I was expecting in-game ignore by now.
I would be nice to ignore that person who does 6 damage, dies first, and then spends the entire game bitching and crying in chat while everyone else tries to play.
So What Were You Expecting From The Game By Now?...other Than Cw
Started by Rebas Kradd, Jun 18 2014 08:07 PM
65 replies to this topic
#61
Posted 19 June 2014 - 03:33 PM
#62
Posted 19 June 2014 - 03:39 PM
More game modes. Missions? other vehicles? More people per match? Like a war?
#63
Posted 19 June 2014 - 09:32 PM
no cross tech. i like to have actually diferent mechs.
#64
Posted 19 June 2014 - 10:55 PM
I believe that the first few posts explained my stance on the matter.
This is the first time I've been back in roughly eight months.
I gave up on the game after phoenix was delayed and then delivered while everything else about the game was still broken.
The biggest examples of what drove myself and the dozen or so people I used to play with away are: DX11 (taking roughly triple the amount of time to get in place, even though it was originally working and then being dependant on the new launcher/ui), ghost heat (even though there were several really well written and presented ideas that the community loved see this one), ui2 (delay after delay), pop-tarting (because they could just fix them right with any of the hundreds of ideas), ppc/gauss boating/convergence issues (see above about pop-tarting), major balance issues that still aren't really resolved because they keep making up new systems to fix the old bad-ones (remember streaks and srms, ac2s, ppcs, and gauss?), breaking night vision and thermal, advanced zoom which was god-awful.
Those are just some examples and I've probably forgotten about a lot of the other big ones. I was around during the closed beta, the open beta, the eventual "launch" of the game, and despite the game garnering new players and old players recruiting even more potential buyers in PGI effectively told everyone on the forums and their real player base that they are not their target audience. That was effectively the straw that broke the camel's back so I quit. It was one thing to consistently inflate their claims about the status of things and delay fixes or new content, but to tell your core audience that has given you tons of money to make the only mechwarrior game in the past decade that they would rather have the casual player than the dedicated battletech/MW fan is just beyond me.
Now granted, the way the developers and plublisher handled the entire thing may be due to their licensing problems. So it may be somewhat justified, but it is also a part of a larger problem with the company. If you ask any of the old-timers here on the forums they will all complain about the communication from the devs about the state of things and a complete disregard for their playerbase. That was really the root of all the game's problems, the people who really cared, weren't making the game. The people who were making the game didn't really care and likely got pushed into making a broken product by the publisher. Even though our initial funding made the whole damn thing possible. Hence, why I've been funneling my money into star citizen and planetary annihilation recently instead of MWO. So far, they haven't really pissed off the community and seem to be much better at the whole PR thing (I know RSI is great at it, not so sure about Uber yet).
To your original question, I would have expected CW, DX11, proper teams and groups, factions, private matches, multiple game modes, more balance, proper support for different input devices (unless that's fixed now) hotas/controller/KB/M/etc..., real configurable options within the game for graphics and audio settings, better performance, better simulation physics, more in-game documentation on all the items/mechs/weapons/etc..., more diverse maps low-grav/high-grav/etc...
Now granted, I still haven't played in months so some of that stuff may have changed but I have resigned myself to not give them any play-time until they at least have a persistent game in place. Otherwise it's just like LoL, where it's the same thing over and over and the company makes money hand over fist by people paying for new characters so there's no need to be inventive with the game or really make it better when the current model brings in all the money. Just release a new map every other year and a new character every two weeks, tweak a couple of basic balance values for competitiveness and there's your game.
This is the first time I've been back in roughly eight months.
I gave up on the game after phoenix was delayed and then delivered while everything else about the game was still broken.
The biggest examples of what drove myself and the dozen or so people I used to play with away are: DX11 (taking roughly triple the amount of time to get in place, even though it was originally working and then being dependant on the new launcher/ui), ghost heat (even though there were several really well written and presented ideas that the community loved see this one), ui2 (delay after delay), pop-tarting (because they could just fix them right with any of the hundreds of ideas), ppc/gauss boating/convergence issues (see above about pop-tarting), major balance issues that still aren't really resolved because they keep making up new systems to fix the old bad-ones (remember streaks and srms, ac2s, ppcs, and gauss?), breaking night vision and thermal, advanced zoom which was god-awful.
