Jump to content

Public Test - Clans 2 - Timber Wolf


47 replies to this topic

#1 Kyle Polulak

    <member/>

  • Overlord
  • Overlord
  • 584 posts
  • LocationVancouver, BC

Posted 13 June 2014 - 11:43 PM

Greetings MechWarriors!

Please provide us with your likes, dislikes, and feedback on these Mechs:
  • TBR-Prime
  • TBR-V
  • TBR-G


#2 Pezzer

    Member

  • PipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 616 posts
  • LocationBristol, Tennessee

Posted 15 June 2014 - 12:09 PM

Was the point of this recent PTS to see how many new glitches can be implemented at once?

Timberwolf is doing the annoying Highlander thing where it gets stuck on EVERY PIECE OF TERRAIN IMAGINABLE. I keep getting stuck on PEBBLES and the edges of BUILDINGS. It's very frustrating to say the least.

I'm surprised that people who like the Timberwolf haven't posted yet, because thus far I HATE this Mech. Number one reason has to be the lack of agility atm.

Edited by Pezzer, 15 June 2014 - 12:16 PM.


#3 Lynx7725

    Member

  • PipPipPipPipPipPipPipPip
  • 1,710 posts

Posted 15 June 2014 - 12:22 PM

I've been running the Timber Wolf S for a bit, and truth be told I didn't notice any terrain hangups. Mastered Timber Wolf feels good, fast, responsive, and deadly. I think job's a good one.

#4 Pezzer

    Member

  • PipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 616 posts
  • LocationBristol, Tennessee

Posted 15 June 2014 - 12:40 PM

View PostLynx7725, on 15 June 2014 - 12:22 PM, said:

I've been running the Timber Wolf S for a bit, and truth be told I didn't notice any terrain hangups. Mastered Timber Wolf feels good, fast, responsive, and deadly. I think job's a good one.

After Mastering the Mech, it feels like where it should be. Still having terrain issues though, and the basic'd Timberwolf feels more or less like what the Stock Timberwolf should be before any pilot upgrades imo.

EDIT: Timberwolf BUG

Polygon Camo on the Timberwolf has a section throughout the camo pattern that remains the Default color. it forms a "smiley face" on the chin of the Mech and includes blotches on the thighs, arms, and legs. It's recurrent throughout the entire pattern.

Edited by Pezzer, 15 June 2014 - 12:44 PM.


#5 Bluefalcon13

    Member

  • PipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 355 posts
  • LocationColorado Springs, CO

Posted 15 June 2014 - 01:42 PM

View PostPezzer, on 15 June 2014 - 12:40 PM, said:

EDIT: Timberwolf BUG

Polygon Camo on the Timberwolf has a section throughout the camo pattern that remains the Default color. it forms a "smiley face" on the chin of the Mech and includes blotches on the thighs, arms, and legs. It's recurrent throughout the entire pattern.


My poor summoner varients suffer this fate as well :huh:

Primes are fine, its the varients that seem to suffer on default camo.

#6 Primetimex

    Member

  • PipPipPipPipPipPip
  • The Bludgeon
  • The Bludgeon
  • 353 posts

Posted 15 June 2014 - 02:00 PM

Losing a side torso on a TBR-S - takes out EVERYTHING on the other side torso and arms too - what gives??!!

#7 DogmaRaider

    Rookie

  • The Resolute
  • The Resolute
  • 6 posts

Posted 15 June 2014 - 03:02 PM

Not so much an in-game issue; I bought the Masakari collection and the Timberwolf ala carte but only received 3 of the 6 Timberwolves.

#8 Leigus

    Member

  • PipPipPipPipPip
  • 112 posts
  • LocationSierra, Free Worlds League

Posted 15 June 2014 - 03:15 PM

Not sure what the general opinion is, but the Timber Wolf appears to be in danger of becoming the "Catapult 2.0" as far as its head hitbox is concerned. Placement doesn't seem to be an issue, but scale is a bit large.

#9 forcemac

    Member

  • PipPip
  • Elite Founder
  • Elite Founder
  • 20 posts

Posted 15 June 2014 - 03:34 PM

disregard...seems to be working now.

Edited by forcemac, 15 June 2014 - 03:52 PM.


#10 Corbenik

    Member

  • PipPipPipPipPipPipPipPip
  • The Fallen
  • The Fallen
  • 1,115 posts

Posted 15 June 2014 - 04:16 PM

View PostPezzer, on 15 June 2014 - 12:40 PM, said:

After Mastering the Mech, it feels like where it should be. Still having terrain issues though, and the basic'd Timberwolf feels more or less like what the Stock Timberwolf should be before any pilot upgrades imo.

