Smurfy Has Clan Mechs Now!
#1
Posted 16 June 2014 - 03:41 PM
#2
Posted 16 June 2014 - 03:43 PM
#3
Posted 16 June 2014 - 03:44 PM
#5
Posted 16 June 2014 - 03:51 PM
#6
Posted 16 June 2014 - 03:52 PM
#7
Posted 16 June 2014 - 03:56 PM
Edit, the arms are there. They just don't show up on the general list of mechs. But you can switch to them once you start modifying a Kitfox. Though it does look like they missed showing that the Kitfox S has JJ's.
Edited by Chuck B, 16 June 2014 - 04:02 PM.
#8
Posted 16 June 2014 - 03:57 PM
ProtoformX, on 16 June 2014 - 03:52 PM, said:
yeah seems he's still implementing, it let me put an extra DHS in the stormcrow engine, but you can't do that in-game. Then after I added the extra one it wouldn't let me remove it.
#9
Posted 16 June 2014 - 04:00 PM
#10
Posted 16 June 2014 - 04:00 PM
#11
Posted 16 June 2014 - 04:03 PM
#14
Posted 16 June 2014 - 04:08 PM
Imagine how much time and money you'd waste if you use UI 2.0's mechlab...
#16
Posted 16 June 2014 - 04:11 PM
ProtoformX, on 16 June 2014 - 03:52 PM, said:
Yeah, noticed quite a few bugs, like it would no tallow me to add DHS to my storm crows engine.
Wolfways, on 16 June 2014 - 04:09 PM, said:
since the core was announced locked to begin with, how were you ever expecting to do so, then?
#17
Posted 16 June 2014 - 04:15 PM
Bishop Steiner, on 16 June 2014 - 04:11 PM, said:
Drop armour to save weight. I didn't expect the Timber Wolf prime (the only current clan mech i've been looking forward to) to have 0 free slots.
Looks like i've been waiting over 2 and a half years for nothing...unless they add a stock mech queue
#18
Posted 16 June 2014 - 04:17 PM
#19
Posted 16 June 2014 - 04:18 PM
#20
Posted 16 June 2014 - 04:19 PM
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