Is there a reason that my hunchy 4P is missing a mod slot? Only have two mod slots. Every other mastered mech has three.
It's completely mastered. Just whipped it out today and pulled down 600 dmg on a few clan mechs. I've noticed that before, just never bothered to ask.
Love the cockpit of the clans. Fun to see so much variety in the game. And I'm the srm fixes make my sp anxious to get out of the garage these days too.
Mankor - FRR forever
4P Missing A Third Mod Slot
Started by Mankor, Jun 18 2014 08:56 AM
3 replies to this topic
#1
Posted 18 June 2014 - 08:56 AM
#2
Posted 18 June 2014 - 09:00 AM
The 4P starts with only 1 so when its is fully mastered it can only have 2 max.
DONTOR ~ CGB FOREVER!!!!!!!
DONTOR ~ CGB FOREVER!!!!!!!
#3
Posted 18 June 2014 - 09:05 AM
Certain strong variants were partially balanced by receiving fewer module slots. Most Stalkers are also in the 1 slot category, as is the JR7-F IIRC. Weak variants sometimes got extra (JR7-K, for instance), as did techy variants (AS7-D-DC).
PGI seems to have moved away from that a bit. It's been quite a while since I last saw a new mech with anything other than 2 base module slots.
Levi Porphyrogenitus - FS forever!
PGI seems to have moved away from that a bit. It's been quite a while since I last saw a new mech with anything other than 2 base module slots.
Levi Porphyrogenitus - FS forever!
Edited by Levi Porphyrogenitus, 18 June 2014 - 09:06 AM.
#4
Posted 19 June 2014 - 05:54 AM
Ah... TY. It seemed odd, especially since I picked up a RVN-3L and found it had THREE to start. My hunchy is still a fav.
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