Shadow Wolf TJC, on 26 June 2014 - 02:46 PM, said:
While I won't argue about a fast SRM boat being viable, since it can quickly close distances with enemy mechs, I have to question the overall viability of an SRM-loaded Stalker (along with slow, short-ranged assault mechs in general). From what I've played so far, it's very situational and rare for an assault mech as slow as the Stalker to get within 100 meters of its intended target (unless said target was a speedy mech armed with SRMs and/or Machineguns), since the vast majority of fights that I've witnessed between heavies and assaults happen within the 250-750 meter range. If playing on a map as open-ended as Crimson Strait or Caustic Valley, then chances are that you'll take a beating before getting within 100 meters of your target, even if using some cover. If playing on a very open-ended map like Alpine Peaks, Terra Therma, or Tourmaline Desert, then you can just forget about closing within even the SRM's range of 270 meters, let alone 100 meters.
By the way, even if Stalkers are difficult to kill, it's not as difficult to take out half of the Stalker's arsenal. If a side torso goes, then so does the arm adjacent to it, along with all the equipment on there. And from what I've seen, only the Stalker 5M and Misery can "zombie", since only they can mount weapons in their center torso. Even then, the most powerful weapon that they can mount in the center torso is a single Large Pulse Laser, which, while dealing up to 10.6 damage, has a mere 2.75 dps compared to the rest of the Stalker's arsenal, which could easily exceed 20, or even 24 dps. Moreover, I've seen builds that, while not matching the Stalker's alpha strike damage, can match or even exceed its dps potential at a longer range, usually by boating Ultra Autocannons such as the triple UAC5 Ilya Muromets.
DPS is not everything, high damage helps as well. being able to kill FAST is sometimes better than dealing a lot over time, (not always though, see arrow, JRF etc)
Also stalkers are by no means slow, they kick almost 70 with the good engines and the speed tweak. more than enough to maul anything smaller than it, (especially the misery- even faster acceleration and the 1 shot light killing big gun to boot). Their high armor lets them take atlas apart with better weapon focusing. hell they can even circle **** a dire wolf.
with the srms' its not like you rush out into the open on alpine or caustic, you move with the team, and annihilate anything that moves through the ranks. In any map with cover, it becomes a whole different story.
Its viable, believe me. Especially with supporting group drops, but in pugs you can still do more than your fair share of damage if you play correctly.
The Misery with the ac20 lrg pulse 3 m las and 2 l las is a demigod. If you dont fear it, you should.
Edited by jaxjace, 27 June 2014 - 01:39 PM.