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People Are Playing Daishi Wrong?


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#21 Dawnstealer

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Posted 16 June 2014 - 05:02 AM

Interestingly enough, it's sounding like Clan players will have to do engage in pack tactics as opposed to the one-on-one challenge style system of lore.

#22 Karl Streiger

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Posted 16 June 2014 - 05:07 AM

View PostTombstoner, on 16 June 2014 - 05:01 AM, said:

The Direwolf should be able to take 6-8 seconds of multiple mech alphas and come away bloody but alive.

And in those 6-8seconds it should spit havoc and destruction.... while the Atlas that should take the same beating - close like a drunken boxer before releasing a knock down punch....

as far as i see - the Dire Wolf will perfectly fit into my playstyle - stand and shoot.....grim and determined....and a hand over the "override" - come - see if you can kill me faster than my heat......

#23 Shae Starfyre

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Posted 16 June 2014 - 05:10 AM

I think the CT needs some side shot improvement; too easy to hit fromn the sides; for those who try and disengage, at least for me, found that my CT was still being hit even when I stuck my nose into a building.

#24 Livewyr

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Posted 16 June 2014 - 05:21 AM

View PostKarl Streiger, on 16 June 2014 - 05:07 AM, said:

And in those 6-8seconds it should spit havoc and destruction.... while the Atlas that should take the same beating - close like a drunken boxer before releasing a knock down punch....

as far as i see - the Dire Wolf will perfectly fit into my playstyle - stand and shoot.....grim and determined....and a hand over the "override" - come - see if you can kill me faster than my heat......


A Liao, wanting to stand and fight? A rare specimen indeed. :)

#25 Karl Streiger

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Posted 16 June 2014 - 05:23 AM

View PostLivewyr, on 16 June 2014 - 05:21 AM, said:


A Liao, wanting to stand and fight? A rare specimen indeed. :)

A Liao - by the missing faction choice - Welp - I'm a Hand of the Master -and your destruction the only gain

#26 Tombstoner

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Posted 16 June 2014 - 05:28 AM

View PostKarl Streiger, on 16 June 2014 - 05:07 AM, said:

And in those 6-8seconds it should spit havoc and destruction.... while the Atlas that should take the same beating - close like a drunken boxer before releasing a knock down punch....

as far as i see - the Dire Wolf will perfectly fit into my playstyle - stand and shoot.....grim and determined....and a hand over the "override" - come - see if you can kill me faster than my heat......

Over all one should never crest a ridge ever... The Direwolf in an ambush position should eat you alive quickly followed by cries of OP.

Ridge humping is bad game play in my OP. Its the equivalent of jumping around in CS, MMO PVP and other FPS games.The reality is no mech is designed to trade damage. yet players insist upon it.

Properly played all mechs should be striking from behind. The proper use of 3pv is to know when your target has torso changed away and now you can attack. pin, flank and back stab: A classic form of infantry maneuver. its really what med/ heavy mechs are best at but seldom used deliberate but often accidentally in PUG's.

#27 Karl Streiger

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Posted 16 June 2014 - 05:33 AM

View PostTombstoner, on 16 June 2014 - 05:28 AM, said:

Ridge humping is bad game play in my OP. Its the equivalent of jumping around in CS, MMO PVP and other FPS games.The reality is no mech is designed to trade damage. yet players insist upon it.

Think so - ridge humping isn't even viable in MWO.... because the "reload" speed is absurd high - if you ridge hump - you may blockade the path of others - the enemy can line there weapons...and if because you play peak a boo they can reload and cool down....

a line of steal in the open - is the better tactic... and a premade of Clan Beast should vaporize almost any foe in seconds - if they advance

#28 627

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Posted 16 June 2014 - 05:51 AM

View PostKhobai, on 16 June 2014 - 02:10 AM, said:

I put dual LRM20s on my daishi. Seemed to work pretty good. I did at least 500 damage every game.

Although I expect LRMs will be completely terrible once the radar deprivation module catches on.


lol,
I put dual LRM20s on my kit fox...

#29 DarthPeanut

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Posted 16 June 2014 - 05:59 AM

So what you are saying is it is like the Atlas. A giant walking target with massive hit boxes but potential to do great damage if you can get some team support.

