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Dire Wolf Mech Feedback - 1.3.299


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#41 Toothless

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Posted 19 June 2014 - 02:45 PM

I really, really do not have any fun playing with my Dire Wolves. The CT is all that gets hit, and thats not an internet exaggeration. I love my Stormcrows and they are a blast, but I currently regret getting the DW as my second A La Carte choice.

I cant emphasize enough how unfun this mech is ATM.

#42 Chax

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Posted 19 June 2014 - 07:16 PM

View PostEcrof, on 19 June 2014 - 12:19 PM, said:

I'm thinking about buying one but it seems like they always die very quickly.

Dont buy the Direwolf yet till they fix the hitbox, its not worth it atm.

#43 Savage Hero

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Posted 19 June 2014 - 07:32 PM

I found the Dire Whale being a every fun mech, Even with the massive disadvantage of being the slowest mech on the battlefield. But the CT hit box and the Head hit box is way to big. I shouldn't be taking full damage all ct when I am fully torso twisted to the right or the left with master skill trees. Iv also been getting head shot in this mech way more than usual I'v also been able to get consistent head shots from just aim near the top ct. Which leads to easy head shots and arty head shots (yes it happens). Another thing that i cant stand when playing this mech is the spawns on maps like canyon network or caustic valley or tourmaline if you get the far spawns that spawn you in the open with the speed of the dire whale you cant get to cover before taking 20% damage or 4 minutes to get to the damn fight from the spawn you were given.

#44 Vaipen

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Posted 20 June 2014 - 08:23 AM

I used the DW now for two days straight and every game my CT got blown off... this can't be normal.
It's really frustrating since I'm used to sitting in an Atlas DDC. :)
That's btw my first post in the forums because I really think it's a huge problem to all the DW buyers and it makes me think if it was a good choice to spend money on this.

Edited by Vaipen, 20 June 2014 - 08:25 AM.


#45 Neozero

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Posted 20 June 2014 - 08:29 AM

Fix the CT and this mech should be better. Would like to see it climb hills slightly better since it has the reversed knee joint to help counterbalance the fact that it is painfully slow. I however can live with the slow speed as long as the other two points I mentioned are addressed.

#46 MilesTeg1982

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Posted 20 June 2014 - 09:17 AM

played several variants of the DWF - found 2 issues (in addition to the way too big CT)


1. One issue I noticed is that it seems to be unable to climb hillds (espeacially on canyon network) which others mechs (like a Stalker, CTF, JM) can climb. Also I get stuck very often on rocks/obstackles which other mechs don't get stuck on (again canyon network, also on river city).

any YES this is a real issue since this mech is so slow that its sometimes impossible to get around these obstackles in time or climb a hill fast enough (you know it does take long enough at 24 kph ...).

2. the secont issue are the Side Torsos - sometimes when I get hit from behind (not just from the side!) - the damage goes to the front side torsos - which does not really help spreading the damage

Edited by MilesTeg1982, 20 June 2014 - 11:00 AM.


#47 NRP

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Posted 20 June 2014 - 12:43 PM

I've noticed that I don't always receive the "omnipod XP bonus" for my Dire Wolves. Sometimes I get the bonus, sometimes I don't. Do you only get it when you win the match? Do you only get it when you score a certain amount? I expected it to be similar the Champ mech XP bonus, where you get it win, lose, or draw. All of the omnipods are in their original configurations on the original mechs. I've only changed the weapon loadouts.

Anyone else notice this?

#48 BARBAR0SSA

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Posted 20 June 2014 - 01:07 PM

I pretty much haven't bothered with my DW due to the sheer uselessness of it, unless you're on a wide open map like Tourmaline where you can have some distance to pick off targets. Next map should be a nice wide open battlefield with just a few rolling hills, a few giant boulder and no little rocks..OH THE CHAOS mwahah.

#49 0phialacria

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Posted 20 June 2014 - 02:23 PM

Posting again.

Missiles.
Oh...god...missiles. There is a single slot for AMS on the Alpha.

