Take The Doors Off The Catapult A1 Ears, Or Stop This Add On Launcher Junk
#1
Posted 18 June 2014 - 11:07 AM
The meta is still LRM, there is no fear of a splatcat anymore. Giving my ears a 25% hitbox increase is just insulting.
#2
Posted 18 June 2014 - 11:19 AM
#3
Posted 18 June 2014 - 11:19 AM
Edited by DarthRevis, 18 June 2014 - 11:21 AM.
#4
Posted 18 June 2014 - 11:42 AM
#5
Posted 18 June 2014 - 05:29 PM
#6
Posted 18 June 2014 - 07:48 PM
Edited by JagdFlanker, 18 June 2014 - 07:57 PM.
#7
Posted 19 June 2014 - 02:16 AM
So I mounted some VCRs under your VCRs so you can watch VHS while you BetaMax with your 8-Track
Edited by Vodage, 19 June 2014 - 02:25 AM.
#8
Posted 19 June 2014 - 02:32 AM
DarthRevis, on 18 June 2014 - 11:19 AM, said:
Mechanically speaking, it still would very much matter how many tubes you have. Unless clan mechs discovered temporal flux LosTech, the rate of that ripple fire would be limited by the speed at which consecutive missles can be loaded into the same tube. In other words, say firing LRM100 out of a 5-tube clan launcher would result in a stream of missles that lasts 5 seconds, is entirely eaten up by AMS, and serves to waste ammo. Having 5 times the amount of missle tubes (remember, the mechanical consecutive load rate into any given tube would be static) would result in a stream 0.2x the duration, or one second.
Edited by Vodage, 19 June 2014 - 02:32 AM.
#9
Posted 19 June 2014 - 05:24 AM
#10
Posted 19 June 2014 - 08:22 PM
Vodage, on 19 June 2014 - 02:16 AM, said:
So I mounted some VCRs under your VCRs so you can watch VHS while you BetaMax with your 8-Track
ha ha ha, man, this got me laughing for a good while, wish I could forward it to the devs or something.......
#11
Posted 18 January 2015 - 11:17 AM
#12
Posted 18 January 2015 - 12:54 PM
Quote
if I recall correctly that the Atlas had that ability so if the IS could why not the Clans?
#13
Posted 19 January 2015 - 11:39 AM
At least in PuG matches; dunno about team games.
You can either go full LRM or full SRM - but on the wrong map you end up being rather worthless.
Something in between, like 2x LRM15 and 4x SMR6 can bring some balance to your mech, but you are still totally depended on your team (which is part of playing an A1, i guess).
No hardpoints in the torso means you get easier disarmed then Myst Lynx's, so again in a PuG game the A1 is in most cases a very frustrating mech to play.
When it comes to the external Missle-Pods:
Meh.
I have to admit on first glance they looked cool to me, but only if i could decide if i want to put my missile-racks in there or in the actual Arm (ear).
Having 3 Streak SRM 2's not fitting into the Arm is outright stupid.
If, on the other hand, the Cat A1 would have like 6 missile-slot PER ARM... with the last 3 being outside... hmm... or at least 5 per arm... still not a StreakCrow, but close....
That would not help the original problem of getting disarmed so quickly, but help to have more flexible loadouts, like 3x LRM5 and 2x SRM6 per arm... come on... the A1 is supposed to be a missile carrier on legs, ain't it ?
Edited by Trashhead, 19 January 2015 - 11:40 AM.
#14
Posted 19 January 2015 - 11:52 AM
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