Graugger, on 15 June 2014 - 11:41 AM, said:
Man I was hoping this was a post about making AC ammo work like the consumables so that you would have to buy it after every match. It would put a limit on the dakka dakka that's going on right now. Wouldn't make much sense if they did it with missiles though, just ACs which also need moar nerf.
ACs need 1.5x max range instead of 2x
AC/2 velocity needs to be 1350 m/s with a cooldown of 1 second.
AC/5 needs a velocity of 850 m/s with a cooldown of 2 seconds.
AC/10 velocity must be 420 m/s with a cooldown of 3 seconds.
AC/20 needs to be at a velocity of 200 m/s with a cooldown of 5 seconds.
Please no. AC/2s are already borderline ineffective on their own and their only saving grace is rate of fire for cockpit rattle. Just that little tweak they seemed to have made in PTS on Sunday was enough to really hurt the weapon and not in a "this is good for game balance" sort of way.
As for round velocities, you are way, way off. Take the AC/20 round velocity you suggested: you do realise that it would take 2.5 seconds for the round to cross one grid square at that speed, right? Just shooting from one entrance
inside Terra Therma's cauldron to an adjacent one would be countable. Does that not seem a bit...unrealistic...to you? Even for a 'Mech game? You would literally have to be standing right next to the target to use the weapon with success.
200 m/s is on the high side of airsoft gun velocities and in the mid-range for BB guns. Laughable, at best, for a naval-grade gun of any variety.