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It's Time To Do Something About Lrms


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#101 ztac

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Posted 19 June 2014 - 10:46 AM

The counter are not really that good as first you have to unlock modules to actually get an ams that may be a bit better. Then you have to buy modules , and unlock mastery slots .

A new player will probably just leave the game after having his mech destroyed by LRM's for the 3rd or 4th time.
It certainly speaks volumes by the sheer number of LRM's you now see flying over the battlefield. It was only last year there was the huge topic of PPC's and then the nerf just because a lot of people were using them (never really saw that many in any given match though (forum warriors 1 PPC users 0). So why should the LRM get away with it?

Fact is there is a problem with LRM right now , and it is being ignored. LRM are probably the most overpowered weapon in the game as not only do they do a lot of damage now , but they also take any mech being hit by them out the game.

Personally I feel that the game should be more about people getting up close and personal , not never seeing what killed you from behind a hill!

#102 Varik Ronain

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Posted 19 June 2014 - 11:09 AM

View Postztac, on 19 June 2014 - 10:46 AM, said:

The counter are not really that good as first you have to unlock modules to actually get an ams that may be a bit better. Then you have to buy modules , and unlock mastery slots .

A new player will probably just leave the game after having his mech destroyed by LRM's for the 3rd or 4th time.
It certainly speaks volumes by the sheer number of LRM's you now see flying over the battlefield. It was only last year there was the huge topic of PPC's and then the nerf just because a lot of people were using them (never really saw that many in any given match though (forum warriors 1 PPC users 0). So why should the LRM get away with it?

Fact is there is a problem with LRM right now , and it is being ignored. LRM are probably the most overpowered weapon in the game as not only do they do a lot of damage now , but they also take any mech being hit by them out the game.

Personally I feel that the game should be more about people getting up close and personal , not never seeing what killed you from behind a hill!



I dont think PGI could possibly help you out anymore. I mean WTF how many modules and pieces of equipment do you need?

#103 Gambino87

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Posted 19 June 2014 - 12:03 PM

View PostLogan812, on 18 June 2014 - 11:41 PM, said:

If by doing something you mean leaving LRMs just the way they are, then I agree.

Seriously, do most of the complainers even realize how easy it is to dodge long-range LRMs just by MOVING? I've avoided many full-on LRM attacks without the help of ECM and/or AMS, and I pilot an Orion! It's not exactly a fast mech.


+1 Like to also add: Spotters. SPOTTERS. SPOTTERRRSSSS!!! (and tag)

#104 Lyoto Machida

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Posted 19 June 2014 - 12:22 PM

View Postztac, on 19 June 2014 - 10:46 AM, said:

The counter are not really that good as first you have to unlock modules to actually get an ams that may be a bit better. Then you have to buy modules , and unlock mastery slots .

A new player will probably just leave the game after having his mech destroyed by LRM's for the 3rd or 4th time.
It certainly speaks volumes by the sheer number of LRM's you now see flying over the battlefield. It was only last year there was the huge topic of PPC's and then the nerf just because a lot of people were using them (never really saw that many in any given match though (forum warriors 1 PPC users 0). So why should the LRM get away with it?

Fact is there is a problem with LRM right now , and it is being ignored. LRM are probably the most overpowered weapon in the game as not only do they do a lot of damage now , but they also take any mech being hit by them out the game.

Personally I feel that the game should be more about people getting up close and personal , not never seeing what killed you from behind a hill!


Personally, this is how I feel about your post:

Posted Image

Btw...LRMs are the easiest weapon type to avoid. You need more practice if they are your main issue with weapon systems.

#105 Wolfways

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Posted 19 June 2014 - 12:47 PM

IS and clan LRM's have the same speed, 160.

The differences:

IS LRM's have a higher arc so they take longer to reach the target but can go over higher terrain.
Clan LRM's have a lower arc so they reach the target faster but cannot go over high terrain.

#106 Lightfoot

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Posted 19 June 2014 - 12:57 PM

Actually they did. Not sure if you are seeing it, but since 6/17 my LRM 15's went from 36% hit to 29% hit. So a 7% nerf and going down as the various AMS and module mechs make it on the field. I want a counter-counter measure to compete with all the counter LRM buffs.

#107 Varik Ronain

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Posted 19 June 2014 - 01:00 PM

View PostLightfoot, on 19 June 2014 - 12:57 PM, said:

Actually they did. Not sure if you are seeing it, but since 6/17 my LRM 15's went from 36% hit to 29% hit. So a 7% nerf and going down as the various AMS and module mechs make it on the field. I want a counter-counter measure to compete with all the counter LRM buffs.


Enhanced Narc, 1 narc launcher and 1 to 2 tons of ammo..... never miss again unless pesky cover gets in the way :)

#108 Lyoto Machida

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Posted 19 June 2014 - 01:04 PM

View PostLightfoot, on 19 June 2014 - 12:57 PM, said:

Actually they did. Not sure if you are seeing it, but since 6/17 my LRM 15's went from 36% hit to 29% hit. So a 7% nerf and going down as the various AMS and module mechs make it on the field. I want a counter-counter measure to compete with all the counter LRM buffs.


Hmm...I haven't seen it though I've been more judicious with my LRMs now because of the threat of losing lock quicker. I'm still sitting at 40% on my IS LRM15s but my CLRM15s are only at 36%.

