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Ui 2.0 Still Not Rolled Back?


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#1 Mithos

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Posted 15 June 2014 - 09:17 AM

Is this a joke? I considered to play after a couple of months and this ugly abomination is still up and running? WTF?

#2 Bront

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Posted 15 June 2014 - 10:17 AM

What were you expecting? Most of the new features it was in the way of have been implemented (launch module, back end sales, etc), and while it could use some UI tweaks for friendliness, it's not useless, and in many ways an improvement from the old UI.

It might help if you offered specific critiques instead of simply slinging mud. Give the devs something to look at and work on (such as fixing mech sorting so you can actually select it, allowing us to turn off trial mechs, fixing where the Phoenix mechs sort (They're heroes, not champions).

#3 DaisuSaikoro Nagasawa

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Posted 15 June 2014 - 10:28 AM

Seriously. You're like a cantankerous old man who hopes wrist watches will go away and people will go back to using a sun dial like God intended.

Embrace the change and help with useful thoughts in making what we have better. The old UI was meh and as ungainly as the new UI can be there are many things it does okay. :)

#4 Rebas Kradd

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Posted 15 June 2014 - 10:33 AM

Yeah, let's go back to the old UI and completely wipe out weekend contests, giveaways, redemption system, private matches, and the runway for CW.

#5 Ironwithin

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Posted 15 June 2014 - 03:10 PM

View PostMithos, on 15 June 2014 - 09:17 AM, said:

Is this a joke? ...


Must be, because that's one of the dumbest things one could possibly expect.
Troll on !

#6 DarkonFullPower

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Posted 15 June 2014 - 06:16 PM

You should know that PGI doesn't backtrack anything. Sure, I too am waiting for UI 2.1 and/or 3, but 2.0 is here to stay until then.

#7 DAEDALOS513

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Posted 15 June 2014 - 07:03 PM

WHERE IS THE SMURFY STYLE LAYOUT FOR OUTFITTING YOUR MECH?

Going from one body part to the other is ridiculous.

#8 Ironwithin

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Posted 15 June 2014 - 08:40 PM

View PostDAEDALOS513, on 15 June 2014 - 07:03 PM, said:

WHERE IS THE SMURFY STYLE LAYOUT FOR OUTFITTING YOUR MECH?

Going from one body part to the other is ridiculous.


Elizabeth Kenny once said: "He who angers you, conquers you." (not sure where I recently read it but it fits)

So try to keep calm.
If memory serves right they said they'd get to it after clanpocalypse, wich, funny enough isn't that far off, is it?

Edited by Ironwithin, 15 June 2014 - 08:51 PM.


#9 VXJaeger

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Posted 15 June 2014 - 09:14 PM

K thx bye and go back to your cave.

#10 BLOOD WOLF

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Posted 15 June 2014 - 09:26 PM

The New UI doesnt really give me trouble. I Am able to use it comfortably, that's what happens when you get used to something. Sorting is an issue but at least you can sort by weight classes. Seriously, try sorting by weight classes because some people do not do that,

#11 Naduk

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Posted 15 June 2014 - 09:29 PM

View PostDAEDALOS513, on 15 June 2014 - 07:03 PM, said:

WHERE IS THE SMURFY STYLE LAYOUT FOR OUTFITTING YOUR MECH?

Going from one body part to the other is ridiculous.


it is in progresses
you will note there is a mech details button (lower right) when you select a mech
it will show you an overview (smurf style) this will eventually be functional

keep in mind they must be able to fit the smurfy system into 1024x768 resolution
the most common screen rez the game is played on

#12 Anjian

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Posted 16 June 2014 - 03:57 AM

I have many client issues after UI 2.0 was introduced, like perpetual CONNECTING errors, sometimes during logins, sometimes after matches.

#13 Elwood Blues

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Posted 16 June 2014 - 09:04 AM

UI 2.0 has been the biggest barrier to me playing more. Everything takes longer and is frustrating. I end up just getting irritated and going to play something else.

- Buttons are too small and it takes at least 3 button clicks to get anything done once you are already in the section you need to work in.
- Items in the mechlab don't reveal their secrets until you mouse over them. When you have many different engines or weapons to choose from, this is a big problem.
- Working on each component at a time without being able to see what you did elsewhere makes building mechs take more time than it should.

#14 Rasc4l

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Posted 16 June 2014 - 09:25 AM

While it is obvious that a rollback to the previous UI is not in anybody's interest, OP has a clear point about the usability of the current UI. Which makes me wonder about comments like this:

View PostBront, on 15 June 2014 - 10:17 AM, said:

sales, etc), and while it could use some UI tweaks for friendliness, it's not useless, and in many ways an improvement from the old UI.