It nearly does nothing. When I see other Direwolves in my crosshairs, I know I can just drop a metal rain on them with my Dual LRM 20's in my DWF-A and they can do nothing about it. Not only can they not get to cover because they move slower than the speed of slugs banging one out, they have absolutely zero defense. Very often, I think on the joyous glee I just took in slamming one of my DireWolf bretheren when a timber wolf does the EXACT SAME THING to me.
I then realize the sheer and total rage that the guy on the other end was feeling. It goes:

"Well. Missiles coming in. Building and complete safety is about 25 meters away.
...Not gonna make it. Might as well ineffectually fire my weapons in a random spray pattern and hope I hit something, because with all this screen shake everyone else might as well be hiding in black suits in a dark room. I have an estimated time of death sitting around 5-6 seconds, because this is ALL hitting my CT and my legs don't have the power to get me anywhere much farther than the grave and another match spent browsing facebook."

2 days straight now I have died match after match after less than 200 damage because I'm not fast enough to get out of the way of what is essentially this: Posted Image

#50 Masterzinja

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Posted 21 June 2014 - 01:42 PM

Dire wolf problems: Huge CT hit detection issue and size. Roughly 30 games with Dire wolves, and all but one of my many quick and painful deaths were CT cored with minor incidental damage to rest of mech armor only. Lrms seem to be able to hit front CT from any angle.

Too slow and CT too large a side profile to effect any real evasive action.

Get's caught on every little scrap of terrain. For instance, parts of caustic valley near the waste pools on the sides of map are completely unpassable to dire wolf, while every other mech I've played skips right over the same area.

There are some big tweaks needed on this chassis.

Edited by Masterzinja, 21 June 2014 - 01:43 PM.


#51 Dark DeLaurel

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Posted 21 June 2014 - 03:28 PM

View PostNRP, on 20 June 2014 - 12:43 PM, said:

I've noticed that I don't always receive the "omnipod XP bonus" for my Dire Wolves. Sometimes I get the bonus, sometimes I don't. Do you only get it when you win the match? Do you only get it when you score a certain amount? I expected it to be similar the Champ mech XP bonus, where you get it win, lose, or draw. All of the omnipods are in their original configurations on the original mechs. I've only changed the weapon loadouts.

Anyone else notice this?



Please post in this thread I have started in relation to the OPB http://mwomercs.com/...ipod-set-bonus/ also submit a ticket.

#52 Felio

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Posted 21 June 2014 - 07:31 PM

6x UAC/5 seems a little... ridiculous. Like, put 3 on each mouse button and spam clicks until the target is dead. Can bring 8 tons of ammo with max armor.

#53 Jhaele

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Posted 21 June 2014 - 08:39 PM

The CT.

It seems like it can be hit from pretty much every angle. The roof over the head seems to transfer lrm damage to the CT as well. Torso twisting is of minimal help. Most games I pretty much have to stay behind cover the entire time. If I come out I am so slow (not complaining about its speed) that once spotted I am pretty much a goner.

I don't want to pilot a Dire Piñata PGI.

Thanks.

#54 Phelann Wolf

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Posted 21 June 2014 - 11:06 PM

I use all 3 and I am an old timer Battletech player. The biggest thing I see other then the nerfing of all the clan weapons is the speed of the Direwolf is only 48.6kph while the book mech direwolf stock from FASA was 54.6kph.
That does not seem like much but its enough that the Direwolfs are constantly getting left behind on the battlefield to fend for themselves.You should not have to have a speed tweak skill to get the stock speed out of a Direwolf. I hear a lot of other Direwolf pilots say the same thing in the public battles.

#55 Vassago Rain

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Posted 21 June 2014 - 11:33 PM

View PostPhelann Wolf, on 21 June 2014 - 11:06 PM, said:

I use all 3 and I am an old timer Battletech player. The biggest thing I see other then the nerfing of all the clan weapons is the speed of the Direwolf is only 48.6kph while the book mech direwolf stock from FASA was 54.6kph.
That does not seem like much but its enough that the Direwolfs are constantly getting left behind on the battlefield to fend for themselves.You should not have to have a speed tweak skill to get the stock speed out of a Direwolf. I hear a lot of other Direwolf pilots say the same thing in the public battles.


