We should get quirks for using the 8 piece prime bonus that kinda influences and points to the direction the mech is supposed to be played. I dont have any real decent ideas for other mechs, but the Warhawk prime, since it, I guess is the Clan Awesome, or energy boat, it would seem it should get some little quirks that buff it's ability to use energy weapons. we can lose the 2.5% xp, its like 25pts..nothing much id rather see
8/8 Omni Pod Bonus Prime Warhawk
+5% Energy Weapon Recycle time
+5% Heat dissipation
-5% Energy weapon beam duration
Stacked with skills and modules.......kinda pointing this mech to being an energy boat, while also giving it little bonuses, that while not much, could be helpful.
Edited by LordKnightFandragon, 30 June 2014 - 11:59 AM.