#109 Abivard

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Posted 19 June 2014 - 01:04 PM

Need to decrease lock time,
Increase LRM speed to 240 M a second
Increase missile damage

#110 Lyoto Machida

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Posted 19 June 2014 - 01:06 PM

View PostAbivard, on 19 June 2014 - 01:04 PM, said:

Need to decrease lock time,
Increase LRM speed to 240 M a second
Increase missile damage


Might have to actually carry AMS if that was the case lol. Though, CLRMs have made me reconsider not having it but still haven't equipped them. Radar Deprivation is good enough for anyone that actually uses cover as a missile umbrella.

#111 Artgathan

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Posted 19 June 2014 - 01:15 PM

View PostMischiefSC, on 18 June 2014 - 07:52 PM, said:

Run LRMs on IS, then Clans. First, see if you can put 60 tubes on a 75 ton IS mech with support lasers and ~1000 rounds, plus JJs and BAP.

When you can't, run the best build with IS you can then a comparable tonnage Clan one.


http://mwo.smurfy-ne...455bcb33e27bd66

And there's even room for jumpjets :)

#112 Lyoto Machida

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Posted 19 June 2014 - 01:18 PM

View PostArtgathan, on 19 June 2014 - 01:15 PM, said:


http://mwo.smurfy-ne...455bcb33e27bd66

And there's even room for jumpjets :)


That's only 50 tubes.

#113 Artgathan

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Posted 19 June 2014 - 01:19 PM

View PostLyoto Machida, on 19 June 2014 - 01:18 PM, said:

That's only 50 tubes.


3 X LRM20 = 60?

I think you might mis-seen something.

#114 ztac

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Posted 19 June 2014 - 02:06 PM

It's funny how people just can not understand that LRM are overpowered , it's perfectly simple, and those modules wont work , and like I said not everyone can use the enhancing modules for the ams. But those facts are lost on people. also I guess you have not been in the line of fire of several missile boats (that's about 120 tubes fyi and I really don't think any number of AMS will cope with that).

Already stated that new players will take some time to be able to get those counters to missiles (seems to go ignored). I guess people will go to any lengths to defend their favourite weapon and try to get it buffed (no wonder it's all out of kilter).

Maybe the concept of a team of missile boats is too hard for some people to grasp?

#115 Sean von Steinike

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Posted 19 June 2014 - 02:08 PM

View Postztac, on 19 June 2014 - 02:06 PM, said:

It's funny how people just can not understand that LRM are overpowered

Because they are not overpowered.

#116 Wolfways

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Posted 19 June 2014 - 02:23 PM

View Postztac, on 19 June 2014 - 02:06 PM, said:

It's funny how people just can not understand that LRM are overpowered

It's funny how people just cannot understand that terrain counters LRM's without needing any other counters.

#117 Varik Ronain

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Posted 19 June 2014 - 03:17 PM

View Postztac, on 19 June 2014 - 02:06 PM, said:

It's funny how people just can not understand that LRM are overpowered , it's perfectly simple, and those modules wont work , and like I said not everyone can use the enhancing modules for the ams. But those facts are lost on people. also I guess you have not been in the line of fire of several missile boats (that's about 120 tubes fyi and I really don't think any number of AMS will cope with that).

Already stated that new players will take some time to be able to get those counters to missiles (seems to go ignored). I guess people will go to any lengths to defend their favourite weapon and try to get it buffed (no wonder it's all out of kilter).

Maybe the concept of a team of missile boats is too hard for some people to grasp?



So where is my anti poptart module? Say cant be touched within so many seconds of someone using jumpjets. Where is my anti ppc module? FLD is the most powerful of all the damage types....

#118 Lyoto Machida

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Posted 19 June 2014 - 03:44 PM

View Postztac, on 19 June 2014 - 02:06 PM, said:

It's funny how people just can not understand that LRM are overpowered , it's perfectly simple, and those modules wont work , and like I said not everyone can use the enhancing modules for the ams. But those facts are lost on people. also I guess you have not been in the line of fire of several missile boats (that's about 120 tubes fyi and I really don't think any number of AMS will cope with that).

Already stated that new players will take some time to be able to get those counters to missiles (seems to go ignored). I guess people will go to any lengths to defend their favourite weapon and try to get it buffed (no wonder it's all out of kilter).

Maybe the concept of a team of missile boats is too hard for some people to grasp?


Nope...I guess you're right. Never been on the other side of 120 tubes...just on the side of the guys dishing them out. I must be lucky or something.

#119 Joseph Mallan

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Posted 19 June 2014 - 03:49 PM

View Postztac, on 19 June 2014 - 02:06 PM, said:

Maybe the concept of a team of missile boats is too hard for some people to grasp?
Its more to the point that there are more scary things than a team of Missile boats. LRMs are no more OP than any other weapon in this game. An OP weapon would be hands down better than all others in a singular mount. Meaning ONE LRM raining destruction on the field, and that just is not the case. Firing 60+ missiles should hurt like the Dickens if they hit you! More missiles in flight more pain on impact.

#120 Kitty Bacon

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Posted 19 June 2014 - 03:51 PM

Meta players have to remember that that 1.5 tons for an AMS is really good if you got a whole 12 man team running AMS. If you have a Kit Fox with 3 AMS, that is a lot of LRMs shot down. Got the 9S Tbolt? that's 2 AMS. ECM is good to have, but AMS helps not only yourself, but the team.





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