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Dire Wolf - Really Just A Trick Clan Wolf Played On Jaguar?


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#101 Praehotec8

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Posted 19 June 2014 - 10:21 PM

I agree, the CT is too easy to hit, and it feels like sometimes it takes MORE damage than it ought. Others I have played with have noticed this as well.

I was playing a match and got killed instantly by a single alpha from another dire wolf. Granted, he had a 48 pt. alpha (I asked his loadout), but I was nearly fresh, and even with another 20 points from a double-tap of his UAC5s, he should not have been through all 105 points of frontal armor, let alone the internal structure.

It may just be imagination, but regardless of whether there is a bug or not, the CT is too large. I swear you could strip all but 10 armor off of every other component and it would almost never make a difference.

I do enjoy large, overgunned assaults, and typically run stalkers with a STD 300. Not only are they more nimble by far (which is fine given the 15-ton difference), they carry nearly as much firepower and are far more durable. The dire wolf can dish out a lot of pain, but it often dies too quickly to, well, assault a fortified position.

Someone today said that the fire wolf feels like the ultimate fire support mech, which may be true, but when I (and probably many others) think of the dire wolf, they think of an unstoppable juggernaut of death that soaks up tons of fire while laying out that much more. Currently the dire wolf fails to live up to the IS nickname, "Daishi", unless the great death is its own.

#102 LordKnightFandragon

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Posted 19 June 2014 - 10:28 PM

View PostPraehotec8, on 19 June 2014 - 10:21 PM, said:

I agree, the CT is too easy to hit, and it feels like sometimes it takes MORE damage than it ought. Others I have played with have noticed this as well.

I was playing a match and got killed instantly by a single alpha from another dire wolf. Granted, he had a 48 pt. alpha (I asked his loadout), but I was nearly fresh, and even with another 20 points from a double-tap of his UAC5s, he should not have been through all 105 points of frontal armor, let alone the internal structure.

It may just be imagination, but regardless of whether there is a bug or not, the CT is too large. I swear you could strip all but 10 armor off of every other component and it would almost never make a difference.

I do enjoy large, overgunned assaults, and typically run stalkers with a STD 300. Not only are they more nimble by far (which is fine given the 15-ton difference), they carry nearly as much firepower and are far more durable. The dire wolf can dish out a lot of pain, but it often dies too quickly to, well, assault a fortified position.

Someone today said that the fire wolf feels like the ultimate fire support mech, which may be true, but when I (and probably many others) think of the dire wolf, they think of an unstoppable juggernaut of death that soaks up tons of fire while laying out that much more. Currently the dire wolf fails to live up to the IS nickname, "Daishi", unless the great death is its own.



Well, in RL, the guys driving the Daishi are well trained, elite mechwarriors. They realize their mech is a walking Battleship, with agility to match. Also, a real mech battle consists of Ground artillery, ground pounders, ie: Infantry, tanks, light APCs, machinegun trucks and other smaller support vehicles. Also, the Direwolf pilot isnt going to go all "I AM INVINCIBLE" and rush out like I see several Dire Wolves, including one in the last match I played, often do.

Instead, they would remain probably behind the infantry, who are being covered by tanks and armored vehicles, being supported by artillery, probably using the Direwolf as a spotter and seriously heavy fire support.
In the games where a Dire Wolf is played properly, as in along side a pair or more of other mechs, Oh my god is it a nightmare. Its much like a German King Tiger, absolute nightmare to face, when your in the front of it and in its gunsight. Easily waxed when you can get around and on top of it.

#103 Ozeo

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Posted 19 June 2014 - 10:33 PM

So far no one is saying it shouldn't be a huge slow lumbering battleship, the issue is, most battleships don't die in a few shots.

#104 Shadow 101

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Posted 19 June 2014 - 10:34 PM

I dont have a problem with the CT being hit from the front or rear, its fair game, but the missile attacks are killing this thing in 2 seconds flat.

That Hood is supposed to protect the CT from attacks that hit the top of the mech (usually missiles). I don't think it will ever get implemented on all mechs with hoods, but they really should have had a separate top armor which has a fixed armor value depending on the mech (like side, legs ect) which protects the CT, once that armor value is destroyed then the CT starts taking damage or CT only takes small splash damage till the top armor is destroyed. So the CT is still vulnerable from frontal/rear hits but has some protection from attacks above. Thats what that hood is meant to do but atm is making the CT even weaker due to its large square`ish design and misiles just destroying the CT really fast.

Edited by Eblean, 19 June 2014 - 11:50 PM.


#105 Blarkon

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Posted 19 June 2014 - 10:37 PM

View PostOzeo, on 19 June 2014 - 10:33 PM, said:

So far no one is saying it shouldn't be a huge slow lumbering battleship, the issue is, most battleships don't die in a few shots.


Have to agree with that. I could live with the wallowing if the thing was going to hang on in a fight, rather than go down like a soccer star with a scratch on his leg.

