

(Er)Ppc Volley Hit Regester Problem? Yes, No?
#1
Posted 25 June 2014 - 03:42 PM
This is a really old issue super-bummer of an issue and I'm wondering what other people have noticed.
Who chain-fires three or more PPCs and has something to say?
#2
Posted 25 June 2014 - 04:31 PM
I fired 3 shots, 2 would hit and register, 3rd wouldnt. Next would register, 4th didnt. 5, 6 and 7 registered, 8th didnt.
I even simultaneously dual fired 2 ER PPC into a commando CT, stripped armor ot orange on the CT Internal, hit it 2 more times with separate shots and it still took me 3 more shots to the CT to kill the mech.
No doubt C ER PPC hit reg is hosed. Its no wonder my Pulse laser/LL loadout does better damage overall.
#3
Posted 25 June 2014 - 04:31 PM
Edited by Voranis, 25 June 2014 - 04:33 PM.
#4
Posted 25 June 2014 - 04:35 PM
#5
Posted 25 June 2014 - 04:53 PM
#6
Posted 25 June 2014 - 05:32 PM
It's an excellent mech but with one BIG flaw: poor CERPPC hit detection.
At first, I thought it was some kind of lags, client glitches or FPS-drops on my side.
But then, the more I played with CERPPC, the more strange situations occured.
For example: me and enemy Wolwerin standing in crater on Caustic right in front of each other less than 100 meters.
He is armless, legged and has red armor contour on radar.
Guess, how many shots should I do to take down him?
5 (FIVE) holy mother of God! DOUBLE CERPPC shots was not enough for him!!!
It means 10 single CERPPC hits were absorbed by this poor guy!
In the end, someone other with ballistic kills him.
And many others confusing situations, especially when someone cored runs in front of me in close range and survives 2 + 2 CERPPC shoths!
I played enough with ONI-K with same config (XL 350 + 4 PPC) and i know, it works wonderful.
But when it comes to CERPPC i have a feeling, at least 1\4 of all shots does not count.
#7
Posted 25 June 2014 - 05:35 PM
lashropa, on 25 June 2014 - 03:42 PM, said:
This is a really old issue super-bummer of an issue and I'm wondering what other people have noticed.
Who chain-fires three or more PPCs and has something to say?
Clan ER PPCs have been inconsistent, I have noticed. Especially when using Warhawk prime. They have been about as reliable as SRMs USED to be, in my experience.
But yeah, my single PPC mechs seem unfazed, but 2-4, I start noticing non registry. And it ain't like a Direwolf at 200 meters is actually dodging anything!
#8
Posted 25 June 2014 - 05:43 PM
IS ERPPC's are what I am using, haven't used any other PPC's.
As a side note, the laser fix really did improve IS laser damage getting applied.
Edited by Abivard, 25 June 2014 - 05:46 PM.
#9
Posted 26 June 2014 - 11:47 PM
I tell you, it was a bummer trying to prove how great the Awesome was under this issue. I've still never seen any response from the development team, have you?
#10
Posted 26 June 2014 - 11:50 PM
lashropa, on 25 June 2014 - 03:42 PM, said:
This is a really old issue super-bummer of an issue and I'm wondering what other people have noticed.
Who chain-fires three or more PPCs and has something to say?
Well my brother in arms, you are right have the same feeling about the PPCs and it's getting annoying and redicilous after a while!
#11
Posted 26 June 2014 - 11:53 PM
#12
Posted 26 June 2014 - 11:53 PM
I've seen them do it too but it's nothing any worse than usual for me.
#13
Posted 26 June 2014 - 11:55 PM
#14
Posted 27 June 2014 - 01:06 AM
Bishop Steiner, on 25 June 2014 - 05:35 PM, said:
But yeah, my single PPC mechs seem unfazed, but 2-4, I start noticing non registry. And it ain't like a Direwolf at 200 meters is actually dodging anything!

#15
Posted 27 June 2014 - 01:11 AM

#16
Posted 27 June 2014 - 01:16 AM
Sephlock, on 27 June 2014 - 01:06 AM, said:
Think of it as a stealth nerf to poptarts

I don't think you understand. This is frustrating because it does not effect poptarts at all. The only time you'll see this happen is if you dare to run a chain-firing PPC build, say an Awesome with 3 or more PPCs. It's like a tax break for the rich, it only hurts the poor.
#17
Posted 27 June 2014 - 01:20 AM
lashropa, on 27 June 2014 - 01:16 AM, said:
I don't think you understand. This is frustrating because it does not effect poptarts at all. The only time you'll see this happen is if you dare to run a chain-firing PPC build, say an Awesome with 3 or more PPCs. It's like a tax break for the rich, it only hurts the poor.
Annd it's time to stop skimming posts at 5:20 AM and go to bed

#19
Posted 27 June 2014 - 01:40 PM
#20
Posted 27 June 2014 - 01:52 PM
But the issue with clan ERPPCs seems obvious and easily repeatable. It's so bad that I rarely play my Warhawk Prime now (I refuse to change the loadout, since it runs otherwise fine minus hit registration. Load up enough heat sinks and even ERPPCs can be managable). And I dropped multiple ERPPCs from any clan mech that had loaded them (my TW Prime actually had potential, but the hit registration cut my damage by 1/3).
We really need to get PGI on this. I have seen plenty of topics regarding the issue, and it's been mentioned in the official bug threads, but I haven't seen any acknowledgment from PGI on the matter.
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