

Dire Wolf - Really Just A Trick Clan Wolf Played On Jaguar?
#101
Posted 19 June 2014 - 10:21 PM
I was playing a match and got killed instantly by a single alpha from another dire wolf. Granted, he had a 48 pt. alpha (I asked his loadout), but I was nearly fresh, and even with another 20 points from a double-tap of his UAC5s, he should not have been through all 105 points of frontal armor, let alone the internal structure.
It may just be imagination, but regardless of whether there is a bug or not, the CT is too large. I swear you could strip all but 10 armor off of every other component and it would almost never make a difference.
I do enjoy large, overgunned assaults, and typically run stalkers with a STD 300. Not only are they more nimble by far (which is fine given the 15-ton difference), they carry nearly as much firepower and are far more durable. The dire wolf can dish out a lot of pain, but it often dies too quickly to, well, assault a fortified position.
Someone today said that the fire wolf feels like the ultimate fire support mech, which may be true, but when I (and probably many others) think of the dire wolf, they think of an unstoppable juggernaut of death that soaks up tons of fire while laying out that much more. Currently the dire wolf fails to live up to the IS nickname, "Daishi", unless the great death is its own.
#102
Posted 19 June 2014 - 10:28 PM
Praehotec8, on 19 June 2014 - 10:21 PM, said:
I was playing a match and got killed instantly by a single alpha from another dire wolf. Granted, he had a 48 pt. alpha (I asked his loadout), but I was nearly fresh, and even with another 20 points from a double-tap of his UAC5s, he should not have been through all 105 points of frontal armor, let alone the internal structure.
It may just be imagination, but regardless of whether there is a bug or not, the CT is too large. I swear you could strip all but 10 armor off of every other component and it would almost never make a difference.
I do enjoy large, overgunned assaults, and typically run stalkers with a STD 300. Not only are they more nimble by far (which is fine given the 15-ton difference), they carry nearly as much firepower and are far more durable. The dire wolf can dish out a lot of pain, but it often dies too quickly to, well, assault a fortified position.
Someone today said that the fire wolf feels like the ultimate fire support mech, which may be true, but when I (and probably many others) think of the dire wolf, they think of an unstoppable juggernaut of death that soaks up tons of fire while laying out that much more. Currently the dire wolf fails to live up to the IS nickname, "Daishi", unless the great death is its own.
Well, in RL, the guys driving the Daishi are well trained, elite mechwarriors. They realize their mech is a walking Battleship, with agility to match. Also, a real mech battle consists of Ground artillery, ground pounders, ie: Infantry, tanks, light APCs, machinegun trucks and other smaller support vehicles. Also, the Direwolf pilot isnt going to go all "I AM INVINCIBLE" and rush out like I see several Dire Wolves, including one in the last match I played, often do.
Instead, they would remain probably behind the infantry, who are being covered by tanks and armored vehicles, being supported by artillery, probably using the Direwolf as a spotter and seriously heavy fire support.
In the games where a Dire Wolf is played properly, as in along side a pair or more of other mechs, Oh my god is it a nightmare. Its much like a German King Tiger, absolute nightmare to face, when your in the front of it and in its gunsight. Easily waxed when you can get around and on top of it.
#103
Posted 19 June 2014 - 10:33 PM
#104
Posted 19 June 2014 - 10:34 PM
That Hood is supposed to protect the CT from attacks that hit the top of the mech (usually missiles). I don't think it will ever get implemented on all mechs with hoods, but they really should have had a separate top armor which has a fixed armor value depending on the mech (like side, legs ect) which protects the CT, once that armor value is destroyed then the CT starts taking damage or CT only takes small splash damage till the top armor is destroyed. So the CT is still vulnerable from frontal/rear hits but has some protection from attacks above. Thats what that hood is meant to do but atm is making the CT even weaker due to its large square`ish design and misiles just destroying the CT really fast.
Edited by Eblean, 19 June 2014 - 11:50 PM.
#105
Posted 19 June 2014 - 10:37 PM
Ozeo, on 19 June 2014 - 10:33 PM, said:
Have to agree with that. I could live with the wallowing if the thing was going to hang on in a fight, rather than go down like a soccer star with a scratch on his leg.
#106
Posted 20 June 2014 - 04:32 AM
LordKnightFandragon, on 19 June 2014 - 10:28 PM, said:
Instead, they would remain probably behind the infantry, who are being covered by tanks and armored vehicles, being supported by artillery, probably using the Direwolf as a spotter and seriously heavy fire support.
In the games where a Dire Wolf is played properly, as in along side a pair or more of other mechs, Oh my god is it a nightmare. Its much like a German King Tiger, absolute nightmare to face, when your in the front of it and in its gunsight. Easily waxed when you can get around and on top of it.
Most of us are absolutely fine with the dire wolf being sluggish and needing an escort to avoid flanking maneuvers. What most of take issue with is that, even supported, if the dire wolf is on the front line in any type of skrimish it dies too easily to frontal fire.
Sure, if there are several mechs supporting it, and they are the ones targetted, the dire wolf can perform superbly. However, any focus fire and it goes down quickly regardless of who is supporting it. Right now it really is NOT like the German King Tiger, because it is not an absolute nightmare to face. Its large armament is simply not enough with all of its flaws.
Play a stalker to get an idea of how (personally) I feel an assault should behave. It is sluggish, but if played well, it does not go down until nearly every piece of armor is stripped and its STs are slag. Combined with its firepower it can actually make an assault, and stand on the front line. So far the stalkers I have piloted feel more dangerous than the dire wolf, and I would rather face off against a dire wolf than a stalker.
Yes, there are other units involved in lore battles, but I just can't see the largest, most fearsome mech in the clan arsenal hiding behind others, hoping that it can fire without taking damage in return.
#107
Posted 20 June 2014 - 08:33 AM
#111
Posted 20 June 2014 - 08:27 PM
"Not everything gets sucked into a black hole!"
#113
Posted 20 June 2014 - 09:52 PM
The best matches I've had is where someone stumbles blindly into my path and I can gut them before they turn around and do the same to me. This doesn't happen very often since it takes forever to get anywhere with its slow speed.
I hate the idea of cowering behind cover most of a match but until something changes it's what I'm going to have to do. I'll keep plugging away and hope for changes. Enjoy the kills.
#114
Posted 20 June 2014 - 11:05 PM
Quote
As somebody with mastered Atlases, yes, I can say this is Fatlas training 2.0. I still have one that kept its original 300 standard engine, and due to mastered efficiencies, moves notably easier than my newfangled Daishis.
#115
Posted 21 June 2014 - 01:11 AM
I then decided the reason for my failure is that I was trying to play an assault mech like a medium mech, and that I should cut it out.
from now on, I'm picking a spot I can with most certainty reach, and i'm staying there to fight it out. With my high damage output and terrain/cover withstanding I should be able to take at least two with me, or at the very least which has happened to me on several occasions, completely strip the torso armor on an entire lance before falling, only for them to get picked off by ppc wielding kit foxes and lbx stormcrows. This would obviously be easier with a lance mate but I have now decided the dire wolf's sole purpose in life is to claim a patch of land and then fight for it until dead.
Edited by Battlecruiser, 21 June 2014 - 01:14 AM.
#116
Posted 21 June 2014 - 01:12 AM
My friend NotBob, who has excellent positioning, has never had an issue with his Dire Wolf being brawled to death or cored out like an awesome. In fact he loves his Daishi, but thats because he pilots Atlas and Banshees primarily and has built the skill set to use a slow ass mech. My other friend however hates his Daishi because he's just a big fat target that cant stay out of harms way. Thats because he pilots mediums and fast heavies, he has no idea what to do with a mech that cant break 60 kph and dies like a punk, where as NotBob scores 800+ damage games in his Dire Wolf regularly.
Its just like people who say the Blackjack is useless. I scored 3, 900 damage games back to back in an ac/2 BJ-1. There are no useless mechs, just pilots that cant use them.
Except the Awesome 8Q.
#117
Posted 21 June 2014 - 01:20 AM

