Jump to content

So Uac's Are Now Semi-Automatic?


30 replies to this topic

#1 Hans Von Lohman

    Member

  • PipPipPipPipPipPipPipPip
  • Knight Errant
  • 1,466 posts

Posted 13 June 2014 - 12:43 AM

I didn't play the test server, but my brother did and he said that UAC's (both IS and Clan) no longer double fire on their own.

To get double rate of fire out of them you now need to manually fire the 2nd shot yourself.

If you run around with an Inner Sphere UAC-5 equiped, well it is just a heavier than normal AC-5 until you hammer your trigger to get it to double fire.

#2 627

    Member

  • PipPipPipPipPipPipPipPipPip
  • Wrath
  • Wrath
  • 4,571 posts

Posted 13 June 2014 - 12:45 AM

On top of it it seems that you won't fire after the cooldown if you keep the button pressed. So you have to trigger every shot with a click, doube tap/ultra mode or not.

but I didn't try UACs yesterday so all is hearsay.

#3 Khobai

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 23,969 posts

Posted 13 June 2014 - 12:46 AM

Previously UACs wouldnt doubletap while chainfiring either. They broke that before.

Now they broke UACs doubletapping when you hold down the trigger.

Although both of these are easy enough to macro around. Its just silly you have to use a macro though.

#4 Sharknoms

    Member

  • PipPipPipPipPip
  • The Jaws
  • The Jaws
  • 129 posts
  • LocationGermany

Posted 13 June 2014 - 12:48 AM

I'm not certainly sure whether I like it or not.

While appreciate the fact that it is no longer possible to accidentally double-fire your UAC.
On the other hand it might be a handicap when engaged in an brawl or against multiple targets.
Because one might forget that he has to manually tap the weapon to make use of it and holding down is in vain.

Edited by Iguana Iguana, 13 June 2014 - 12:49 AM.


#5 Thaar

    Member

  • PipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 224 posts
  • LocationPortugal

Posted 13 June 2014 - 12:53 AM

I personally like this new uac way. But on the first brawl I only thought... why won't my uac20 fire...
Having to tap to fire was a nice addition.

#6 Ashaira

    Member

  • PipPipPip
  • FP Veteran - Beta 1
  • 68 posts

Posted 13 June 2014 - 12:55 AM

Worst part is when i tried the uac10 even clicking like crazy i could only get them to fire twice once. It does not seem to register clicks properly.

#7 Remarius

    Banned - Cheating

  • PipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 820 posts
  • LocationBrighton, England

Posted 13 June 2014 - 01:17 AM

Yeah can echo those comments. Made running a 6 x UAC/2 setup rather irritating as the constant tapping didn't help me hold steady aim. Much prefer the IS AC/2 version. :D

#8 Zerberus

    Member

  • PipPipPipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 3,488 posts
  • LocationUnder the floorboards looking for the Owner`s Manual

Posted 13 June 2014 - 02:59 AM

View PostKhobai, on 13 June 2014 - 12:46 AM, said:

Although both of these are easy enough to macro around. Its just silly you have to use a macro though.


I personally think it`s silly to macro something I can do with one finger, but then again I`ve been using semi-automatic weapons in video games for well over 20 years. :D

#9 MonkeyDCecil

    Member

  • PipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 426 posts

Posted 13 June 2014 - 06:39 AM

I personally do not mind the double tapping. I am glad that I can no long accidentally double fire my UACs. And it only took me one match to figure it out. The one thing I am not happy about is the amount of rounds for the UAC 10 & 20. It should be 2 for the 10 and 4 for the 20.

#10 1453 R

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Little Devil
  • Little Devil
  • 5,815 posts

Posted 13 June 2014 - 07:29 AM

Much prefer this method, actually. I get more control over what the weapon does and no longer need to worry about accidentally jamming it up. If I want the double-burst I have it on demand - if I want steady, jam-free hose-'em-down fire, I have that on demand, too. It'll take a bit of switching mental gears for longtime UAC users, but for folks like me who specifically avoided the UACs before because of jamming issues and inability to readily avoid them...well hellooooo, weapon class!

#11 TexAce

    Member

  • PipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 2,861 posts
  • LocationGermany

Posted 13 June 2014 - 07:31 AM

Ultra mode only on double tap?! Hell yes, I have been requesting this for a long time.

So yeah, my fault, and I like it!

View Post1453 R, on 13 June 2014 - 07:29 AM, said:

Much prefer this method, actually. I get more control over what the weapon does and no longer need to worry about accidentally jamming it up. If I want the double-burst I have it on demand - if I want steady, jam-free hose-'em-down fire, I have that on demand, too. It'll take a bit of switching mental gears for longtime UAC users, but for folks like me who specifically avoided the UACs before because of jamming issues and inability to readily avoid them...well hellooooo, weapon class!


exactly my feeling!

#12 Bhael Fire

    Banned - Cheating

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 4,002 posts
  • Twitter: Link
  • Twitch: Link
  • LocationThe Outback wastes of planet Outreach.

Posted 13 June 2014 - 07:38 AM

They finally incorporated a double-click to double-fire functionality to UACs...this is a good thing. Players can now control when they engage the UAC's double-fire feature easier without having to worry about jamming when trying to use it just as a normal AC.

However, they should leave the full auto mode (i.e. continuous fire when holding the down the trigger) of standard ACs.

#13 Ultimax

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 6,979 posts

Posted 13 June 2014 - 07:52 AM

This should just be a toggle on/off feature like ECM so you don't:

A: Force some people into Macros.
B: Disadvantage people who don't know how to do that, or don't own an expensive mouse/keyboard.

