

Kitfox Vs Adder
#1
Posted 15 June 2014 - 01:29 PM
#2
Posted 15 June 2014 - 01:33 PM
Edit:
OT- I don't have an adder, but I'm lovin' my kitfox at stock
Edited by Chemistry Warden, 15 June 2014 - 01:47 PM.
#3
Posted 15 June 2014 - 01:45 PM
But on the topic, Kitfox is much better than the Adder because of ECM, triple AMS and jumpjets. The only advantage for Adder is 5 tons extra and that's why it works better at fire support role (LRM's).
Edited by Samziel, 15 June 2014 - 01:46 PM.
#4
Posted 15 June 2014 - 01:46 PM
Mr Titan, on 15 June 2014 - 01:29 PM, said:
You can load up on ammo based weapons and still have a backup to crit with!
...

#5
Posted 15 June 2014 - 01:47 PM
The better armor, extra tonnage, at the same speed and not that much larger of a profile makes it more of a direct fire support mech rather then a "utility" mech like the Kit fox.
#6
Posted 15 June 2014 - 01:49 PM
Chemistry Warden, on 15 June 2014 - 01:33 PM, said:
Edit:
OT- I don't have an adder, but I'm lovin' my kitfox at stock
Actually buying 6 mechs al a carte is only $180, the timberwolf collection is $210 so it would be $30 more, but I am thinking about either upgrading or dropping the Adder for the stormcrow....
#7
Posted 15 June 2014 - 01:49 PM
#8
Posted 15 June 2014 - 01:50 PM
My preferred Adder build right now is x2 Er mediums, x1 Streak 6, x1 CLRM 20
#9
Posted 15 June 2014 - 01:53 PM
#10
Posted 15 June 2014 - 01:54 PM
LOL @ the DOA talk. You guys should have learned by now. The sheer loadout flexibility alone will allow Clan mechs to find a useful niche.
Edited by NRP, 15 June 2014 - 01:57 PM.
#11
Posted 15 June 2014 - 02:00 PM
#12
Posted 15 June 2014 - 02:01 PM
Vassago Rain, on 15 June 2014 - 01:49 PM, said:
even tho I love my 4x raven I kinda have to agree.
Just spectated a 2 erppc adder, then I went to the mechlab and built a 2erppc kitfox with ecm one jumpjet and a ton left over for a heat sink or a ml
#13
Posted 15 June 2014 - 02:04 PM
MonkeyCheese, on 15 June 2014 - 02:01 PM, said:
Just spectated a 2 erppc adder, then I went to the mechlab and built a 2erppc kitfox with ecm one jumpjet and a ton left over for a heat sink or a ml
There was no reason to include the poor puma in its current state. Such a waste of a robot.
#14
Posted 15 June 2014 - 02:41 PM
The Uller wouldve been DOA too if it hadnt gotten the ECM arm. ECM makes all the difference.
Solution? Maybe give the Puma ECM too?
#15
Posted 15 June 2014 - 02:51 PM
Simply put, IS lights are superior in roles where lights are supposed to excel.. and while Clan lights are built more towards fire support for a group.. Mediums let you bring more to the fight in that role.
#16
Posted 15 June 2014 - 02:52 PM
Khobai, on 15 June 2014 - 02:41 PM, said:
The Uller wouldve been DOA too if it hadnt gotten the ECM arm. ECM makes all the difference.
Solution? Maybe give the Puma ECM too?
That makes them too much similar IMO.
I think we could probably give the Puma some more powerful pod quirks to help compensate, especially because it has such limited hardpoints. Stuff like more leg internal structure (the current boost is laughable), -7.5% cooldowns for whatever arm you have (i.e. Prime would get -7.5% energy cooldowns per arm, or 15% when you combine both arms). And that CT Flamer should probably have a quirk of some kind, too... Maybe even +x% damage quirks for the arms, because the mech was meant to be "the littlest sledgehammer" (2 CERPPCs on Prime, in TT that was basically dual Gauss).
Edited by FupDup, 15 June 2014 - 02:55 PM.
#17
Posted 15 June 2014 - 02:55 PM
FupDup, on 15 June 2014 - 02:52 PM, said:
Honestly, it should receive a fairly significant armor bonus as a quirk. It is, in essence, a 'small' medium with the philosophy behind the design.
#18
Posted 15 June 2014 - 03:04 PM
Quote
So? Most of the IS mechs are similar anyway. The point is it makes the Puma useful.
The ONLY other way youre making a Puma useful is giving it quirks which increase its max speed. Because a slow light without ECM is fail.
Edited by Khobai, 15 June 2014 - 03:05 PM.
#19
Posted 15 June 2014 - 03:08 PM
Khobai, on 15 June 2014 - 03:04 PM, said:
So? Most of the IS mechs are similar anyway. The point is it makes the Puma useful.
The ONLY other way youre making a Puma useful is giving it quirks which increase its max speed. Because a slow light without ECM or other bonuses is fail.
Fixed. ECM is the easiest route because it's such a derptardedly powerful device, but it's not the only way.
#20
Posted 15 June 2014 - 03:09 PM
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