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Feature Request Poll


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Poll: Feature Request Poll (2043 member(s) have cast votes)

Which feature/change would you be MOST interested in seeing?

  1. Voted Add Betty Voiceovers such as Target Destroyed (148 votes [7.24%] - View)

    Percentage of vote: 7.24%

  2. Add In-Game Toggle for AMS (167 votes [8.17%] - View)

    Percentage of vote: 8.17%

  3. Update Gauss Explosion text represented as Ammo Explosion (8 votes [0.39%] - View)

    Percentage of vote: 0.39%

  4. Add slider for Field of View in options menu. (84 votes [4.11%] - View)

    Percentage of vote: 4.11%

  5. Add weapon location to HUD weapon lists. (80 votes [3.92%] - View)

    Percentage of vote: 3.92%

  6. Add zoom functionality to the minimap (47 votes [2.30%] - View)

    Percentage of vote: 2.30%

  7. Add option to switch in-game paper-doll for a HTAL diagram (125 votes [6.12%] - View)

    Percentage of vote: 6.12%

  8. Add scale indicators to battle maps (11 votes [0.54%] - View)

    Percentage of vote: 0.54%

  9. Voted Add toggle for chat window. (18 votes [0.88%] - View)

    Percentage of vote: 0.88%

  10. Add colour coded Death Messages in-chat (48 votes [2.35%] - View)

    Percentage of vote: 2.35%

  11. Add Kill counter to the main HUD on Conquest mode (40 votes [1.96%] - View)

    Percentage of vote: 1.96%

  12. Add Missile Door Indicator on HUD (25 votes [1.22%] - View)

    Percentage of vote: 1.22%

  13. Add Option for group chain fire (202 votes [9.89%] - View)

    Percentage of vote: 9.89%

  14. Add customizable hardpoint ordering (394 votes [19.29%] - View)

    Percentage of vote: 19.29%

  15. Voted Add a mouse wheel binding in control options (144 votes [7.05%] - View)

    Percentage of vote: 7.05%

  16. Voted Add ability to see where lances will start before a match (112 votes [5.48%] - View)

    Percentage of vote: 5.48%

  17. Update sound effects for ammo explosion (21 votes [1.03%] - View)

    Percentage of vote: 1.03%

  18. Add option to automatically re-stock consumables (333 votes [16.30%] - View)

    Percentage of vote: 16.30%

  19. Update damage/incoming indicators to make them more noticeable (28 votes [1.37%] - View)

    Percentage of vote: 1.37%

  20. Add toggle function for friends list. (8 votes [0.39%] - View)

    Percentage of vote: 0.39%

Which other features/changes would you be otherwise interested in seeing?

  1. Voted Add Betty Voiceovers such as Target Destroyed (846 votes [6.32%] - View)

    Percentage of vote: 6.32%

  2. Voted Add In-Game Toggle for AMS (917 votes [6.85%] - View)

    Percentage of vote: 6.85%

  3. Update Gauss Explosion text represented as Ammo Explosion (437 votes [3.26%] - View)

    Percentage of vote: 3.26%

  4. Add slider for Field of View in options menu. (712 votes [5.32%] - View)

    Percentage of vote: 5.32%

  5. Voted Add weapon location to HUD weapon lists. (735 votes [5.49%] - View)

    Percentage of vote: 5.49%

  6. Add zoom functionality to the minimap (468 votes [3.50%] - View)

    Percentage of vote: 3.50%

  7. Add option to switch in-game paper-doll for a HTAL diagram (571 votes [4.27%] - View)

    Percentage of vote: 4.27%

  8. Add scale indicators to battle maps (428 votes [3.20%] - View)

    Percentage of vote: 3.20%

  9. Voted Add toggle for chat window. (380 votes [2.84%] - View)

    Percentage of vote: 2.84%

  10. Add colour coded Death messages in-chat (590 votes [4.41%] - View)

    Percentage of vote: 4.41%

  11. Voted Add Kill counter to the main HUD on Conquest mode (714 votes [5.33%] - View)

    Percentage of vote: 5.33%

  12. Add Missile Door Indicator on HUD (773 votes [5.77%] - View)

    Percentage of vote: 5.77%

  13. Voted Add Option for group chain fire (827 votes [6.18%] - View)

    Percentage of vote: 6.18%

  14. Voted Add customizable hardpoint ordering (915 votes [6.83%] - View)

    Percentage of vote: 6.83%

  15. Add a mouse wheel binding in control options (768 votes [5.74%] - View)

    Percentage of vote: 5.74%

  16. Add ability to see where lances will start before a match (844 votes [6.30%] - View)

    Percentage of vote: 6.30%

  17. Voted Update sound effects for ammo explosion (659 votes [4.92%] - View)

    Percentage of vote: 4.92%

  18. Add option to automatically re-stock consumables (921 votes [6.88%] - View)

    Percentage of vote: 6.88%

  19. Voted Update damage/incoming indicators to make them more noticeable (556 votes [4.15%] - View)

    Percentage of vote: 4.15%

  20. Add toggle function for friends list. (327 votes [2.44%] - View)

    Percentage of vote: 2.44%

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#141 Rebas Kradd

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Posted 19 June 2014 - 09:50 PM

Quote

[color=#959595]autoload for their arty strikes... *facepalm*
[/color]

[color=#959595]This is an overstated problem. If a player is serious about arty strikes, you can be sure that they don't miss a match without manually reloading.[/color]

#142 Reno Blade

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Posted 20 June 2014 - 03:08 AM

All the points of the 2nd poll are good, but I left 5 unchecked to give a sense of priorities.
Why can we vote for all of them anyway? :angry:
Would prefere if there were only 50% votes available, so people would have to prioritize.