Edited by Ultimatum X, 13 June 2014 - 07:52 AM.


#14 Mcgral18

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • CS 2019 Top 8 Qualifier
  • CS 2019 Top 8 Qualifier
  • 17,987 posts
  • LocationSnow

Posted 13 June 2014 - 07:53 AM

View PostZerberus, on 13 June 2014 - 02:59 AM, said:

I personally think it`s silly to macro something I can do with one finger, but then again I`ve been using semi-automatic weapons in video games for well over 20 years. :D


With UAC2s I can understand, those things fire very quickly.

#15 Bishop Steiner

    ForumWarrior

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • The Hammer
  • The Hammer
  • 47,187 posts
  • Locationclimbing Mt Tryhard, one smoldering Meta-Mech corpse at a time

Posted 13 June 2014 - 07:59 AM

View PostKhobai, on 13 June 2014 - 12:46 AM, said:

Previously UACs wouldnt doubletap while chainfiring either. They broke that before.

Now they broke UACs doubletapping when you hold down the trigger.

Although both of these are easy enough to macro around. Its just silly you have to use a macro though.

how is it broke? With Clan UACs you shouldn't have those "accidental" doubletaps people are whining about jamming their UACs on the first shot with. I used UACs extensively yesterday, and never had an issue. Single tap when you want, double ONLY when you want. Win/win, unless you are just lazy.

The only "down side" to the whole thing is it takes a lot more effort to keep your damage clustered, but since there were mechs trudging around with 3x UAC20s, it seems like a needed precaution. Even so, my dual UAC20 Dire Wolf pretty well wrecked whatever it found, unless it was focused fire by a lance or more of enemy mechs.

#16 Bishop Steiner

    ForumWarrior

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • The Hammer
  • The Hammer
  • 47,187 posts
  • Locationclimbing Mt Tryhard, one smoldering Meta-Mech corpse at a time

Posted 13 June 2014 - 08:03 AM

View PostUltimatum X, on 13 June 2014 - 07:52 AM, said:

This should just be a toggle on/off feature like ECM so you don't:

A: Force some people into Macros.
B: Disadvantage people who don't know how to do that, or don't own an expensive mouse/keyboard.

it takes an expensive mouse/keyboard to click the right button twice? :D

Either the gaming generation is getting less competent and more addicted to crutches or there issomething wrong with this statement, bro.

#17 Xeno Phalcon

    Member

  • PipPipPipPipPipPipPipPipPip
  • Bad Company
  • 2,461 posts
  • LocationEvening Ladies

Posted 13 June 2014 - 08:06 AM

Reminds me of a guy I used to raid with on WOW he typed like Beethoven played, could hear him EASILY over teamspeak.

Posted Image

SMASH that mouse/keyboard!

#18 Alcom Isst

    Member

  • PipPipPipPipPipPipPip
  • The Professional
  • The Professional
  • 935 posts
  • LocationElo Heaven

Posted 13 June 2014 - 08:11 AM

View PostBishop Steiner, on 13 June 2014 - 07:59 AM, said:

how is it broke? With Clan UACs you shouldn't have those "accidental" doubletaps people are whining about jamming their UACs on the first shot with. I used UACs extensively yesterday, and never had an issue. Single tap when you want, double ONLY when you want. Win/win, unless you are just lazy.

I don't see how it's lazy. My mind has been mapped to the idea of holding down the button to double tap, releasing the button quickly to not double tap, and maybe pressing the button again to double tap. I know how to use this system perfectly. Changing it isn't making the game more fun or easier to play, it's just screwing with me. :D

You are supposed to provide alternate controls, not change the ones you currently have.

Edited by Alcom Isst, 13 June 2014 - 08:11 AM.


#19 Bishop Steiner

    ForumWarrior

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • The Hammer
  • The Hammer
  • 47,187 posts
  • Locationclimbing Mt Tryhard, one smoldering Meta-Mech corpse at a time

Posted 13 June 2014 - 08:13 AM

View PostAlcom Isst, on 13 June 2014 - 08:11 AM, said:

I don't see how it's lazy. My mind has been mapped to the idea of holding down the button to double tap, releasing the button quickly to not double tap, and maybe pressing the button again to double tap. I know how to use this system perfectly. Changing it isn't making the game more fun or easier to play, it's just screwing with me. :D

You are supposed to provide alternate controls, not change the ones you currently have.

I'd call not being able to make such a simple change to a play style, kinda lazy, tbh, sorry. *shrugs*

But then the only macro I have ever used was stuffing a penny in my keyboard to keep my TAG laser on.....and I only did that while my hand was in a cast.

#20 Sephlock

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 10,819 posts

Posted 13 June 2014 - 09:01 AM

View PostKhobai, on 13 June 2014 - 12:46 AM, said:

Previously UACs wouldnt doubletap while chainfiring either. They broke that before.

Now they broke UACs doubletapping when you hold down the trigger.

Although both of these are easy enough to macro around. Its just silly you have to use a macro though.


You know what else is silly? Going out of your way to nerf fun,especially when it's harmless, and ESPECIALLY when it's autocannon related.

View PostAshaira, on 13 June 2014 - 12:55 AM, said:

Worst part is when i tried the uac10 even clicking like crazy i could only get them to fire twice once. It does not seem to register clicks properly.

This. I think this is a lag/test server issue though.

View PostUltimatum X, on 13 June 2014 - 07:52 AM, said:

This should just be a toggle on/off feature like ECM so you don't:

A: Force some people into Macros.
B: Disadvantage people who don't know how to do that, or don't own an expensive mouse/keyboard.

Or they could use autohotkey, and copy/paste if they can't be bothered fiddling with it.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users