

And Idea To Balance Ghost Heat... Spectre Heat
#1
Posted 15 June 2014 - 06:28 PM
and i thought to myself that sense its introduction ghost heat has been such a consistently unpopular game mechanic, that maybe they should add an even worse mechanic so that people remember ghost heat fondly
so here is my idea, i call it "spectre heat".
now spectre heat works similar to ghost heat, but it is based on what your team mates have fired.
for example, if you fire 2 PPC on group fire, you are find. but if one of your team mates fires 2 ppc then less thant .5 seconds later you fire your two ppc, you will generate ghost heat as if you had just fired 5 ppc!
this way it forces more variety of weapons into the match, if for example the best load out is a victor with 2 ppc and 2 AC 5, then only a few people will be able to do that.
also it would help balance LRM heavy teams because if a team brings 4 stalkers and they all fire 60 LRM at once, they would all generate ghost heat on the following formula- "60x4=240/20=12" now all 4 stalkers would EACH count as having fired 12 LRM 20 and would over heat and die.
i think this could be a well balanced mechanic that fixes alot of the complaints about boating and ghost heat.
#2
Posted 15 June 2014 - 06:28 PM
#3
Posted 15 June 2014 - 06:30 PM

#4
Posted 15 June 2014 - 06:30 PM
#5
Posted 15 June 2014 - 06:33 PM
Kell Morgan, on 15 June 2014 - 06:30 PM, said:
Why in Kerensky's name should a single weapon be penalized for what is mounted on another part of my mech? How does what fires on the other side of my mech have ANYTHING to do with generating extra heat from nothing?
#7
Posted 15 June 2014 - 06:39 PM
Though, really, really don't give PGI ideas. I would not be surprised in the slightest if this came up as a possible design feature in one of their meetings...

#8
Posted 15 June 2014 - 07:03 PM
Edited by darkchylde, 15 June 2014 - 07:03 PM.
#10
Posted 15 June 2014 - 07:19 PM
Such thinking is much Fail.
Dark Lich Vecna Heat, THAT is the fix we need!
Where did i put that hand?
#11
Posted 15 June 2014 - 07:33 PM
#12
Posted 15 June 2014 - 07:38 PM
InspectorG, on 15 June 2014 - 07:19 PM, said:
Such thinking is much Fail.
Dark Lich Vecna Heat, THAT is the fix we need!
Where did i put that hand?
And just in time for the Clans with their omnipod system! Good thinking!
#13
Posted 15 June 2014 - 08:07 PM
Apply a power drain number to weapons when fired, and a maximum power output of your mech. Exceed the power output and short out. (In addition to Heat, Ghost Heat, and Spectre heat.)
#14
Posted 15 June 2014 - 08:16 PM
Livewyr, on 15 June 2014 - 08:07 PM, said:
Apply a power drain number to weapons when fired, and a maximum power output of your mech. Exceed the power output and short out. (In addition to Heat, Ghost Heat, and Spectre heat.)
Wait, that's it!
GREMLINS!
They can be attracted to massed weapons the way Silverfish are attracted to massed books, and they decrease the damage dealt by your weapons in proportion to how many of each you have, via sabotage!
#15
Posted 15 June 2014 - 08:32 PM
#16
Posted 15 June 2014 - 09:09 PM
I thought that actually said spectator heat, and the more people spectating you the more heat you have. That makes about as much sense.
Edited by l33tworks, 15 June 2014 - 09:11 PM.
#18
Posted 15 June 2014 - 09:23 PM
Spectre Heat - Lowers single-team copycat loadouts.
Phantom Heat - Lowers cross-team copycat loadouts.
But what about cross-match copycat loadouts? We need...
...Shadow Heat - Whenever anyone in a live match anywhere fires a weapon it counts against a global (literally) limit.
#19
Posted 15 June 2014 - 09:53 PM
Ghost heat at least could be explained mechanically.
#20
Posted 16 June 2014 - 09:59 PM
i think that may be too many
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users