EDIT: Timberwolf BUG

Polygon Camo on the Timberwolf has a section throughout the camo pattern that remains the Default color. it forms a "smiley face" on the chin of the Mech and includes blotches on the thighs, arms, and legs. It's recurrent throughout the entire pattern.

Yes also on top of the racks in the middle from top view looks like big solid colored area

#11 Wintersdark

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • 13,375 posts
  • Google+: Link
  • Twitter: Link
  • LocationCalgary, AB

Posted 15 June 2014 - 05:23 PM

View PostGetterRobo, on 15 June 2014 - 02:00 PM, said:

Losing a side torso on a TBR-S - takes out EVERYTHING on the other side torso and arms too - what gives??!!

I had this happen to me earlier, but to be honest I can't prove that's what happened. I just noticed I lost one side torso and lost the weapons on the other side torso at the same time. There's any number of other explanations, though, so I'm not certain.


Anyways, overall, with my Timberwolves mastered they were outstandingly fun. Really, really awesome. Couldn't get enough of 'em.

#12 KGB GRU

    Member

  • PipPipPip
  • Liquid Metal
  • Liquid Metal
  • 64 posts

Posted 15 June 2014 - 06:13 PM

Love the timberwolf. Cockpit looks great, mech plays great. I dont think we really need another JJ poptart added but I guess it helps add to the clan varitety. I think the leg hit boxes are a bit big but still love the iconic madcat.

#13 fleshwoundNPG

    Member

  • PipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 303 posts
  • LocationGreencastle, Indiana USA

Posted 15 June 2014 - 06:59 PM

After a second look, the Timber Wolf with SRMs on its shoulders still looks odd.

Timber Wolf S Torso Quirks a bit much considering how Streaks got nerfed today, and their already rediculous re-load times.

The S Missile Pods are also mixed up. I put a SSRM6 on the shoulder and a SSRM4 on the side, and it switches them after I save. Imagine that happening when you mix a LRM20 and a SRM2...

Timber Wolf Prime Invasion Camo STILL DOES NOT let me modify the Tertiary color. That's a flaw that needs to be addressed. With that camo scheme you can get LOADS of awesome tri-color liveries.

Default camo scheme is lame. Polygon camo is striking.

#14 Jonnara

    Member

  • PipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 184 posts
  • LocationAustralia

Posted 15 June 2014 - 08:11 PM

Having same issues with the OP. Every little pebble is stopping my Madcat Prime from moving.

#15 CG Chicken Kn

    Member

  • PipPipPipPipPipPipPipPip
  • Bridesmaid
  • Bridesmaid
  • 1,138 posts
  • LocationSt. Catharines, Ontario

Posted 15 June 2014 - 09:01 PM

Never had any terrain issues, although I did not play my Madcats very much, since everybody and his dog was.

Cannot confirm or deny any of the above issues, but overall it is a very solid chassis that felt great mastered out.
Great customization with some pod swapping, enough restrictions so we can't make stupidly OP builds.
Winner!

But you already knew that.

#16 Hex Pallett

    Member

  • PipPipPipPipPipPipPipPipPip
  • Urban Commando
  • Urban Commando
  • 2,009 posts
  • Twitter: Link
  • LocationHomeless, in the streets of Solaris 7

Posted 15 June 2014 - 09:17 PM

Can we have a smaller "lower" missile launchers on S variant when using a low-count launcher like CSRM6? Don't think it affects hitbox much but visually it looks out of place, especially so when the shoulder launchers have different sizes.

Edited by Helmstif, 15 June 2014 - 09:17 PM.


#17 Carrioncrows

    Member

  • PipPipPipPipPipPipPipPipPip
  • Rage
  • Rage
  • 2,949 posts

Posted 15 June 2014 - 09:57 PM

Jumpjet Variant needs to go.

#18 Azalie

    Member

  • PipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 341 posts
  • LocationThe Warp

Posted 15 June 2014 - 10:15 PM

View PostCarrioncrows, on 15 June 2014 - 09:57 PM, said:

Jumpjet Variant needs to go.

But then we cannot recreate this epic scene.

Posted Image

#19 SilverlightPony

    Member

  • PipPipPipPipPipPip
  • Knight Errant
  • Knight Errant
  • 330 posts

Posted 15 June 2014 - 10:16 PM

Unmovable fixed structure/armor crits taking up both legs and the head? Come on, PGI, let me stick heatsinks in my legs and ammo in my head. >;)

Aside from that, I'm having a blast with this 'Mech.

#20 John80sk

    Member

  • PipPipPipPipPipPip
  • Ace Of Spades
  • 375 posts

Posted 15 June 2014 - 10:25 PM

View PostCarrioncrows, on 15 June 2014 - 09:57 PM, said:

Jumpjet Variant needs to go.

Honestly I don't think it should have included it in the first place... but now that it's here, people will rage something fierce if it's removed.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users