Those are just some examples and I've probably forgotten about a lot of the other big ones. I was around during the closed beta, the open beta, the eventual "launch" of the game, and despite the game garnering new players and old players recruiting even more potential buyers in PGI effectively told everyone on the forums and their real player base that they are not their target audience. That was effectively the straw that broke the camel's back so I quit. It was one thing to consistently inflate their claims about the status of things and delay fixes or new content, but to tell your core audience that has given you tons of money to make the only mechwarrior game in the past decade that they would rather have the casual player than the dedicated battletech/MW fan is just beyond me.
Now granted, the way the developers and plublisher handled the entire thing may be due to their licensing problems. So it may be somewhat justified, but it is also a part of a larger problem with the company. If you ask any of the old-timers here on the forums they will all complain about the communication from the devs about the state of things and a complete disregard for their playerbase. That was really the root of all the game's problems, the people who really cared, weren't making the game. The people who were making the game didn't really care and likely got pushed into making a broken product by the publisher. Even though our initial funding made the whole damn thing possible. Hence, why I've been funneling my money into star citizen and planetary annihilation recently instead of MWO. So far, they haven't really pissed off the community and seem to be much better at the whole PR thing (I know RSI is great at it, not so sure about Uber yet).
To your original question, I would have expected CW, DX11, proper teams and groups, factions, private matches, multiple game modes, more balance, proper support for different input devices (unless that's fixed now) hotas/controller/KB/M/etc..., real configurable options within the game for graphics and audio settings, better performance, better simulation physics, more in-game documentation on all the items/mechs/weapons/etc..., more diverse maps low-grav/high-grav/etc...
Now granted, I still haven't played in months so some of that stuff may have changed but I have resigned myself to not give them any play-time until they at least have a persistent game in place. Otherwise it's just like LoL, where it's the same thing over and over and the company makes money hand over fist by people paying for new characters so there's no need to be inventive with the game or really make it better when the current model brings in all the money. Just release a new map every other year and a new character every two weeks, tweak a couple of basic balance values for competitiveness and there's your game.
#65
Posted 20 June 2014 - 12:57 AM
Lightfoot, on 19 June 2014 - 11:19 AM, said:
Dropship assault from Dropship landings. Maybe random dropzones.
Destructible buildings.
Greeted by map of the Inner Sphere at present. Hot spots for missions. Clicking on a Hot Spot opens a chat to other players preparing to team-drop on the hot spot. Map is identified before Mechlab. Sort of a coordinated PUG.
Credentials other teammates/ prospective teammates can see if you want them too. Like, Specialist: Heavy mech, PPCs, LRMs. Just so they know what you have used frequently and can handle. Helpful for lone-wolves and Mercs.
Destructible buildings.
Greeted by map of the Inner Sphere at present. Hot spots for missions. Clicking on a Hot Spot opens a chat to other players preparing to team-drop on the hot spot. Map is identified before Mechlab. Sort of a coordinated PUG.
Credentials other teammates/ prospective teammates can see if you want them too. Like, Specialist: Heavy mech, PPCs, LRMs. Just so they know what you have used frequently and can handle. Helpful for lone-wolves and Mercs.
THIS. THIS IS WHAT WE NEED.
I can't stress this enough. This would greatly improve the game, without having to add any actual modes. It's essentially a full featured lobby system through a map/war-room style interface.
Sooooooo much more amusing than "launch" and wait.
#66
Posted 20 June 2014 - 01:00 AM
smokefield, on 19 June 2014 - 09:32 PM, said:
no cross tech. i like to have actually diferent mechs.
I wouldn't mind cross tech if it was honestly HARD to obtain. If IS players, during CW, would have to actually WIN and then maybe earn bits and pieces that can be built up over time into clan tech they can put on an IS mech... and if it's damage in a match they have to play more to earn the parts to fix things.
That puts mixed tech into the realm of not overpowered, as it can't be constantly used. Add a filter onto private matches so it can be dis-allowed and I'd be okay.
It should happen, it should be very rare, expensive, and special when a piece gets pulled out for use during the next several years of the timeline.
Edited by Prezimonto, 20 June 2014 - 01:00 AM.
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