Clan weaponry has better range, is lighter, takes up fewer crit slots, and generates less heat than IS energy weapons.
Take the Clan ER-ML . . . same range as the IS LL (450/900), does nearly the same damage (7 vs 9), yet for a much better heat ratio and IT ONLY WEIGHS 1 TON (vs 5 for IS LL)!!!! And the Clan ER-ML can be fired in groups of 6 before ghost heat kicks in, while only 2 IS LLs can be fired without ghost heat.
Now that the Clan weapons are here, it's time to remove ghost heat from the following IS Weapons:
1) All LLs
2) Up to 3 PPCs (ghost heat begins at #4)
3) MLs
4) AC 2s
5) SRMs
(I'm assuming a successful implementation of fall damage and JJ heat will work to deter poptarts).
Edited by Malorish, 22 June 2014 - 10:11 PM.