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Public Test - Clans 2 - Radar Deprivation Module


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#1 Kyle Polulak

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Posted 13 June 2014 - 11:51 PM

Greetings!

Please tell us your thoughts on the Radar Deprivation Module!

#2 Koniks

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Posted 15 June 2014 - 11:36 AM

It definitely works. Probably a bit overpowered since it basically makes returning to cover like switching on ECM.
Might be better if it just sped up target decay instead.

#3 Empyrus

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Posted 15 June 2014 - 12:05 PM

It may make LRMs utterly useless in its present form. Worried.
EDIT well not utterly but weaken them significantly without a spotter.

Edited by Empyrus, 15 June 2014 - 12:05 PM.


#4 SpiralFace

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Posted 15 June 2014 - 01:11 PM

Still feel like its too much for something that both adds a perk AND fully negates a module.

Would be better if rather then completely loosing target lock whole sale you can still have "advanced target decay" active so you at least get 2-4 seconds to have LRM's hit their mark. Seems a bit OP to have a module that both condones a powerful benefit AND negates a separate module whole sale.

#5 Rageius

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Posted 15 June 2014 - 06:42 PM

Glad to have a module that makes it easier for brawlers to close, and cuts down on the spam that has been far too present.

#6 wanderer

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Posted 15 June 2014 - 06:45 PM

Overkill, since it not only kills current target decay, but also beats the advanced target decay module as well.

Having it reduce target decay by the same amount as advanced improves it would have been more reasonable- that would have given it the "blink out" it's got now for normal target decay, but ATD would have simply been reduced to the "base" decay instead.

#7 xDAMAGEx

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Posted 15 June 2014 - 09:19 PM

Works great the way it is. It limits the effects of LRMS spammers without a spotter or direct sight (just like in real life) and as a bonus i'm noticing that it's effecting poptart effectiveness (double bonus)

So this module is a win LRMS aren't the only weapons in the game ppl have to learn to use those other hardpoints in concert with their LRMS that's what they are there for ppl.

#8 Vanguard319

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Posted 15 June 2014 - 09:55 PM

It works well, but it may be irrelevant since the new meta seems to be to Zerg rush, while gunning down individual mechs in under five seconds.

Edited by Vanguard319, 15 June 2014 - 09:56 PM.


#9 GreyGriffin

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Posted 15 June 2014 - 10:28 PM

Not a fan of the current implementation, it hits LRMs quite hard, who really already have a rough time contributing meaningfully without egregious enemy error.

#10 Krinkov

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Posted 15 June 2014 - 10:54 PM

It is way too good. It is like the old seismic module, a must have for all my mechs. It also makes taking advanced target decay useless. I ended up removing advanced target decay from all my lrm mechs.

#11 Monky

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Posted 16 June 2014 - 12:15 AM

Way too good, speed up target decay on yourself seems more balanced.

#12 Almeras

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Posted 16 June 2014 - 12:30 AM

poormans ecm and as strong as old seismic

#13 Wolf Clearwater

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Posted 16 June 2014 - 04:15 AM

Please do not inflict this atrocity "as is" on the community. This module is so broken, it's not even funny. All day, this was the must have, go to module. I hate being blown to smithereens by LRM storms as much as the next guy, but this is a terrible solution. This module effectively removes LRM systems from the game, making them completely worthless and overriding the Advanced Target Decay Module entirely. My suggestion would be to make this module reduce the lock timing by 1-1.25 second(s). This allows it to be effective, shutting down LRM barrages, yet not override A.T.D. I like the idea, but it need serious adjustment.

Edited by Wolf87535, 16 June 2014 - 04:18 AM.


#14 SpiralFace

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Posted 16 June 2014 - 04:41 AM

View PostWolf87535, on 16 June 2014 - 04:15 AM, said:

I hate being blown to smithereens by LRM storms as much as the next guy, but this is a terrible solution. This module effectively removes LRM systems from the game, making them completely worthless and overriding the Advanced Target Decay Module entirely. My suggestion would be to make this module reduce the lock timing by 1-1.25 second(s). This allows it to be effective, shutting down LRM barrages, yet not override A.T.D. I like the idea, but it need serious adjustment.


