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Public Test - Clans 2 - C-Med Pulse Lasers


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#1 Kyle Polulak

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Posted 14 June 2014 - 12:28 AM

Greetings!

Please tell us your thoughts on the C-Med Pulse Laser energy weapon system!

#2 Pezzer

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Posted 15 June 2014 - 12:37 PM

Okay, so we went from Pulses being useless to Pulses being superior in every way but tonnage and range.
I can deal with that. As long as pulses are always heavier than ERs, this works out okay. Wouldn't have been the way that I had balanced pulses out, but this works too.

I'm assuming that PGI is coming at Clan pulses from a completely different angle when compared to IS pulses. Well good job, this is workable for the next couple of patch cycles. Thumbs up :huh:

#3 imdrunkontea

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Posted 15 June 2014 - 01:11 PM

Love the sound and range so far. Not sure about them being worth it over ER Meds though, since the only benefit is the .2 sec reduced burn time.

#4 Sylvian Le Fabre

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Posted 15 June 2014 - 01:33 PM

You buy a 0,2s shorter CD Duration with 1t and a reduced range? Really?

Same with the Large Pulse and ERLarge Laser.

#5 Bill Shakespear

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Posted 15 June 2014 - 02:04 PM

Beam duration is much too long. There is no reason to carry M. Pulses over ER Meds. :huh:

I think a value of 0.75 or 0.8 would be good.

#6 Felio

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Posted 15 June 2014 - 02:06 PM

With all the pulses, it seems like the duration is only shortened slightly. They don't really feel like pulses or work any differently than the ER versions.

#7 qki

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Posted 15 June 2014 - 02:10 PM

Burn time on pulse lasers is too long. Both Clan and IS.

I feel like the "+2 modifier to hit" is not represented adequately. Certainly not enough to warrant taking a pulse laser over regular versions in all but the most extreme cases.

The slightly reduced cooldown also seems like an unnecessary addition. Perhaps both types of lasers could have the same cooldown, with pulse lasers having 35-50% reduced burn time, to justify the increased weight and reduced range.

Going by instinct on this one, but since "accuracy modifiers" are not as relevant as when they affect your to-hit rolls, this seems like a reasonable change to me, and close to pulse laser usage in the board game/lore.

#8 Alwrathandabout42ninjas

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Posted 15 June 2014 - 03:03 PM

Decrease beam duration to .75 and they would be decent.

#9 Xarian

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Posted 15 June 2014 - 05:37 PM

No reason to use C-MPL over C-ERML. Duration is not decreased noticeably, and damage is not improved. They are heavier and have shorter range, but you get nothing in return. Needs dramatic buffs, though not as dramatic as C-SPL

Edited by Xarian, 15 June 2014 - 05:41 PM.


#10 LordKnightFandragon

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Posted 15 June 2014 - 05:39 PM

I thought the point of a Pulse laser was less damage but at a faster rate? Or was that only a Mechcommander 2 thing?

Seems like Pulses should have shorter fire times, shorter CD and bit less damage or something. DPS boost over the ER Lasers. Maybe less boatable....but meh..

#11 SirKell

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Posted 15 June 2014 - 07:09 PM

Yeah, fluff says that they're supposed to have an increased rate of fire, so if they reduced the CD of the weapon that would go more with the fluff. They would also then have to lower the damage a bit but it should be made up for by the RoF. I think that would be a good fix and a way to give them their own flavor compared to their ER counterparts.

#12 funksoulbrother

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Posted 15 June 2014 - 07:27 PM

Reduce the beam duration a bit more maybe .3 or .4 further and drop heat a .1 or .2

#13 Xoxim SC

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Posted 15 June 2014 - 08:24 PM

The beam duration on pulse lasers are far too long, especially when compared to normal lasers. The medium lasers once again have a goofy and unattractive color.

#14 Koniks

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Posted 15 June 2014 - 08:29 PM

Agree that at a minimum the duration needs to be reduced to make it worth taking.

#15 FupDup

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Posted 15 June 2014 - 08:43 PM

Cut down the duration to something in the neighborhood of 0.8-1.0 seconds, for starters.

#16 GreyGriffin

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Posted 15 June 2014 - 09:17 PM

I would love to see reduced beam duration and cooldown and would gladly trade some damage for it. It would have to generate less heat though. ER Mediums are just so much better.

#17 SpiralFace

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Posted 15 June 2014 - 09:33 PM

Yeah, these don't really do all that much to justify the cost associated with them. Pulse duration should be much less.

#18 Carrioncrows

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Posted 15 June 2014 - 10:00 PM

Drop the cooldown of this weapon to 1 second.

Also drop the heat and damage by 1 as well.

Then you have a pulse laser. Lots more DPS but like all things clan requires a lot more "Uptime" to get the full effects.

#19 Monky

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Posted 16 June 2014 - 12:09 AM

Same thing I said on Thursday, weight increase is not covered by range, damage/dps, and beam time currently.

My pet solution is to reduce beam time of all pulses (IS and Clan) and this is something that really needs to be toyed with. Practical weapons are valuable, and weapons that are simple to hit with are practical.

Edited by Monky, 16 June 2014 - 12:13 AM.


#20 Shakespeare

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Posted 16 June 2014 - 12:12 AM

great gun to pack in sets of 4 on the summoner and timberwolf. I didn't have much issue with duration once I got the hang of it.





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