Idea for missile graphics, specifically for mechs like the Twolf or CAT:
Before assigning a missile box, sum together all SRMs and LRMs in that location.
Then assign missile box graphics for the summed together sizes.
So assuming a CAT-A1, 2xLRM10 use LRM20 box (current), 2xSRM6 or 3xLRM5 use LRM15 graphic (old).
Totals smaller than 10 on CAT could maybe use a smaller box like small box on TWolf.
Some rules to the suggestion:
Differing missile types do not sum together.
If the total number cannot be supported in one box model (therefore LRMs), missiles are carried over in whole-launcher increments to a new launcher before SRMs are placed. There may be cases where the LRM and SRMs are reversed in order of placement, but I can't think of any.
I realise this creates cases where the missile box shows a different number of tubes to the number actually fitted, (eg: 2xSRM6 using 15 tube launcher) but I personally see this as an acceptable trade off for the tacked-on appearance of the additional launchers on mechs like the Catapult, for example.
Please let me know what you think.


Missile Mountings And Mech Visuals
Started by Gryphorim, Jun 15 2014 10:44 PM
No replies to this topic
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users