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Burst Fire Is Auto Cannons "on The Radar"

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#1 SirLANsalot

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Posted 16 June 2014 - 09:52 PM

So according to a Tweet (since nothing ever gets posted here anymore) it has been stated that IS AC's might be getting the burst fire treatment as well.

This is actually a good thing, but only if done correctly to keep IS AC's and the IS in general a mostly FLD faction.


As such I am suggesting the Rule of 2 for IS autocannon 5/10/20, as the AC2 needs no more adjustments (leave the damn thing alone already!)

The Rule of 2 would look like this.

Currently all shots are one shell, hence the Front Loaded Damage thing everyone is up in arms about (well mostly).

The Rule of 2 would be splitting the shots into 2 instead of 1.

So the AC5 would be two 2.5 damage shots before it reloads (UAC would be the same).
AC10 would be two 5 damage shots and the AC20 would be two 10 damage shots
This would keep the IS "FLD" mostly in tact, while upping the skill level of the IS by just a tiny bit.

As I see it, the IS are the easy/noob side, there weapons are simple, and easy to operate as all of there damage is applied in a single shot, or a very short time.

The Clans are a higher skill level required to use, there weapons are stronger but have longer durations to apply that higher damage. So hence more skill required to stay on target and keep damage applying to the same location.

The Rule of 2 would keep to that philosophy for the IS without overdoing it and completely killing the IS entirely.

#2 Vinogrady

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Posted 16 June 2014 - 10:17 PM

View PostVinogrady, on 16 June 2014 - 09:46 PM, said:



#3 Jack Corban

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Posted 16 June 2014 - 10:30 PM



Good Bye Meta i will not miss you!

#4 Lily from animove

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Posted 17 June 2014 - 12:45 AM

I think NO, it would eb nice if IS keeps the pinpoint upper hand, otherwise they may get some balancing troubles vs the Clanners. They should atm, keep this advantage.

or maybe make them have shorter bursts, like 2 projectiles in an AC 20

#5 Marmon Rzohr

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Posted 17 June 2014 - 01:16 AM

View PostLily from animove, on 17 June 2014 - 12:45 AM, said:

I think NO, it would eb nice if IS keeps the pinpoint upper hand, otherwise they may get some balancing troubles vs the Clanners. They should atm, keep this advantage.


Well that's idea judging from tweets made by Russ. First they have to see how IS matches up vs. Clans and then figure out the rest.

#6 meteorol

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Posted 17 June 2014 - 01:45 AM

FLD is currently pretty much one of the few advantages IS tech has compared to clantech. While clan mechs are somewhat balanced by way to small or to large engines, burst fire auto cannons would be a kick in the teeth for IS mechs at the moment.
They would have way havier weapons with very little advantage. While it might be lore, it's also a giant middlefinger rubbing through the face of game balance.

#7 Jack Corban

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Posted 17 June 2014 - 01:57 AM

View Postmeteorol, on 17 June 2014 - 01:45 AM, said:

FLD is currently pretty much one of the few advantages IS tech has compared to clantech. While clan mechs are somewhat balanced by way to small or to large engines, burst fire auto cannons would be a kick in the teeth for IS mechs at the moment.
They would have way havier weapons with very little advantage. While it might be lore, it's also a giant middlefinger rubbing through the face of game balance.


It really isn't. People over exaggerate the results of this greatly. The weapon does not magicly do less damage then before it just breaks up the pinpoint damage to one location. And you know what i'm mostly a Kurita player that fell in love with the Hunchback 4G and its AC/20 and i still support this. The reason is AC's finnaly take skill to use and the obvious reason The PPC/ AC meta finally dies in a huge ******* fire.

Edited by Jack Corban, 17 June 2014 - 01:58 AM.


#8 wanderer

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Posted 17 June 2014 - 03:33 AM

The sooner, the better. Balancing on a meta-broken damage model is no balance at all, and getting IS AC/PPC's in line with Clan ones will help get everything into a more sensible one.

#9 divinedisclaimer

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Posted 17 June 2014 - 03:44 AM

I would be okay with this, it would make my laser builds more pinpoint than AC's and I would instantly become more valuable in literal serious-business competition than every jumpjetting Victor out there.

Got some steady hands yo, stole em' from the robot-devil.

Anyway that sounds like a great idea because it would also basically solve poptarting being so much superior once and for all. Of course you could still do it, and there would still be value in being able to raise your weapons over hills particularly in pursuit of fleeing enemies, but those shots would end up all over the place. It'd be much harder to do effectively, which is a good thing.

