Jump to content

Missile Mountings And Mech Visuals


No replies to this topic

#1 Gryphorim

    Member

  • PipPipPipPipPipPip
  • Big Brother
  • Big Brother
  • 382 posts

Posted 15 June 2014 - 10:44 PM

Idea for missile graphics, specifically for mechs like the Twolf or CAT:
Before assigning a missile box, sum together all SRMs and LRMs in that location.
Then assign missile box graphics for the summed together sizes.
So assuming a CAT-A1, 2xLRM10 use LRM20 box (current), 2xSRM6 or 3xLRM5 use LRM15 graphic (old).
Totals smaller than 10 on CAT could maybe use a smaller box like small box on TWolf.
Some rules to the suggestion:
Differing missile types do not sum together.
If the total number cannot be supported in one box model (therefore LRMs), missiles are carried over in whole-launcher increments to a new launcher before SRMs are placed. There may be cases where the LRM and SRMs are reversed in order of placement, but I can't think of any.

I realise this creates cases where the missile box shows a different number of tubes to the number actually fitted, (eg: 2xSRM6 using 15 tube launcher) but I personally see this as an acceptable trade off for the tacked-on appearance of the additional launchers on mechs like the Catapult, for example.

Please let me know what you think.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users