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(Er)Ppc Volley Hit Regester Problem? Yes, No?


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#1 lashropa

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Posted 25 June 2014 - 03:42 PM

I've noticed that volleys of PPCs fired in ~half second intervals always seem to ignore one or two out of the batch.
This is a really old issue super-bummer of an issue and I'm wondering what other people have noticed.
Who chain-fires three or more PPCs and has something to say?

#2 LordKnightFandragon

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Posted 25 June 2014 - 04:31 PM

Yeah, I have been in the training grounds with the 4x C ER PPC warhawk and was noticing that about half of the shots display as if they missed, despite me being close range, aiming center mass, stationary and drilling them dead on.

I fired 3 shots, 2 would hit and register, 3rd wouldnt. Next would register, 4th didnt. 5, 6 and 7 registered, 8th didnt.

I even simultaneously dual fired 2 ER PPC into a commando CT, stripped armor ot orange on the CT Internal, hit it 2 more times with separate shots and it still took me 3 more shots to the CT to kill the mech.

No doubt C ER PPC hit reg is hosed. Its no wonder my Pulse laser/LL loadout does better damage overall.

#3 Voranis

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Posted 25 June 2014 - 04:31 PM

I'm of the "or more" group. It irritates the heck out of me. You basically loose every other shot. Chain fire four, and you get two hits. I never noticed the issue with IS PPC's, I assumed it had something to do with the clan splash damage effect. What really surprises me is that I've seen no mention of any acknowledgement of the issue.

Edited by Voranis, 25 June 2014 - 04:33 PM.


#4 Jaguar Prime

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Posted 25 June 2014 - 04:35 PM

I have that issue with IS PPC's. Was just complaining about it a few minutes ago.......

#5 ScarecrowES

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Posted 25 June 2014 - 04:53 PM

I haven't had the problem with IS PPCs, but have been complaining about the clan ones since the first PTS. It is pretty much every other shot. I'm sure it's related to the splash damage.

#6 Mekanïk Destruktïw Kommandöh

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Posted 25 June 2014 - 05:32 PM

I fell in love with my WHK-Prime with 4 CERPPC.
It's an excellent mech but with one BIG flaw: poor CERPPC hit detection.
At first, I thought it was some kind of lags, client glitches or FPS-drops on my side.
But then, the more I played with CERPPC, the more strange situations occured.

For example: me and enemy Wolwerin standing in crater on Caustic right in front of each other less than 100 meters.
He is armless, legged and has red armor contour on radar.
Guess, how many shots should I do to take down him?
5 (FIVE) holy mother of God! DOUBLE CERPPC shots was not enough for him!!!
It means 10 single CERPPC hits were absorbed by this poor guy!
In the end, someone other with ballistic kills him.
And many others confusing situations, especially when someone cored runs in front of me in close range and survives 2 + 2 CERPPC shoths!

I played enough with ONI-K with same config (XL 350 + 4 PPC) and i know, it works wonderful.
But when it comes to CERPPC i have a feeling, at least 1\4 of all shots does not count.

#7 Bishop Steiner

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Posted 25 June 2014 - 05:35 PM

View Postlashropa, on 25 June 2014 - 03:42 PM, said:

I've noticed that volleys of PPCs fired in ~half second intervals always seem to ignore one or two out of the batch.
This is a really old issue super-bummer of an issue and I'm wondering what other people have noticed.
Who chain-fires three or more PPCs and has something to say?

Clan ER PPCs have been inconsistent, I have noticed. Especially when using Warhawk prime. They have been about as reliable as SRMs USED to be, in my experience.

But yeah, my single PPC mechs seem unfazed, but 2-4, I start noticing non registry. And it ain't like a Direwolf at 200 meters is actually dodging anything!

#8 Abivard

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Posted 25 June 2014 - 05:43 PM

I thought I was maybe missing it hit or mistaken, but yea, Same has been happening to me.
IS ERPPC's are what I am using, haven't used any other PPC's.

As a side note, the laser fix really did improve IS laser damage getting applied.

Edited by Abivard, 25 June 2014 - 05:46 PM.


#9 lashropa

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Posted 26 June 2014 - 11:47 PM

I first noticed this with a 5 PPC awesome build ages and ages ago and I believe it's a issue across all PPCs. Almost no one chainfires in a way that would notice this.

I tell you, it was a bummer trying to prove how great the Awesome was under this issue. I've still never seen any response from the development team, have you?

