

Public Test - Clans 2 - C-Med Pulse Lasers
#1
Posted 14 June 2014 - 12:28 AM
Please tell us your thoughts on the C-Med Pulse Laser energy weapon system!
#2
Posted 15 June 2014 - 12:37 PM
I can deal with that. As long as pulses are always heavier than ERs, this works out okay. Wouldn't have been the way that I had balanced pulses out, but this works too.
I'm assuming that PGI is coming at Clan pulses from a completely different angle when compared to IS pulses. Well good job, this is workable for the next couple of patch cycles. Thumbs up

#3
Posted 15 June 2014 - 01:11 PM
#4
Posted 15 June 2014 - 01:33 PM
Same with the Large Pulse and ERLarge Laser.
#5
Posted 15 June 2014 - 02:04 PM

I think a value of 0.75 or 0.8 would be good.
#6
Posted 15 June 2014 - 02:06 PM
#7
Posted 15 June 2014 - 02:10 PM
I feel like the "+2 modifier to hit" is not represented adequately. Certainly not enough to warrant taking a pulse laser over regular versions in all but the most extreme cases.
The slightly reduced cooldown also seems like an unnecessary addition. Perhaps both types of lasers could have the same cooldown, with pulse lasers having 35-50% reduced burn time, to justify the increased weight and reduced range.
Going by instinct on this one, but since "accuracy modifiers" are not as relevant as when they affect your to-hit rolls, this seems like a reasonable change to me, and close to pulse laser usage in the board game/lore.
#8
Posted 15 June 2014 - 03:03 PM
#9
Posted 15 June 2014 - 05:37 PM
Edited by Xarian, 15 June 2014 - 05:41 PM.
#10
Posted 15 June 2014 - 05:39 PM
Seems like Pulses should have shorter fire times, shorter CD and bit less damage or something. DPS boost over the ER Lasers. Maybe less boatable....but meh..
#11
Posted 15 June 2014 - 07:09 PM
#12
Posted 15 June 2014 - 07:27 PM
#13
Posted 15 June 2014 - 08:24 PM
#14
Posted 15 June 2014 - 08:29 PM
#15
Posted 15 June 2014 - 08:43 PM
#16
Posted 15 June 2014 - 09:17 PM
#17
Posted 15 June 2014 - 09:33 PM
#18
Posted 15 June 2014 - 10:00 PM
Also drop the heat and damage by 1 as well.
Then you have a pulse laser. Lots more DPS but like all things clan requires a lot more "Uptime" to get the full effects.
#19
Posted 16 June 2014 - 12:09 AM
My pet solution is to reduce beam time of all pulses (IS and Clan) and this is something that really needs to be toyed with. Practical weapons are valuable, and weapons that are simple to hit with are practical.
Edited by Monky, 16 June 2014 - 12:13 AM.
#20
Posted 16 June 2014 - 12:12 AM
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