This.

Multiple times last night I ran into entire company's that had more then half their guys had this module. It is INSANELY frustrating to go up against as anyone with LRMs. I was playing on Tormaline Desert, fired missiles, and then at the last second (because missiles still take forever to reach the target,) he ducked behind a single hill that broke the lock. I don't think my missiles hit ANYTHING that game that was out over 300 meters when I fired them because of this module.

It is a module that completely counters LRMs when there is already PLENTY out there that hard counter LRM's. Even with target decay.

#15 Lucky Noob

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Posted 16 June 2014 - 06:33 AM

I hate and i Love it.

Having this Thing in my Comando makes me near Missle proof :lol:

170 km/h and that Module and you never have to worry about Missles :D

#16 Nicholas Carlyle

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Posted 16 June 2014 - 07:39 AM

This thing is so overpowered that I actually equipped it even when I was running ECM on my Kit Fox.

View PostBraddack, on 16 June 2014 - 06:33 AM, said:

I hate and i Love it.

Having this Thing in my Comando makes me near Missle proof :lol:

170 km/h and that Module and you never have to worry about Missles :D


^^^^ This right here. You NEVER have to worry about missiles. Not that good players worried about them before. But now bad players can equip this and not worry either.

It's a terrible module that I will be abusing like crazy until you nerf it.

#17 Fire and Salt

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Posted 16 June 2014 - 09:10 AM

I do not really understand why this is a module. It should be the default behavior.


Makes narc more useful. Also makes spotters more valuable.


That being said, I never used it myself. I will possibly use it for MCW drops on caustic valley (lrm friendly map) or when strikes are banned and I have free space.

#18 Shakespeare

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Posted 16 June 2014 - 09:36 AM

this module should not completely counter Advanced Target Decay - rather, it should reduce the effectiveness of ATD and BAP, and be more effective against mechs without those systems. In other words, RD would keep mechs with a few secondary LRMs from joining their dedicated LRMers in massive volleys against distant targets, but NOT keep the LRM primary mechs from doing their job.

Otherwise, it's just an "LRMS OFF" button for any mech that wants it. Mechs that have LRMs as a significant portion of their loadout should not have yet another easy-to-equip device for turning their weapons to scrap. Poptarts, in particular, will keep themselves from ever being hit, since the key to good jump-sniping in to be in a position that is difficult to spot for direct fire or TAGed volleys.

streaming clan LRMs allows for much more effective AMS - THATs the primary LRM defense, and it's one that requires tonnage and ammo. The especially paranoid can also equip the ams overload module, or multiple AMS. All of those take actual investment.

Why would you want Advanced Target Decay if someone could turn that GXP and C-Bill sink into a joke?

Edited by Shakespeare, 16 June 2014 - 09:39 AM.


#19 Kitty Bacon

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Posted 16 June 2014 - 10:09 AM

It works well, but it shouldn't make things like the adv target decay module completely useless. As others had said, it should effect it a bit, but not make it pointless to bring if everyone has that instant lock loss mod.

#20 Reginulfr

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Posted 16 June 2014 - 02:00 PM

I think it works perfectly the way it is, and I really don't think it should be changed at all. It is obviously countered by Narc, so it will definitely force more mechs to run with narc. It also makes up for Clan mechs only having one ECM capable mech.

In practice, I don't think it has rendered LRM's useless at all. It has simply made it much more difficult for you to shoot over cover, however once a fight has started, LRMs are still very powerful. It makes LRMs a support weapon again, rather than a primary weapon as it has started to become. It may cause a lot of people to be unhappy in the beginning, but that is only because it will make it less viable to run a PURE LRM boat. However, if they are used as a secondary weapon, I think people will find LRMs are still very effective.





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