#106 Praehotec8

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Posted 20 June 2014 - 04:32 AM

View PostLordKnightFandragon, on 19 June 2014 - 10:28 PM, said:

Well, in RL, the guys driving the Daishi are well trained, elite mechwarriors. They realize their mech is a walking Battleship, with agility to match. Also, a real mech battle consists of Ground artillery, ground pounders, ie: Infantry, tanks, light APCs, machinegun trucks and other smaller support vehicles. Also, the Direwolf pilot isnt going to go all "I AM INVINCIBLE" and rush out like I see several Dire Wolves, including one in the last match I played, often do.

Instead, they would remain probably behind the infantry, who are being covered by tanks and armored vehicles, being supported by artillery, probably using the Direwolf as a spotter and seriously heavy fire support.
In the games where a Dire Wolf is played properly, as in along side a pair or more of other mechs, Oh my god is it a nightmare. Its much like a German King Tiger, absolute nightmare to face, when your in the front of it and in its gunsight. Easily waxed when you can get around and on top of it.


Most of us are absolutely fine with the dire wolf being sluggish and needing an escort to avoid flanking maneuvers. What most of take issue with is that, even supported, if the dire wolf is on the front line in any type of skrimish it dies too easily to frontal fire.

Sure, if there are several mechs supporting it, and they are the ones targetted, the dire wolf can perform superbly. However, any focus fire and it goes down quickly regardless of who is supporting it. Right now it really is NOT like the German King Tiger, because it is not an absolute nightmare to face. Its large armament is simply not enough with all of its flaws.

Play a stalker to get an idea of how (personally) I feel an assault should behave. It is sluggish, but if played well, it does not go down until nearly every piece of armor is stripped and its STs are slag. Combined with its firepower it can actually make an assault, and stand on the front line. So far the stalkers I have piloted feel more dangerous than the dire wolf, and I would rather face off against a dire wolf than a stalker.

Yes, there are other units involved in lore battles, but I just can't see the largest, most fearsome mech in the clan arsenal hiding behind others, hoping that it can fire without taking damage in return.

#107 Ozeo

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Posted 20 June 2014 - 08:33 AM

It's an assault mech that cannot exchange fire, remember that this mech is for heavily fortified positions, or assaulting a dropship. I'm lucky if I can assault a victor or highlander!

#108 Roland

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Posted 20 June 2014 - 08:35 AM

View PostLordKnightFandragon, on 19 June 2014 - 10:28 PM, said:



Well, in RL, the guys driving the Daishi are well trained, elite mechwarriors.

There are no Daishi or mechwarriors in real life, dude.

#109 WarHippy

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Posted 20 June 2014 - 11:08 AM

View PostRoland, on 20 June 2014 - 08:35 AM, said:

There are no Daishi or mechwarriors in real life, dude.


Lies! I have many books that give a historical account of things that happened. The Daishi and mechwarriors are real because I read about them in a book. :ph34r: :)

#110 MechWarrior5152251

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Posted 20 June 2014 - 06:07 PM

View PostRoland, on 20 June 2014 - 08:35 AM, said:

There are no Daishi or mechwarriors in real life, dude.


Wrong. In an infinite universe there must be Daishi pilots. It's simple math.

#111 Blarkon

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Posted 20 June 2014 - 08:27 PM

"What's the difference between a Dire Wolf CT and a black hole?"
"Not everything gets sucked into a black hole!"

#112 Gambino87

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Posted 20 June 2014 - 09:11 PM

View Post911 Inside Job, on 20 June 2014 - 06:07 PM, said:


Wrong. In an infinite universe there must be Daishi pilots. It's simple math.


Imaginary numbers are simple math.

#113 Jhaele

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Posted 20 June 2014 - 09:52 PM

First off I am just an average pilot. I have a good 16 hours on the Daishi the past couple of days. I can easily say that my CT being cored out was the reason behind 99% of my deaths with the arms and RT/LT taking minimal damage.

The best matches I've had is where someone stumbles blindly into my path and I can gut them before they turn around and do the same to me. This doesn't happen very often since it takes forever to get anywhere with its slow speed.

I hate the idea of cowering behind cover most of a match but until something changes it's what I'm going to have to do. I'll keep plugging away and hope for changes. Enjoy the kills.

#114 Deedsie

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Posted 20 June 2014 - 11:05 PM

Quote

Do you guys remember your FRESH atlases? How about now, with them all mastered out? HUGE difference in handling.


As somebody with mastered Atlases, yes, I can say this is Fatlas training 2.0. I still have one that kept its original 300 standard engine, and due to mastered efficiencies, moves notably easier than my newfangled Daishis.

#115 Reported for Inappropriate Name

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Posted 21 June 2014 - 01:11 AM

i had a bad few games in mine, and I sat down, watched cartoons, and reflected upon my failures to a big bowl of lucky charms.

