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Lrms Need A Buff Now


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#21 LordKnightFandragon

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Posted 20 June 2014 - 12:41 AM

View PostMordin Ashe, on 20 June 2014 - 12:22 AM, said:

I just had a match. We had 2 LRM Mechs. The enemy team had 2 ECM Mechs, we had 0. Guess who won? Hands down the enemy, because ECM.
This thing should be removed and who designed should be kicked in the nuts every morning :-) It is an on/off switch on information warfare, any lock-on weapons, straightforward nerf -50% to team cooperation and many other things. Just awful.



Yeah, ECM shouldnt be an all encompassing anti everything shield of doom.

It should do just as almost everything else does, 10% here, 15% there, a 22.5% boost here...yeah, ECM should follow the same vein.

Maybe a 50% increase to lock on time, 25% increase to info gather time. 20% radar reduction to the enemy.

#22 Mordin Ashe

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Posted 20 June 2014 - 12:43 AM

View PostLordKnightFandragon, on 20 June 2014 - 12:41 AM, said:



Yeah, ECM shouldnt be an all encompassing anti everything shield of doom.

It should do just as almost everything else does, 10% here, 15% there, a 22.5% boost here...yeah, ECM should follow the same vein.

Maybe a 50% increase to lock on time, 25% increase to info gather time. 20% radar reduction to the enemy.

And perhaps even remove other bonus effects - limit BAP sensor bonus, remove Artemis bonus even in direct LOS... but never take all this completely away from player as we have now.

#23 Lightfoot

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Posted 20 June 2014 - 08:16 AM

Normally BAP breaks ECM at 800 meters, or so. We'll say with Line of Sight.

I am using a classic Timber Wolf loadout with 2 Artemis LRM15's/TAG so I never expect to get kills with the LRMs, but I do expect them to assist the other weapons the mech carries. If they do almost nothing they have to be removed or boated. That's really bad because the number of LRMs will rise to a level where they cause serious damage through all the multi-AMS mechs, ECM, and Radar Deps. and if a mech doesn't carry all that equipment it will become the next OP meta thread on the forums.

Boats are so boring though. I was really liking my classic Timber Wolf loadout with multiple ranges and fluid tactics. So what kind of counter-counter measures for the anti-LRM buffs are there to assist LRMs that are not boated? That would attack the core balancing issue of making LRMs usable without boating them.

#24 DONTOR

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Posted 20 June 2014 - 08:38 AM

You can thank my lance of 4 triple AMS kitfoxes for that with AMS range and AMS overload. It was epic. We fought in the shade...of our AMS rounds filling the sky.

#25 Livewyr

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Posted 20 June 2014 - 09:48 AM

View PostDONTOR, on 20 June 2014 - 08:38 AM, said:

You can thank my lance of 4 triple AMS kitfoxes for that with AMS range and AMS overload. It was epic. We fought in the shade...of our AMS rounds filling the sky.


Curious, how did you load the AMS range module on the Kitfox? Perhaps I am blind, but I could not find it (after unlocking it) when trying to load it onto my Kitfox... AMS overload I could, but not range.

#26 Varik Ronain

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Posted 20 June 2014 - 10:01 AM

View PostLightfoot, on 20 June 2014 - 08:16 AM, said:

Normally BAP breaks ECM at 800 meters, or so. We'll say with Line of Sight.


So.... BAP breaks ECM at 800 meters now? And you dont expect to get kills with 2 LRM 15s? There is just so much wrong with this I dont even know if you are being serious. Perhaps you are confusing BAP with tag with that kind of range? You can do a massive amount of damage with those 2 launchers btw... it literately is the main armament of my catapults.... 2 lrm 15s with artemis.

#27 Lightfoot

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Posted 20 June 2014 - 12:31 PM

View PostVarik Ronain, on 20 June 2014 - 10:01 AM, said:


So.... BAP breaks ECM at 800 meters now? And you dont expect to get kills with 2 LRM 15s? There is just so much wrong with this I dont even know if you are being serious. Perhaps you are confusing BAP with tag with that kind of range? You can do a massive amount of damage with those 2 launchers btw... it literately is the main armament of my catapults.... 2 lrm 15s with artemis.


I am going to assume you didn't read my post, because I plainly state that I do not expect to get kills with 2xLRM 15 and usually I don't. I use the LRMs as a tactical assist to the other weapons the mech carries. This is the classic Battletech LRM configuration and alot of players were using this as opposed to a boat. The challenge is greater, but you are a greater asset to your team since you can play a multi-role mech and fit in where needed. Now, thanks to all the AMS and LRM nerfs, all those players are in Mechlab building LRM boats and you know what happens next. That's right "LRM's are OP and ruining the Game and I am leaving" forum posts.

ECM is only a hard counter to BAP in MWO and nowhere else. That is PGI's choice, but BAP can detect ECM jamming, among other things, in Battletech. ECM does not block SSRM or LRM locks either, in Battletech. Like I say, PGI is trying to make a fun game so they can make ECM do what they want.


. ;)

Edited by Lightfoot, 20 June 2014 - 12:49 PM.


#28 Grizley

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Posted 20 June 2014 - 01:30 PM

In BattleTech LRMs hit with 50% of their missiles, don't get a bonus to hit, and only fire every 10 seconds.

In MWO LRMs all hit unless the target is in cover, lock on automatically and a launcher reloads in much much less than 10 seconds.

Yeah, with buffs to the weapon like that you have to expect some sort of counter being put in.

Imagine Gauss rifles had a 2 second lock or something and then automatically hit. Or clan large lasers, 2 second lock, fire and automatically track the target for the beam duration. It would be horrifically overpowered and they would add all sorts of things like laser reflective armor, target lock stuff and whatever else they think they have to do to balance it.

I'd be happy if they toned down all the LRM counters and simultaneously toned down LRMs. Flatten the curve a little, make the best case for LRMs worse and remove some of the worse case.

If they can also make single launchers useful without making boats over the top that would be great too. Maybe add a mechanic like only two launchers can be reloading at a time, you shoot 6 launchers they cycle back 2 at a time.

In case you couldn't tell I hate LRM boats, they're hugely unfun and only played by people who want a nice no skill weapon. At the same time I like LRMs, they have a place. A ton of stock mechs carry at least 10 rack, but that alone is worthless now because if it's any good boats are op.





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