

Public Test - Clans 2 - Radar Deprivation Module
#1
Posted 13 June 2014 - 11:51 PM
Please tell us your thoughts on the Radar Deprivation Module!
#2
Posted 15 June 2014 - 11:36 AM
Might be better if it just sped up target decay instead.
#3
Posted 15 June 2014 - 12:05 PM
EDIT well not utterly but weaken them significantly without a spotter.
Edited by Empyrus, 15 June 2014 - 12:05 PM.
#4
Posted 15 June 2014 - 01:11 PM
Would be better if rather then completely loosing target lock whole sale you can still have "advanced target decay" active so you at least get 2-4 seconds to have LRM's hit their mark. Seems a bit OP to have a module that both condones a powerful benefit AND negates a separate module whole sale.
#5
Posted 15 June 2014 - 06:42 PM
#6
Posted 15 June 2014 - 06:45 PM
Having it reduce target decay by the same amount as advanced improves it would have been more reasonable- that would have given it the "blink out" it's got now for normal target decay, but ATD would have simply been reduced to the "base" decay instead.
#7
Posted 15 June 2014 - 09:19 PM
So this module is a win LRMS aren't the only weapons in the game ppl have to learn to use those other hardpoints in concert with their LRMS that's what they are there for ppl.
#8
Posted 15 June 2014 - 09:55 PM
Edited by Vanguard319, 15 June 2014 - 09:56 PM.
#9
Posted 15 June 2014 - 10:28 PM
#10
Posted 15 June 2014 - 10:54 PM
#11
Posted 16 June 2014 - 12:15 AM
#12
Posted 16 June 2014 - 12:30 AM
#13
Posted 16 June 2014 - 04:15 AM
Edited by Wolf87535, 16 June 2014 - 04:18 AM.
#14
Posted 16 June 2014 - 04:41 AM
Wolf87535, on 16 June 2014 - 04:15 AM, said:
This.
Multiple times last night I ran into entire company's that had more then half their guys had this module. It is INSANELY frustrating to go up against as anyone with LRMs. I was playing on Tormaline Desert, fired missiles, and then at the last second (because missiles still take forever to reach the target,) he ducked behind a single hill that broke the lock. I don't think my missiles hit ANYTHING that game that was out over 300 meters when I fired them because of this module.
It is a module that completely counters LRMs when there is already PLENTY out there that hard counter LRM's. Even with target decay.
#15
Posted 16 June 2014 - 06:33 AM
Having this Thing in my Comando makes me near Missle proof

170 km/h and that Module and you never have to worry about Missles

#16
Posted 16 June 2014 - 07:39 AM
Braddack, on 16 June 2014 - 06:33 AM, said:
Having this Thing in my Comando makes me near Missle proof

170 km/h and that Module and you never have to worry about Missles

^^^^ This right here. You NEVER have to worry about missiles. Not that good players worried about them before. But now bad players can equip this and not worry either.
It's a terrible module that I will be abusing like crazy until you nerf it.
#17
Posted 16 June 2014 - 09:10 AM
Makes narc more useful. Also makes spotters more valuable.
That being said, I never used it myself. I will possibly use it for MCW drops on caustic valley (lrm friendly map) or when strikes are banned and I have free space.
#18
Posted 16 June 2014 - 09:36 AM
Otherwise, it's just an "LRMS OFF" button for any mech that wants it. Mechs that have LRMs as a significant portion of their loadout should not have yet another easy-to-equip device for turning their weapons to scrap. Poptarts, in particular, will keep themselves from ever being hit, since the key to good jump-sniping in to be in a position that is difficult to spot for direct fire or TAGed volleys.
streaming clan LRMs allows for much more effective AMS - THATs the primary LRM defense, and it's one that requires tonnage and ammo. The especially paranoid can also equip the ams overload module, or multiple AMS. All of those take actual investment.
Why would you want Advanced Target Decay if someone could turn that GXP and C-Bill sink into a joke?
Edited by Shakespeare, 16 June 2014 - 09:39 AM.
#19
Posted 16 June 2014 - 10:09 AM
#20
Posted 16 June 2014 - 02:00 PM
In practice, I don't think it has rendered LRM's useless at all. It has simply made it much more difficult for you to shoot over cover, however once a fight has started, LRMs are still very powerful. It makes LRMs a support weapon again, rather than a primary weapon as it has started to become. It may cause a lot of people to be unhappy in the beginning, but that is only because it will make it less viable to run a PURE LRM boat. However, if they are used as a secondary weapon, I think people will find LRMs are still very effective.
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