A lot of people think they're good at video games because they're good at MWO, which currently has a very low skill ceiling. I can top the board every game all night every night if I try to, but I'm still last pick in our Counter-Strike: GO server.

#10 ShadowWolf Kell

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Posted 17 June 2014 - 03:47 AM

I called it! ;)

Well, I guess that's one way to "buff" LBX ACs lol.

Edited by ShadowWolf Kell, 17 June 2014 - 03:49 AM.


#11 kapusta11

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Posted 17 June 2014 - 03:52 AM

So what are you going to do with Gauss Mr. "IKnowEverythingAboutBalance"?

#12 Jack Corban

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Posted 17 June 2014 - 04:02 AM

View Postkapusta11, on 17 June 2014 - 03:52 AM, said:

So what are you going to do with Gauss Mr. "IKnowEverythingAboutBalance"?


Nothing. Gauss is fine as is.

#13 wanderer

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Posted 17 June 2014 - 04:04 AM

Gauss already have tremendous fragility issues and a narrow window of fire. Honestly, more volatile ammo in general would have been another solution to AC's, but people complained too much about "randomness" wrecking their 'Mechs.

(You'd think scattering bombs around your 'Mech would be dangerous, but noooo...)

#14 kapusta11

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Posted 17 June 2014 - 04:22 AM

View PostJack Corban, on 17 June 2014 - 04:02 AM, said:


Nothing. Gauss is fine as is.


Can't you put 2 of them on the Cataphract and poptart with 30 well synced pinpoint alpha with near instant projectile speed?

#15 Jack Corban

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Posted 17 June 2014 - 04:27 AM

View Postkapusta11, on 17 June 2014 - 04:22 AM, said:


Can't you put 2 of them on the Cataphract and poptart with 30 well synced pinpoint alpha with near instant projectile speed?


Thats ok 30 Tons on a 70 Ton mech dedicated towards a ammunition based weapon and no backup weapons is ok in my regards. Gaussrifles are destroyed easily and if somone thinks that boating 2 of them is necessary the drawback for themselfes are way bigger then for the enemy. If i boat 6 Medium lasers i do the same damage whilst remaining very mobile and non ammunition dependent.

Cheers

Edited by Jack Corban, 17 June 2014 - 04:28 AM.


#16 wanderer

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Posted 17 June 2014 - 04:27 AM

And you basically explode if something sneezes on either gun, have a short window to fire (charge up -> target -> fire), meaning more mobile targets become a pain in the rear to poptart, because you've got to spot, line up, and shoot before you land.

And it's a slower reload, too. I'm not complaining.

#17 Ultimax

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Posted 17 June 2014 - 04:32 AM

As a veteran of countless MMOs, game beta testing, game focus groups & balance crusades my advice is to take the words "On our radar" with a grain of salt.

#18 Dago Red

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Posted 17 June 2014 - 04:43 AM

I could support this move for IS UAC's. Especially the bigger caliber ones.

Hell get wacky and leave the standard AC's alone while making LBX's have switchable ammo but the "slug" mode fire in burst. There's your solution to LBX's out dating standard's right there. Versatility and smaller weight vs pinpoint you decide.

#19 Livewyr

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Posted 17 June 2014 - 04:49 AM

A: To those espousing PPFLD as the IS's advantage to balance the clans- if PPFLD has been a problem and generally relegates non-PPFLD specialized mechs to "sub-competitive" play even in IS vs IS, what do you think it is going to do in regards to balancing with the clans? (Pigeon-hole what mechs are balanced with the clans and discard the rest.)

Balance must be achieved through numbers, not an all-or-nothing mechanic that does not apply to all IS mechs.

B: If they do IS burst, it will definitely have to be a short burst (like half the MPL duration) to maintain survivability. (The IS have those lovely shield arms and such.)

-----------------------------------------------

Regardless of what they do with the firing mechanic, I think the IS ACs are going to need some straight-up buffs to account for their increased weight and bulk.

RoF increase
Projectile speed increase.

#20 Grimm Peaper

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Posted 17 June 2014 - 07:06 AM

FLD should not be the basis of balancing IS vs Clan, because not all IS weapons or mechs can do it. FLD was a problem before clan came and the problem isn't going to suddenly magically go away. If you want IS to be balanced vs clan, then find another way. FLD is not the way. It's IS vs Clan, not poptarts vs brawlers.





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