#30 Karl Streiger

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Posted 16 June 2014 - 06:00 AM

View PostDarthPeanut, on 16 June 2014 - 05:59 AM, said:

So what you are saying is it is like the Atlas. A giant walking target with massive hit boxes but potential to do great damage if you can get some team support.

even more damage - with the right weapon configuration and discipline

#31 Shae Starfyre

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Posted 16 June 2014 - 06:00 AM

View PostDarthPeanut, on 16 June 2014 - 05:59 AM, said:

So what you are saying is it is like the Atlas. A giant walking target with massive hit boxes but potential to do great damage if you can get some team support.


You can survive longer in an Atlas than the Dire.

#32 DarthPeanut

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Posted 16 June 2014 - 06:04 AM

View PostKarl Streiger, on 16 June 2014 - 06:00 AM, said:

even more damage - with the right weapon configuration and discipline


Very true since from what I have seen the Clan stuff can really pack on the firepower.

View PostAphoticus, on 16 June 2014 - 06:00 AM, said:


You can survive longer in an Atlas than the Dire.


I am sure many would debate that with you.

Edited by DarthPeanut, 16 June 2014 - 06:04 AM.


#33 VIPER2207

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Posted 16 June 2014 - 06:16 AM

View PostDarthPeanut, on 16 June 2014 - 06:04 AM, said:

View PostAphoticus, on 16 June 2014 - 06:00 AM, said:


You can survive longer in an Atlas than the Dire.


I am sure many would debate that with you.


hm...i would take his statement as a fact. Yesterday felt like the biggest fail-drops i ever did when i was in the daishi.

#34 DAYLEET

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Posted 16 June 2014 - 06:17 AM

Ive not played PTS but watch a lot and everyone is deadly scared of the Direwolf, we all seen his crazy ammount of weapon and how fast he can kill something. The second one show up everyone must kill it and with very good reason. So you want to be the biggest boy in the yard? Theres a price to pay for that.

#35 Sprouticus

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Posted 16 June 2014 - 06:30 AM

They are called Land Pigs for a reason....

Dangerous to face 1v1, but put two together or put some other mechs around them and they are deadly!

#36 Shae Starfyre

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Posted 16 June 2014 - 06:36 AM

View PostDAYLEET, on 16 June 2014 - 06:17 AM, said:

Ive not played PTS but watch a lot and everyone is deadly scared of the Direwolf, we all seen his crazy ammount of weapon and how fast he can kill something. The second one show up everyone must kill it and with very good reason. So you want to be the biggest boy in the yard? Theres a price to pay for that.


Well, this is true too... I was merely commenting on the survivability part (the CT is huge; can be hit from the side, can't twist well - I even put my nose to a wall and a fly by spider spraying lasers across my side only hit my CT); however, I looked at an incoming light and aimed 4 Clan Ac 10 at his legs and shot both of them out from under him in one alpha.

So, yea, scarry; but once seen by the enemy all else may be ignored as your death paper doll looks like you forgot the center of you mech when you rolled out.

#37 Nicholas Carlyle

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Posted 16 June 2014 - 06:45 AM

Yes, people were playing the Daishi wrong.

But even when you play it properly....it's just not that scary.

The concept of "staying in groups" and "escorting it with timberwolves" is silly, you might as well just swap it for another Timberwolf, then you have a pack of mechs moving at 89kph or whatever insane speed it is. Instead of having a bunch of fast mechs slow down for the fatty.

Assuming 3/3/3/3, I'd much rather have 3 Victors than 3 Daishi at this point.

#38 Pygar

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Posted 16 June 2014 - 07:53 AM

I can't speak for piloting Diashi- but one thing I can say, is that because of all the new stuff, and because winning on the test server doesn't really count, I found it really difficult to be patient or focused in battles... so what you might have been seeing has more to do with players being in "test mode" rather than really playing the game seriously.

#39 xeromynd

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Posted 16 June 2014 - 07:55 AM

Oddly enough I'd say working as intended, no different tactics needed here. The Clan's arrogance was what got to them wasn't it?

#40 Nicholas Carlyle

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Posted 16 June 2014 - 07:55 AM

View PostPygar, on 16 June 2014 - 07:53 AM, said:

I can't speak for piloting Diashi- but one thing I can say, is that because of all the new stuff, and because winning on the test server doesn't really count, I found it really difficult to be patient or focused in battles... so what you might have been seeing has more to do with players being in "test mode" rather than really playing the game seriously.


There is that, but nothing is changing that 300 STD engine.





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