#10 Teela Zain Elmes

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Posted 26 June 2014 - 11:50 PM

View Postlashropa, on 25 June 2014 - 03:42 PM, said:

I've noticed that volleys of PPCs fired in ~half second intervals always seem to ignore one or two out of the batch.
This is a really old issue super-bummer of an issue and I'm wondering what other people have noticed.
Who chain-fires three or more PPCs and has something to say?


Well my brother in arms, you are right have the same feeling about the PPCs and it's getting annoying and redicilous after a while!

#11 LiGhtningFF13

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Posted 26 June 2014 - 11:53 PM

Don't have this issue cause I don't use them that much anymore, cause they currently suck!

#12 Ghogiel

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Posted 26 June 2014 - 11:53 PM

Many players are having some issues with them.

I've seen them do it too but it's nothing any worse than usual for me.

#13 Stonefalcon

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Posted 26 June 2014 - 11:55 PM

I had this happen in a fight with a Warhawk. I could hit him perfectly with all my weapons but my ERPPC's registered no hits. I found this only ever happened when I hit the Warhawk's top (I was above it firing down) in the Centre Torso.

#14 Sephlock

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Posted 27 June 2014 - 01:06 AM

View PostBishop Steiner, on 25 June 2014 - 05:35 PM, said:

Clan ER PPCs have been inconsistent, I have noticed. Especially when using Warhawk prime. They have been about as reliable as SRMs USED to be, in my experience.

But yeah, my single PPC mechs seem unfazed, but 2-4, I start noticing non registry. And it ain't like a Direwolf at 200 meters is actually dodging anything!
Think of it as a stealth nerf to poptarts :).

#15 Cavendish

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Posted 27 June 2014 - 01:11 AM

Noticed this "shots just going through the enemy with no damage" issue with my CERPPCs, and as a follow up the CLPL seems to suffer a bit from it too. Example; faced an Atlas, chain-fired 4 CLPLs, when the last hit his armor turned slightly yellow.... then he ate me for breakfast :)

#16 lashropa

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Posted 27 June 2014 - 01:16 AM

View PostSephlock, on 27 June 2014 - 01:06 AM, said:


Think of it as a stealth nerf to poptarts :).

I don't think you understand. This is frustrating because it does not effect poptarts at all. The only time you'll see this happen is if you dare to run a chain-firing PPC build, say an Awesome with 3 or more PPCs. It's like a tax break for the rich, it only hurts the poor.

#17 Sephlock

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Posted 27 June 2014 - 01:20 AM

View Postlashropa, on 27 June 2014 - 01:16 AM, said:

[size=4]
I don't think you understand. This is frustrating because it does not effect poptarts at all. The only time you'll see this happen is if you dare to run a chain-firing PPC build, say an Awesome with 3 or more PPCs. It's like a tax break for the rich, it only hurts the poor.


Annd it's time to stop skimming posts at 5:20 AM and go to bed :).

#18 lashropa

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Posted 27 June 2014 - 01:38 PM

View PostSephlock, on 27 June 2014 - 01:20 AM, said:


Annd it's time to stop skimming posts at 5:20 AM and go to bed :P.


What can I say? These things keep me up at night...

#19 GreyGriffin

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Posted 27 June 2014 - 01:40 PM

I am having problems with hit registration even with my single PPC Kit Fox.

#20 ScarecrowES

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Posted 27 June 2014 - 01:52 PM

I'm not sure the same issue exists on IS PPCs. I never use the IS ERPPC with more than one on a mech at a time (who in his right mind would?), so I can't say that it doesn't have an issue. However, the standard IS PPC doesn't seem to have any registration issues for me - or at least none that I can tell. For example, I run a dual PPC and dual UAC/5 build on my Firebrand... firing 2 volleys of UACx2 for every single PPC fired in chain. So single PPC, dual UAC/5, dual UAC/5, single PPC, dual UAC/5, dual UAC/5. I certainly have not seen any hit registration problems with the UAC/5s after an IS PPC strike. But occasionally I also throw a full chain volley of PPCs out there if I can get a quick "alpha" in (PPC + dual UAC/5, PPC + dual UAC/5), and still have no noticed issues.

But the issue with clan ERPPCs seems obvious and easily repeatable. It's so bad that I rarely play my Warhawk Prime now (I refuse to change the loadout, since it runs otherwise fine minus hit registration. Load up enough heat sinks and even ERPPCs can be managable). And I dropped multiple ERPPCs from any clan mech that had loaded them (my TW Prime actually had potential, but the hit registration cut my damage by 1/3).

We really need to get PGI on this. I have seen plenty of topics regarding the issue, and it's been mentioned in the official bug threads, but I haven't seen any acknowledgment from PGI on the matter.





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