Jeb, on 19 June 2014 - 10:29 AM, said:
I read it's like that for a cbill sink... but the current cbill grind even with hero mechs and premium time takes so long it's not worth it to buy more then 1 of the modules IMO as I am still saving up for my variant mechs for skill unlocks...
Add in that every variant pretty much needs DHS upgrades as well, and maybe an XL engine upgrade, and there isn't much room left over to save for modules unless you don't plan on buying any other mechs...
I think currently a lot of people buy 1 of each module they use (or maybe a 2nd in some cases) and 1 of each XL engine size they need, and swap them in and out of mechs... If they lowered the cbill cost on those, they would probably get players spending more cbills overall.
I know I would buy mods /XL engines for each mech I wanted them in just to avoid having to swap them if they were cheaper because I like to switch up the mech I drop in every few games as I like the variety and as soon as you have more then 3-4 mechs it's a nightmare to figure out where the mods/engines are you need...
Add in that every variant pretty much needs DHS upgrades as well, and maybe an XL engine upgrade, and there isn't much room left over to save for modules unless you don't plan on buying any other mechs...
I think currently a lot of people buy 1 of each module they use (or maybe a 2nd in some cases) and 1 of each XL engine size they need, and swap them in and out of mechs... If they lowered the cbill cost on those, they would probably get players spending more cbills overall.
I know I would buy mods /XL engines for each mech I wanted them in just to avoid having to swap them if they were cheaper because I like to switch up the mech I drop in every few games as I like the variety and as soon as you have more then 3-4 mechs it's a nightmare to figure out where the mods/engines are you need...
Keep in mind all this arduous switching required because of UI 2.0 also slows down the rate of cbill gain, as you play less games per hour.



















