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Clan Lbx 20 On Timberwolf S?


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#1 XX Sulla XX

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Posted 16 June 2014 - 06:21 PM

Just curios will the Clan LBX 20 work on the Timber Wolf? One mechlab says yes and one mechlab says no so I am confused.

#2 Wintersdark

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Posted 16 June 2014 - 06:23 PM

View PostXX Sulla XX, on 16 June 2014 - 06:21 PM, said:

Just curios will the Clan LBX 20 work on the Timber Wolf? One mechlab says yes and one mechlab says no so I am confused.

Yes. Have done so.

Well, actually, I used a CUAC20 with one ton of ammo along side it, so LBX sized.

Edited by Wintersdark, 16 June 2014 - 06:25 PM.


#3 XX Sulla XX

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Posted 16 June 2014 - 06:26 PM

Well smurphy said it would fit but did other stuff was mest up. The other mechlab showed it would not fit but had different problems. Hopefully one is correct son.

Any way great to know I have this option to use the LBX 20 :P

#4 Foxfire

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Posted 16 June 2014 - 06:33 PM

What you have to keep in mind is that Clan mechs can chose to equip the lower arm actuators. If the builders allow you to take off the lower arm actuators, than the AC 20's will work(UAC and LBX). If the builder does not remove the lower arm actuator, than you cannot equip the 20's.

In other words, you can choose to equip the lower arm actuators on the clan mechs.. but you cannot equip both the actuators and the AC 20 variants.

#5 XX Sulla XX

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Posted 16 June 2014 - 06:38 PM

That was my understanding but I thought maybe the Mechlab knew something I did not :P

#6 Lightfoot

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Posted 16 June 2014 - 08:00 PM

Well the Clan LBX20 has 9 criticals and the UAC20 only 8, so I remember encountering situations where the UAC20 would fit, but the LBX20 not. I always figured there would be a way to get the LBX20 on, but never went that way with a build due to the weight. I kind of find that even though Clan tech is lighter, they have a lot lower payload space due to the larger engines.

Edited by Lightfoot, 16 June 2014 - 08:01 PM.


#7 Foxfire

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Posted 16 June 2014 - 08:13 PM

When I played around with both on the PTS this last weekend. what I noticed is that both the UAC 20 and LBX 20 removed the lower arm actuators regardless of if you had the space for either.

So yes, the UAC takes up less slots than the LBX but that didn't make a difference on the ability to equip the lower arm actuator.

#8 ShadoVulcan

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Posted 16 June 2014 - 08:31 PM

Smurfy still has some inconsistencies and bugs in it, so it best not to use it yet till he can get to work on it some more.

Its counting FF and ES in the IS range instead of Clan range. Clan FF and ES are fixed points and non-movable, and when ever you put a CERPPC or a CAC/CLBX/CUAC in the arm, you lose the lower actuator. So you will not have side to side arm movement like you would with a Battlemech.

Till then, use this mechlab. http://outreachnews.net/mechlab

#9 darkkterror

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Posted 16 June 2014 - 08:31 PM

View PostFoxfire, on 16 June 2014 - 08:13 PM, said:

When I played around with both on the PTS this last weekend. what I noticed is that both the UAC 20 and LBX 20 removed the lower arm actuators regardless of if you had the space for either.

So yes, the UAC takes up less slots than the LBX but that didn't make a difference on the ability to equip the lower arm actuator.


The Lower Arm and Hand actuators are automatically removed if you place any Gauss Rifle, any Autocannon, or any PPC in the arm.

#10 Lord Perversor

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Posted 16 June 2014 - 08:41 PM

View Postdarkkterror, on 16 June 2014 - 08:31 PM, said:


The Lower Arm and Hand actuators are automatically removed if you place any Gauss Rifle, any Autocannon, or any PPC in the arm.


Only ballistic weapons remove automatically the Lower arm actuators.

I swear i run a Mad cat Prime with 2x C-ERPPC and i was able to aim to the sides with the arms.