I then decided the reason for my failure is that I was trying to play an assault mech like a medium mech, and that I should cut it out.

from now on, I'm picking a spot I can with most certainty reach, and i'm staying there to fight it out. With my high damage output and terrain/cover withstanding I should be able to take at least two with me, or at the very least which has happened to me on several occasions, completely strip the torso armor on an entire lance before falling, only for them to get picked off by ppc wielding kit foxes and lbx stormcrows. This would obviously be easier with a lance mate but I have now decided the dire wolf's sole purpose in life is to claim a patch of land and then fight for it until dead.

Edited by Battlecruiser, 21 June 2014 - 01:14 AM.


#116 needforsleep

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Posted 21 June 2014 - 01:12 AM

The Daishi isnt bad, people are just bad at piloting it. Its big, slow, and cant turn for **** so the only way to stay alive is positioning yourself in a safe place, where you flanks are covered by teammates and things have to stay in front of you. Unfortunately most pilots have only a dubious grasp on the all important concept of proper positioning, because the slowest mech they normally pilot goes 70 kph and can preposition on the fly.

My friend NotBob, who has excellent positioning, has never had an issue with his Dire Wolf being brawled to death or cored out like an awesome. In fact he loves his Daishi, but thats because he pilots Atlas and Banshees primarily and has built the skill set to use a slow ass mech. My other friend however hates his Daishi because he's just a big fat target that cant stay out of harms way. Thats because he pilots mediums and fast heavies, he has no idea what to do with a mech that cant break 60 kph and dies like a punk, where as NotBob scores 800+ damage games in his Dire Wolf regularly.


Its just like people who say the Blackjack is useless. I scored 3, 900 damage games back to back in an ac/2 BJ-1. There are no useless mechs, just pilots that cant use them.


Except the Awesome 8Q.

#117 smokefield

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Posted 21 June 2014 - 01:20 AM

you are doing smth wrong if you cant do damage with this mech

Posted Image

one of good games. around 75% of the games are in the 700dmg area and 2 kills. while just doing basics on them.

its not a brawler. you have the mobility of a brick and the firepower of a battleship. weapons are low mounted and clan weapons are tricky with slow recharge and long beam time. you need to play smart and have a good situation awarness and anticipate the fight. its not a bad mech but requires a little more skill than average. if you master this mech..the you will be better in more agile ones..like masakari ;)

#118 El Bandito

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Posted 21 June 2014 - 04:34 AM

View PostBuffallo, on 18 June 2014 - 02:04 PM, said:

DWF-PRIME Loads of fun and when I get hit badly I only loose one arm or side torso most times.


What if you lose the ammo torso? :)

#119 Triskelion

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Posted 21 June 2014 - 04:58 AM

View PostMordin Ashe, on 18 June 2014 - 04:05 AM, said:

PTS taught me two things about the DW.
First, never be in the line of fire. Stay behind, peek if you have to. 100t Mech, yes, but not supposed to lead the charge. The key it to avoid any fire at all and always have allies at your sides.
Second, pack as many weapons as possible and alpha everything you see. The only way of staying alive is to make the enemy fear you, and you won't achieve that with less than 50 alpha you can dish out into CT of enemy Mechs. You must be deadly if you wish to survive.

All of this is simply a workaround of the fact that DW is uncompetitive by having so huge CT it is impossible to miss it even from sides. The hitboxes will have to be reworked into more promising state. Until then, always stay at safe second line of fire. Anything closer and you are dead.


The CT REALLY needs to be reworked, it's way too easy to hit compared to the side torsos. Plus, most of the top section is also considered CT, so everything hits you.

View PostPraehotec8, on 19 June 2014 - 10:21 PM, said:

I agree, the CT is too easy to hit, and it feels like sometimes it takes MORE damage than it ought. Others I have played with have noticed this as well.

I was playing a match and got killed instantly by a single alpha from another dire wolf. Granted, he had a 48 pt. alpha (I asked his loadout), but I was nearly fresh, and even with another 20 points from a double-tap of his UAC5s, he should not have been through all 105 points of frontal armor, let alone the internal structure.

It may just be imagination, but regardless of whether there is a bug or not, the CT is too large. I swear you could strip all but 10 armor off of every other component and it would almost never make a difference.

I do enjoy large, overgunned assaults, and typically run stalkers with a STD 300. Not only are they more nimble by far (which is fine given the 15-ton difference), they carry nearly as much firepower and are far more durable. The dire wolf can dish out a lot of pain, but it often dies too quickly to, well, assault a fortified position.

Someone today said that the fire wolf feels like the ultimate fire support mech, which may be true, but when I (and probably many others) think of the dire wolf, they think of an unstoppable juggernaut of death that soaks up tons of fire while laying out that much more. Currently the dire wolf fails to live up to the IS nickname, "Daishi", unless the great death is its own.


It'd be nice for them to actually resize some parts of the model. The CT jumbo jet is comically large compared to the rest of it, and it feels nothing like it did in the previous games. I'm not saying it's horrible, but it's certainly not competitive at higher elo.





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