#143 BLOOD WOLF

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Posted 20 June 2014 - 07:39 AM

I am sure these are going to be all in the works. It is very nice seeing this list.

#144 Dragonslayerclan

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Posted 20 June 2014 - 09:48 AM

Can you add something so we can change the colors of our HUD. I'm color blind and can not tell the changes on the clan HUD when it goes from damage to critical.

#145 BrotherSurplice

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Posted 20 June 2014 - 12:17 PM

How about "all of the above would be great and why aren't they in the game already?".

#146 Sandpit

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Posted 20 June 2014 - 12:26 PM

View PostBryan Ekman, on 19 June 2014 - 08:22 AM, said:


Exactly. We're not ignoring the big feature requests like Collisions and CW. These are fixes/additions that can be handled in at 2-4 week dev cycle. This is the first of many polls to come as we address the communities wishes.

but this won't take any resources from things like cw right? it's not going to slow down the development cycle of CW at all. That's what I was wondering. I understand that it can be done in a 2-4 week cycle but what I'm asking is are these features going to require resources that would otherwise be used in speeding up things like CW?

#147 TheBlackMegadeus

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Posted 20 June 2014 - 01:02 PM

why not all?

#148 Joe Decker

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Posted 20 June 2014 - 02:57 PM

Yep, dear PGI - all of that would be nice Features. Please bring them all ! It was really hard for me to pick only two of all those Options...

#149 Varent

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Posted 20 June 2014 - 06:23 PM

View PostNicholas Carlyle, on 18 June 2014 - 01:01 PM, said:

Way too much fluff.

How about a proper in game chat system? So I don't die telling someone they are NARC'd.

How about you finish UI2.0, fix the mech lab and add the social features you said you were working on?

All of the stuff in your poll should take a month max if you have decent programmers. So I refuse to vote.

Oh yeah... New maps. Every month. Like you said you would... Half a freaking year later.


Why is this not upvoted more? Where is Community warfare and community warfare updates

#150 Rebas Kradd

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Posted 20 June 2014 - 07:53 PM

View PostVarent, on 20 June 2014 - 06:23 PM, said:


Why is this not upvoted more? Where is Community warfare and community warfare updates


Because the OP and five other people keep repeating that this poll is for things that are not already in the pipeline. CW is in the pipeline already. Ergo, it's not needed for the poll.

#151 Sandpit

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Posted 20 June 2014 - 08:20 PM

View PostVarent, on 20 June 2014 - 06:23 PM, said:


Why is this not upvoted more? Where is Community warfare and community warfare updates

They were "temporarily" put on the backburner for clan mechs ;) (for 2 years apparently)

#152 Rebas Kradd

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Posted 20 June 2014 - 08:47 PM

View PostSandpit, on 20 June 2014 - 08:20 PM, said:

They were "temporarily" put on the backburner for clan mechs ;) (for 2 years apparently)


...and UI2.0...and hitreg problems...and 12v12...and DX11...and major gamebreaking bugs...

#153 RapidFire7

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Posted 20 June 2014 - 10:02 PM

I vote everything that is listed for both ;)

#154 gilliam

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Posted 20 June 2014 - 10:58 PM

The option to choose HTAL or paper doll would be great, but what would be even more awesome as an option would be to do it like MW:LL where you have the paper doll with the HTAL graph below it.

#155 slasher923

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Posted 21 June 2014 - 10:11 AM

It may be just me but i don't understand the reason for wanting an in game VOIP. I get that it will make it easier for people who solo drop to communicate, but there are plenty of communities that allow people to use there servers (ngng comes to mind), All i really see from an in game system is just another way for people to troll and berate people they see as inferior players. Just my two cents.

#156 MonkeyCheese

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Posted 21 June 2014 - 02:14 PM

For me ams toggle is a must, especially for my locusts and commandos as sneaking is hard to do with ams going off and I would rather take it than go without also wasting precious ams ammo for other players on a 20-25ton Mech isn't a good thing.

Ams should be on a 3 option toggle. Defend yourself, defend the team and completely off.

then hard point sizes, UAV restock and map zooming.

Edited by MonkeyCheese, 21 June 2014 - 02:16 PM.


#157 Barakus

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Posted 21 June 2014 - 03:01 PM

Why can't we have all of these? They are all good ideas.

#158 IronChef

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Posted 21 June 2014 - 05:10 PM

My vote, for Track iR users, allow the HUD to be fixed to the cockpit. When you move your head, monitors, reticle....everything in the HUD stays in place while your view point moves around. It is visually difficult to use Track iR without setting a huge deadzone in the Track iR user interface. Otherwise you spend a lot of time trying to keep your head straight so your view doesn't look all funky (reticle slightly off-center).

Currently, the only thing that doesn't move during head movement is the aiming reticle (circle/crosshair). A big deadzone forces the user to make an exaggerated movement to the left or right to look out the side windows, as applicable. This keeps the reticle centered in the viewscreen while fighting, and lets you look left and right only when you snap your head left and right.

#159 Chaosity

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Posted 21 June 2014 - 05:56 PM

View PostNicholas Carlyle, on 18 June 2014 - 01:01 PM, said:

How about a proper in game chat system? So I don't die telling someone they are NARC'd.

Better yet, it seems ridiculous that we would not know if a transmitter were attached to our mech so we should have some indicator that TELLS US IF WE ARE NARCed.

#160 MrGutz

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Posted 21 June 2014 - 06:24 PM

I would like to see destroyed mech explosion. big ones that do damage to things that are to close. As well as interactive environments. ie. exploding trucks or gas depots. LOL I guess I like big bangs. lol The ability to buy air craft and tanks would be fun. voice head sets so teams can talk to other team mates. oh and some Omni mechs. :)





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