#11 OneEyed Jack

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Posted 16 June 2014 - 08:49 PM

View PostFoxfire, on 16 June 2014 - 06:33 PM, said:

What you have to keep in mind is that Clan mechs can chose to equip the lower arm actuators. If the builders allow you to take off the lower arm actuators, than the AC 20's will work(UAC and LBX). If the builder does not remove the lower arm actuator, than you cannot equip the 20's.

In other words, you can choose to equip the lower arm actuators on the clan mechs.. but you cannot equip both the actuators and the AC 20 variants.

It's not a choice. If you equip certain weapons, the actuators are automatically removed.

View PostLord Perversor, on 16 June 2014 - 08:41 PM, said:


Only ballistic weapons remove automatically the Lower arm actuators.

I swear i run a Mad cat Prime with 2x C-ERPPC and i was able to aim to the sides with the arms.

I haven't played with the Clan mechs, but I can see that there could be some allowance for some mechs. Some IS mechs also have limited lateral arm movement without Lower Arm Actuators. Or possibly quirks of certain arms?

#12 darkkterror

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Posted 16 June 2014 - 08:49 PM

View PostLord Perversor, on 16 June 2014 - 08:41 PM, said:


Only ballistic weapons remove automatically the Lower arm actuators.

I swear i run a Mad cat Prime with 2x C-ERPPC and i was able to aim to the sides with the arms.


http://mwomercs.com/...d-construction/

Quote

In addition to the limitations of the base configuration, the following rules apply when customizing any OmniMech.
If any of the following weapons are equipped in an OmniMech’s arm, any Lower Arm Actuator or Hand Actuator that was present in the base configuration is automatically removed:
Any Gauss rifle.
Any autocannon.
Any PPC.


Just a quick note: I'm not 100% sure, but if you placed the ER PPCs in one arm, then the other arm would still have the Lower Arm Actuator and I think that still affords you some side-to-side arm movement.

Edited by darkkterror, 16 June 2014 - 08:51 PM.


#13 Lord Perversor

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Posted 16 June 2014 - 08:59 PM

View Postdarkkterror, on 16 June 2014 - 08:49 PM, said:



Just a quick note: I'm not 100% sure, but if you placed the ER PPCs in one arm, then the other arm would still have the Lower Arm Actuator and I think that still affords you some side-to-side arm movement.


I was running one in each Arm over the Prime config.

Maybe you are right and the mech still retain some side movement akin the highlander variant, but i'm sure the game allowed me to aim horizontally and fire to the circular arm reticle instead the fixed Torso one.

There is also the possibility my memory it's really bad and i'm just making it, but i recall be able to aim more fluently with the PPC along the arm natural aiming compared to a Dire wolf with full ballistics (where you clearly CAN'T move the arm cursor outside the Torso fixed one)

#14 Corbenik

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Posted 17 June 2014 - 12:16 AM

View PostLord Perversor, on 16 June 2014 - 08:59 PM, said:


I was running one in each Arm over the Prime config.

Maybe you are right and the mech still retain some side movement akin the highlander variant, but i'm sure the game allowed me to aim horizontally and fire to the circular arm reticle instead the fixed Torso one.

There is also the possibility my memory it's really bad and i'm just making it, but i recall be able to aim more fluently with the PPC along the arm natural aiming compared to a Dire wolf with full ballistics (where you clearly CAN'T move the arm cursor outside the Torso fixed one)

Yea you are Right or I choose to believe you, because I ran dual PPC on the Twolf as well and I remember I could shoot to the sides as well without Hindrance but Now it seems Hazy, O well we will find out Today lol ;)

#15 627

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Posted 17 June 2014 - 12:32 AM

tested this on the nova, equipping an LBX20 (or any big ballistc/PPC) and it removes both lower arm actuators, so no yaw movement.

BUT if you go to the other arm, you can add the lower arm actuator as long as you fill that arm only with lasers or such.

In the end, you get the Victor/highlander model of "some" horizontal movement... lets call it ghost motion.

This worked on the kit fox too so I guess you can exploit this on any mech which can equip lower arm actuators in at least one arm.

Edited by 627, 17 June 2014 - 12:33 AM.






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