one of good games. around 75% of the games are in the 700dmg area and 2 kills. while just doing basics on them.
its not a brawler. you have the mobility of a brick and the firepower of a battleship. weapons are low mounted and clan weapons are tricky with slow recharge and long beam time. you need to play smart and have a good situation awarness and anticipate the fight. its not a bad mech but requires a little more skill than average. if you master this mech..the you will be better in more agile ones..like masakari

#119
Posted 21 June 2014 - 04:58 AM
Mordin Ashe, on 18 June 2014 - 04:05 AM, said:
First, never be in the line of fire. Stay behind, peek if you have to. 100t Mech, yes, but not supposed to lead the charge. The key it to avoid any fire at all and always have allies at your sides.
Second, pack as many weapons as possible and alpha everything you see. The only way of staying alive is to make the enemy fear you, and you won't achieve that with less than 50 alpha you can dish out into CT of enemy Mechs. You must be deadly if you wish to survive.
All of this is simply a workaround of the fact that DW is uncompetitive by having so huge CT it is impossible to miss it even from sides. The hitboxes will have to be reworked into more promising state. Until then, always stay at safe second line of fire. Anything closer and you are dead.
The CT REALLY needs to be reworked, it's way too easy to hit compared to the side torsos. Plus, most of the top section is also considered CT, so everything hits you.
Praehotec8, on 19 June 2014 - 10:21 PM, said:
I was playing a match and got killed instantly by a single alpha from another dire wolf. Granted, he had a 48 pt. alpha (I asked his loadout), but I was nearly fresh, and even with another 20 points from a double-tap of his UAC5s, he should not have been through all 105 points of frontal armor, let alone the internal structure.
It may just be imagination, but regardless of whether there is a bug or not, the CT is too large. I swear you could strip all but 10 armor off of every other component and it would almost never make a difference.
I do enjoy large, overgunned assaults, and typically run stalkers with a STD 300. Not only are they more nimble by far (which is fine given the 15-ton difference), they carry nearly as much firepower and are far more durable. The dire wolf can dish out a lot of pain, but it often dies too quickly to, well, assault a fortified position.
Someone today said that the fire wolf feels like the ultimate fire support mech, which may be true, but when I (and probably many others) think of the dire wolf, they think of an unstoppable juggernaut of death that soaks up tons of fire while laying out that much more. Currently the dire wolf fails to live up to the IS nickname, "Daishi", unless the great death is its own.
It'd be nice for them to actually resize some parts of the model. The CT jumbo jet is comically large compared to the rest of it, and it feels nothing like it did in the previous games. I'm not saying it's horrible, but it's certainly not competitive at higher elo.
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