Dire Wolf Mech Feedback - 1.3.299
#41
Posted 19 June 2014 - 02:45 PM
I cant emphasize enough how unfun this mech is ATM.
#43
Posted 19 June 2014 - 07:32 PM
#44
Posted 20 June 2014 - 08:23 AM
It's really frustrating since I'm used to sitting in an Atlas DDC.
That's btw my first post in the forums because I really think it's a huge problem to all the DW buyers and it makes me think if it was a good choice to spend money on this.
Edited by Vaipen, 20 June 2014 - 08:25 AM.
#45
Posted 20 June 2014 - 08:29 AM
#46
Posted 20 June 2014 - 09:17 AM
1. One issue I noticed is that it seems to be unable to climb hillds (espeacially on canyon network) which others mechs (like a Stalker, CTF, JM) can climb. Also I get stuck very often on rocks/obstackles which other mechs don't get stuck on (again canyon network, also on river city).
any YES this is a real issue since this mech is so slow that its sometimes impossible to get around these obstackles in time or climb a hill fast enough (you know it does take long enough at 24 kph ...).
2. the secont issue are the Side Torsos - sometimes when I get hit from behind (not just from the side!) - the damage goes to the front side torsos - which does not really help spreading the damage
Edited by MilesTeg1982, 20 June 2014 - 11:00 AM.
#47
Posted 20 June 2014 - 12:43 PM
Anyone else notice this?
#48
Posted 20 June 2014 - 01:07 PM
#49
Posted 20 June 2014 - 02:23 PM
Missiles.
Oh...god...missiles. There is a single slot for AMS on the Alpha.
It nearly does nothing. When I see other Direwolves in my crosshairs, I know I can just drop a metal rain on them with my Dual LRM 20's in my DWF-A and they can do nothing about it. Not only can they not get to cover because they move slower than the speed of slugs banging one out, they have absolutely zero defense. Very often, I think on the joyous glee I just took in slamming one of my DireWolf bretheren when a timber wolf does the EXACT SAME THING to me.
I then realize the sheer and total rage that the guy on the other end was feeling. It goes:
"Well. Missiles coming in. Building and complete safety is about 25 meters away.
...Not gonna make it. Might as well ineffectually fire my weapons in a random spray pattern and hope I hit something, because with all this screen shake everyone else might as well be hiding in black suits in a dark room. I have an estimated time of death sitting around 5-6 seconds, because this is ALL hitting my CT and my legs don't have the power to get me anywhere much farther than the grave and another match spent browsing facebook."
2 days straight now I have died match after match after less than 200 damage because I'm not fast enough to get out of the way of what is essentially this:
#50
Posted 21 June 2014 - 01:42 PM
Too slow and CT too large a side profile to effect any real evasive action.
Get's caught on every little scrap of terrain. For instance, parts of caustic valley near the waste pools on the sides of map are completely unpassable to dire wolf, while every other mech I've played skips right over the same area.
There are some big tweaks needed on this chassis.
Edited by Masterzinja, 21 June 2014 - 01:43 PM.
#51
Posted 21 June 2014 - 03:28 PM
NRP, on 20 June 2014 - 12:43 PM, said:
Anyone else notice this?
Please post in this thread I have started in relation to the OPB http://mwomercs.com/...ipod-set-bonus/ also submit a ticket.
#52
Posted 21 June 2014 - 07:31 PM
#53
Posted 21 June 2014 - 08:39 PM
It seems like it can be hit from pretty much every angle. The roof over the head seems to transfer lrm damage to the CT as well. Torso twisting is of minimal help. Most games I pretty much have to stay behind cover the entire time. If I come out I am so slow (not complaining about its speed) that once spotted I am pretty much a goner.
I don't want to pilot a Dire Piñata PGI.
Thanks.
#54
Posted 21 June 2014 - 11:06 PM
That does not seem like much but its enough that the Direwolfs are constantly getting left behind on the battlefield to fend for themselves.You should not have to have a speed tweak skill to get the stock speed out of a Direwolf. I hear a lot of other Direwolf pilots say the same thing in the public battles.
#55
Posted 21 June 2014 - 11:33 PM
Phelann Wolf, on 21 June 2014 - 11:06 PM, said:
That does not seem like much but its enough that the Direwolfs are constantly getting left behind on the battlefield to fend for themselves.You should not have to have a speed tweak skill to get the stock speed out of a Direwolf. I hear a lot of other Direwolf pilots say the same thing in the public battles.
'Stock mech' speed in CBT isn't actually correct, because the game doesn't let you move at partial hexes. MWO does the math correctly.
#56
Posted 21 June 2014 - 11:43 PM
although the ct does seem to get damaged much more frequently than the sides. we're talking cored ct and yellow armor l/r
oh look another one
Edited by Battlecruiser, 21 June 2014 - 11:55 PM.
#57
Posted 21 June 2014 - 11:54 PM
CaptainFuture, on 19 June 2014 - 05:28 AM, said:
i am also a bit disappointed with the dire wolf. as already said by others:
- ecm would be nice, since the dire wolf is like the counterpart to the atlas
- center torso hitbox needs to be fixed, it just dies way too quickly
- speed, we should be able to at least mount a 350xl or 400xl instead. this thing moves like a whale
- animations look a bit weird, especially the walking
bye,
CaptainFuture
I like that you all want everything on your golden cathedrals.
ECM, bigger engine, clan guns, clan endo, clan FF, clan XLs, ER mediums, twin gauss, brace of 6 machineguns, separate roof hitbox, huge side torsos for tanking, some kind of damage resistance so your 100 tonner doesn't go down as fast the 100 tonner I've been in for the past two years, a twist bonus, twin AMS, oh, and a red boss mode while we're at it.
It's pretty hilarious. Do you know why your daishi gets rolled? Because of an otherworldly effect called 'aiming for the nose with my 68 damage alpha.' You're not somehow more fragile than me - your mech is simply a priority target.
Get used to it.
#58
Posted 22 June 2014 - 12:04 AM
Diomed, on 19 June 2014 - 10:00 AM, said:
Well.... seeing as Clan XL's don't kill you when your ST's go up, how else would you die? I could understand headshots, maybe, but I never go for the legs on a DW. Even if you leg one, there's still another 50+ armour to chew through on the other leg.
A nice, fat CT is the price paid for piloting the walking armoury that is the DW. Are there any other mechs in the game that can trade fire with it in a head to head fight? Heck nope. If I see one even remotely looking at me, (in ANY mech other than a DW) I immediately get the hell out of dodge and approach from the flanks, where it is weakest, before it fills me with more dakka than an Ork horde can muster.
The DW needs support to shine. Think of it as a ship of the line in days of yore - without escorts, smaller boats would out-maneuver it and reduce it to kindling. Without an escort, the DW is also meat, and I'm 100% fine with that.
Give it the ability to mount larger engines, increase it's agility and remove a pilot's need to protect a vulnerable CT and why would anyone pilot anything else?
#59
Posted 22 June 2014 - 12:04 AM
Edited by Battlecruiser, 22 June 2014 - 12:50 AM.
#60
Posted 22 June 2014 - 02:28 AM
99% of the time I see a DWF getting killed, his side torsos have taken almost no damage. The armor usually isnt even red or orange. Same happens to me. Everytime my DWF gets killed the side torso are fully intact.
LRMs also have the same effect. They seem to mainly hit the center torso and do little damage to the side torso. When my DWF gets LRM spammed to death the side torso are still fully intact.
My problem is not that the DWF CT gets destroyed, but when it does the side torso are still (almost) undamaged, and have taken none of the enemy fire.
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