EDIT: Solution from MWO support is to turn off all Anti Aliasing. This worked for me, but now jaggies everywhere...!
-----------
Since 2 patches ago, my heat vision never shows anything as hot. Everything is just grey, although details are visible close up.
I tried running the repair tool
I completely reinstalled on a different drive
I switched between DX9 and DX11 and tried all AA modes.
I don't have any cfg files tweaking anything.
I have all settings on very high except shadows on medium. GTX670, 3570K @4.4, 8GB RAM.
I also have this problem and it would be nice if some Dev. could comment on this. It is very annoying and I am at a disadvantage here using heat vision.
I am using a Nvidia gtx670
latest drivers are installed. No changes since the now last 3 patches.
It's really hard to tell from that video that you put up there. A lot of times at the start of a match mechs are running pretty cool so don't really stand out as "hot" until they start firing weapons. So you still experience the same thing in the middle of a firefight?
....which isn't much better. It's been an on-going problem.
So for something from another thread...
"When the thermal camera modes will be added its now white-black and the black-white option is missing."
My reply:
"You're right, but this is a point that doesn't matter. It does not properly render heat anyway. (If white is hot, mechs are white. Why is snow white? Why is smoke sometimes black? Why is a cold mech brighter than a hot mech?)"
--------
More details on both the thermal and night vision modes.
Spoiler
Person, on 26 April 2014 - 10:23 PM, said:
light amplification modules are affected by light sources while thermal vision would only show any heat output from the device emitting the light.
You're stating the realistic interpretation. Which would be great. I would love that; I genuinely would. MWO however does neither of the above stated things from a graphical standpoint on very high settings. This is just being factual.
Light amplification only amplifies certain preset lights; the game actively ignores some secondary and all tertiary light sources. (Example; the functioning street lights by the docks in River City night emit light with night vision off. But with night vision turned on, they do not emit light; only the ambient (sourceless) lighting appears as if the lamps do not work when in fact they do work.)
Said lamps working. Warning; animated.
Spoiler
That light is completely ignored, as are many others. Such as these.
Spoiler
Not a single one of those extra light sources are taken into night vision. They simply stop existing.
Thermal also gives NO thermal indication of any radiant heat from light sources; it literally turns the map black and white with extra brightness on 'hot' maps and then makes mechs white. Sometimes it turns off the light sources, sometimes it leaves them on.
Current NV. Notice that much of the lighting is even-toned, despite how none of the environment is 'even-toned' with lighting. There are bright and dark spots of the map caused by secondary and tertiary environmental light sources. The even-tone nature is created by an artificial ambient light with no actual source. Meanwhile thermal is simply painting things black and white.
Granted, in terms of night vision it does accept ambient and some secondary lighting sources now. This is an improvement to old night vision, which completely ignored all light sources and instead emitted its own virtual 'flashlight' (which others could not see) that most players complained about due to the reflections on all buildings.
As seen here, everything in the center of the screen was brighter than the edges (due to a 'spot light' emitting from the cockpit that no one else could see). Old Thermal was terrible for the environment with most of the textures often removed from it but the sonar effect helped with seeing the floor. It did, however, take temperature into account by transitioning from blue purple, yellow orange and red.
Old NV.
I just got a reply from support saying that after further inspection, this is working properly.
It seems odd to me as there is literally no difference in the brightness of mechs vs scenery - in fact sometimes they are even darker! I can also see mechs in thermal vision at over 1000m on hot maps.
This is what mechs should look like in thermal, if support is saying they should look gray, then that would suggest that they dont actually know whats intended or not (which would explain a lot of the response ive seen from them)....