'Stock mech' speed in CBT isn't actually correct, because the game doesn't let you move at partial hexes. MWO does the math correctly.

#56 Reported for Inappropriate Name

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Posted 21 June 2014 - 11:43 PM

I don't seem to be having any issues.

Posted Image

although the ct does seem to get damaged much more frequently than the sides. we're talking cored ct and yellow armor l/r

oh look another one

Posted Image

Edited by Battlecruiser, 21 June 2014 - 11:55 PM.


#57 Vassago Rain

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Posted 21 June 2014 - 11:54 PM

View PostCaptainFuture, on 19 June 2014 - 05:28 AM, said:

hi!

i am also a bit disappointed with the dire wolf. as already said by others:

- ecm would be nice, since the dire wolf is like the counterpart to the atlas

- center torso hitbox needs to be fixed, it just dies way too quickly

- speed, we should be able to at least mount a 350xl or 400xl instead. this thing moves like a whale

- animations look a bit weird, especially the walking


bye,
CaptainFuture


I like that you all want everything on your golden cathedrals.

ECM, bigger engine, clan guns, clan endo, clan FF, clan XLs, ER mediums, twin gauss, brace of 6 machineguns, separate roof hitbox, huge side torsos for tanking, some kind of damage resistance so your 100 tonner doesn't go down as fast the 100 tonner I've been in for the past two years, a twist bonus, twin AMS, oh, and a red boss mode while we're at it.

Posted Image

It's pretty hilarious. Do you know why your daishi gets rolled? Because of an otherworldly effect called 'aiming for the nose with my 68 damage alpha.' You're not somehow more fragile than me - your mech is simply a priority target.

Get used to it.

#58 Kiiyor

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Posted 22 June 2014 - 12:04 AM

View PostDiomed, on 19 June 2014 - 10:00 AM, said:

The CT hitbox is far too large, scale it down...A LOT! I have NEVER lost my DW to anything other than a CT coring.


Well.... seeing as Clan XL's don't kill you when your ST's go up, how else would you die? I could understand headshots, maybe, but I never go for the legs on a DW. Even if you leg one, there's still another 50+ armour to chew through on the other leg.

A nice, fat CT is the price paid for piloting the walking armoury that is the DW. Are there any other mechs in the game that can trade fire with it in a head to head fight? Heck nope. If I see one even remotely looking at me, (in ANY mech other than a DW) I immediately get the hell out of dodge and approach from the flanks, where it is weakest, before it fills me with more dakka than an Ork horde can muster.

The DW needs support to shine. Think of it as a ship of the line in days of yore - without escorts, smaller boats would out-maneuver it and reduce it to kindling. Without an escort, the DW is also meat, and I'm 100% fine with that.

Give it the ability to mount larger engines, increase it's agility and remove a pilot's need to protect a vulnerable CT and why would anyone pilot anything else?

#59 Reported for Inappropriate Name

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Posted 22 June 2014 - 12:04 AM

omg direwolf is so underpowered pls buff now thx k bye (I would like the hitboxes looked at, though. sometimes I die with no ct but near mint side torsos even when trying to twist. Doesn't happen that often because I'm really good at doing the twist but still...)

Posted Image

Edited by Battlecruiser, 22 June 2014 - 12:50 AM.


#60 ASHTAR0N

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Posted 22 June 2014 - 02:28 AM

After playing with the DWF(among other clan mechs) and fighting against DWFs for while I also have to agree with the fact that the Center Torso Hitbox is too big.

99% of the time I see a DWF getting killed, his side torsos have taken almost no damage. The armor usually isnt even red or orange. Same happens to me. Everytime my DWF gets killed the side torso are fully intact.

LRMs also have the same effect. They seem to mainly hit the center torso and do little damage to the side torso. When my DWF gets LRM spammed to death the side torso are still fully intact.

My problem is not that the DWF CT gets destroyed, but when it does the side torso are still (almost) undamaged, and have taken none of the enemy fire.





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