted 16 June 2014 - 02:27 PM

frankly the Ghost heat on UAC/2's is complete BS along with the fire rate nerfs.

Lower the impulse greatly and greatly reduce the explosion animation so people arent blinded so bad and return AC/2's and UAC2/'s to their pre nerf state.

so tired of pissy little whinners complaining about things and PGI nerfing something instead of fixing the real problem

6 uac2 is not even OP if you sit in my line of fire and let me rain death on you then you will die no matter what im shooting at you frankly other weapons would kill you faster.
If im in a 1 on 1 brawl with someone there is a good chance i would lose or barely win.
But all noobs can see is

WAAAAAAAAAAAAAAAAAAAAAAA i couldnt sit out in the open and pretend to be a stationary turret and shoot things with my pew pew!!!!

View PostTechorse, on 16 June 2014 - 02:10 PM, said:

No ghost heat on clan AC/2's?
RELEASE THE KRAKEN

I think i want this thing more then i want the mauler....

#19 Wintersdark

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Posted 16 June 2014 - 02:35 PM

View PostevilC, on 16 June 2014 - 02:16 PM, said:

There is GH on clan (U)AC2s.
There is also GH on (U)AC-5s

GH starts for both at 3 weapons.
I was incorrect, they are not linked.

Ghost heat starts at 4 weapons, you can fire 3 without penalty: The Ghost Heat Limit is 3, allowing 3 to be fired without.

For reference, look at the UAC10 and UAC20, which are 2 and 1 respectively, so you can fire 2 10's or 1 20 without penalty.

#20 evilC

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Posted 16 June 2014 - 02:55 PM

yeah, sorry was a typo, I meant starts at 4.

Corrected.

Edited by evilC, 16 June 2014 - 03:00 PM.






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