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Ppc/streak Delay On High Ping

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#1 Primetimex

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Posted 16 June 2014 - 02:23 PM

I've submitted this to support and they suggested I post this up on the forum so that the devs are more likely to see it:
Those of you also on high ping and/or experiencing this issue please post here too:

I'd like to report a delay in PPC/Streaks on the MW:0 production server.

Firstoff, the streaks take a LONG time to lock on on the production server and I have observed players on low ping 100 below lock-on is almost instantaneous - not so on my 300 ping.

Another one is PPC - I have great trouble landing PPC shots on prod UNTIL I participated in PTS.

I have found that C-ERPPCs and IS PPCs much much easier to land shots on PTS - I'm not sure - there seems to be an imperceptible delay in firing/etc? that throws off my aim on production.

The only thing I can think about is server load on PTS is obviously far lighter than production.

Hopefully you can shed some light on this as I'll never be able to play competitively/improve unless these issues are addressed.

Plus, the recent nerfs to the streak damage and increased cooldown, alogn with the negative nerf on missile cooldown.

Streaks is one of our most viable weapon vs lights and a cooldown of longer than a CERPPC just does not make any sense for a brawling weapon.

Edited by GetterRobo, 16 June 2014 - 02:24 PM.


#2 Sephlock

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Posted 16 June 2014 - 02:27 PM

View PostGetterRobo, on 16 June 2014 - 02:23 PM, said:

I've submitted this to support and they suggested I post this up on the forum so that the devs are more likely to see it:
Those of you also on high ping and/or experiencing this issue please post here too:

I'd like to report a delay in PPC/Streaks on the MW:0 production server.

Firstoff, the streaks take a LONG time to lock on on the production server and I have observed players on low ping 100 below lock-on is almost instantaneous - not so on my 300 ping.

Another one is PPC - I have great trouble landing PPC shots on prod UNTIL I participated in PTS.

I have found that C-ERPPCs and IS PPCs much much easier to land shots on PTS - I'm not sure - there seems to be an imperceptible delay in firing/etc? that throws off my aim on production.

The only thing I can think about is server load on PTS is obviously far lighter than production.

Hopefully you can shed some light on this as I'll never be able to play competitively/improve unless these issues are addressed.

Plus, the recent nerfs to the streak damage and increased cooldown, alogn with the negative nerf on missile cooldown.

Streaks is one of our most viable weapon vs lights and a cooldown of longer than a CERPPC just does not make any sense for a brawling weapon.

But people will cry if they get killed by missiles.

#3 Primetimex

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Posted 16 June 2014 - 02:58 PM

View PostSephlock, on 16 June 2014 - 02:27 PM, said:

But people will cry if they get killed by missiles.


I guess I'll go back to PPC/ballistic then - in the time it takes someone to wait for the C-SSRM to do it's thing I'll move out of range, jump, line up my shot and then BAM! Surely, anyone who plays the game well knows this - you can execute a jump shot well within the stupid cooldown of 7.

#4 Sephlock

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Posted 16 June 2014 - 03:15 PM

View PostGetterRobo, on 16 June 2014 - 02:58 PM, said:


I guess I'll go back to PPC/ballistic then - in the time it takes someone to wait for the C-SSRM to do it's thing I'll move out of range, jump, line up my shot and then BAM! Surely, anyone who plays the game well knows this - you can execute a jump shot well within the stupid cooldown of 7.

The haters think it's "fine" at 7 even though generally any IS mech that is going to be scared of SSRMs (as opposed to SRMs) is going to be faster than a mech carrying cSSRMs and thus can simply RUN THE **** AWAY, and in a clan mech vs clan mech battle the enemy should be able to mount more or less whatever you do (thanks to the omnipod system).

#5 Primetimex

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Posted 16 June 2014 - 03:28 PM

And that is the problem with a one-dimensional balancing - sure increasing the cooldown at 7 "may" balance when CSSRMs are boated - but then what is the problem with boating CSSRMs? The same mech can boat SRM's and that potentially is more dangerous - no ridiculous cooldown - weighs less and any pilot worth his salt can aim dead on.

Also like Sephlock said Clans can boat multiple weapons - so yeah multiple CSSRMs vs multiple ballistics, or multiple energy weapons - what's the problem?

Why not leave the Clan as is then assess. It's like ooohh oohhhh boating weapons hurrr durrr many are going to cry - let me suck my thumb, I'm not sure what to do to balance it but let's try something way out there anyway see whether it works.





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