I am happy that you have been able to find something to be even better in the current UI than what we had before but nevertheless I find your statement ludicrous in the face of the reality we see every time we log in.

View PostBront, on 15 June 2014 - 10:17 AM, said:

It might help if you offered specific critiques instead of simply slinging mud. Give the devs something to look at and work on (such as fixing mech sorting so you can actually select it, allowing us to turn off trial mechs, fixing where the Phoenix mechs sort (They're heroes, not champions).

This feigned ignorance of the herd of elephants in the living room breaking all the furnitures and almost the whole house is the part that makes me wonder. OP doesn't need to explain the points, because they have been said so many times already. PGI knows them at well. To put it into a single phrase: smurfy like mechlab.

We need a bitching post like OP every week until we get a working mechlab even if it's not worded in the most optimal way...

#15 sabujo

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Posted 16 June 2014 - 09:42 AM

While this UI needs some (a lot) usability love, a rollback is completely unproductive and quite a nonsense. After clans they need to concentrate resources on tuning up this version while preparing CW features.

#16 Elwood Blues

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Posted 16 June 2014 - 10:18 AM

View PostNaduk, on 15 June 2014 - 09:29 PM, said:

it is in progresses you will note there is a mech details button (lower right) when you select a mech it will show you an overview (smurf style) this will eventually be functional keep in mind they must be able to fit the smurfy system into 1024x768 resolution the most common screen rez the game is played on


Even on a 1024x768 screen, Making a large icon, with little to no information on it, for each piece of equipment is complete waste of space.

The UI needs a bunch of changes to make it friendly for experienced players, not to mention new players.

#17 Elwood Blues

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Posted 16 June 2014 - 10:25 AM

View Postsabujo, on 16 June 2014 - 09:42 AM, said:

While this UI needs some (a lot) usability love, a rollback is completely unproductive and quite a nonsense. After clans they need to concentrate resources on tuning up this version while preparing CW features.


Rollback certainly isn't an option, but it needs a major overhaul. I play less mechs now because I don't want to mess with the horrible mechlab. I know some people spent a lot of time on it, but most of the UI is just time-consuming junk. It makes me wonder what sycophants the play-testers were to not call it out. Before UI 2.0 launched the NGNG team was talking about it like it was going to save our souls and make us weep with tears of joy. Someone wasn't being honest with the dev team.

#18 Modo44

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Posted 16 June 2014 - 10:37 AM

It needs to be finished, not "overhauled" nor "rolled back". Tooltips, double size UI elements, equipment and mech list view (there is an icon for that, if anyone noticed), a functional mechlab view, and many other usability improvements are waiting in line.

#19 Grendel408

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Posted 16 June 2014 - 11:30 AM

View PostMithos, on 15 June 2014 - 09:17 AM, said:

Is this a joke?

Yes... we've all agreed that the UI 2.0 is perfectly wrong for you specifically and the Devs have agreed... we want to torment you dude, and only you :) It's really not the bad... yes, there are some areas that seem a bit strange (like the checkout button), but really... it's quite simple to use once you get some repetition going, so put down the rotary-phone, buy a smartphone and get with the times. ;)

#20 Bront

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Posted 17 June 2014 - 05:21 AM

View PostRasc4l, on 16 June 2014 - 09:25 AM, said:

I am happy that you have been able to find something to be even better in the current UI than what we had before but nevertheless I find your statement ludicrous in the face of the reality we see every time we log in.

What? My mechs are easier to find, when launching matches, we can coordinate mechs easier because we can see who's in what, we now have private matches due to UI2.0, and the sales (and the free mechs/mechbays they've been giving out) are a nice touch. UI2.0 has been an improvement in many ways.

Is it flawed? It the layout not great? Is it not very intuitive at times and with tons of wasted space and small text? Yes, but there have been several improvements.

View PostRasc4l, on 16 June 2014 - 09:25 AM, said:

This feigned ignorance of the herd of elephants in the living room breaking all the furnitures and almost the whole house is the part that makes me wonder. OP doesn't need to explain the points, because they have been said so many times already. PGI knows them at well. To put it into a single phrase: smurfy like mechlab.

We need a bitching post like OP every week until we get a working mechlab even if it's not worded in the most optimal way...
Feigned ignorance? I've seen someone rage out how it needed to be rolled back due to the sound it makes when you click on stuff. At this point, it's debatable which mechlab was worse anyway, so a demand to roll back the UI could be angry at any number of actuall (or percieved) issues with the UI, or simply trolling.

Nothing wrong with outrage over an issue, but if you want to actually accomplish anything and get your issues addressed, spelling them out in clear and easy to follow points will get a better responce. Assuming that the people you're trying to get your point across to already know and understand your arguement or issue is being ignorant.





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