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First Impressions


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#1 Sudden

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Posted 18 June 2014 - 12:05 AM

my first impressions of the clan mechs are not too good. we are talking looks only . from behind the timberwolf looks weird. both the adder and the nova are way too tall. same with the warhawk and direwolf they cant almost be the same lenght.
the stormcrow looks too flimsy, needs to be beefed up a bit.
and please put the lrm hard pionts where they should be. on all the clan mechs the warhawk never had lrm's in the arms
the warhawk is the only clan mech that looks like it should
sounds... the machinegun sounds cool. some of the other sounds ,not too much.
i like the warhorn sounds in game.
oh yes the summoner whats up with the bubble cockpit. it was an upgrade from the thunderbolt if I am not mistaken. please fix
just my two cents from what i have seen in game. lets hope you bring out the maddog and shadowcat soon and do a very good job on those.

Edited by Sudden, 18 June 2014 - 01:57 AM.


#2 Ushka

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Posted 18 June 2014 - 07:23 AM

All this negativity on these forums... for game thats free to play
I still have fun, was bit worry those clan mechs would be OP in there damage. But still do lot more damage then most of them on my atlas.
Mayby many ppl getting mad becus they pay for it, and still dont get uber results idk
But no1 forced those ppl to pay either
Im pretty happy how the game goes and think they doing terrific job for playing this game free
I see many ppl complaining about game, and after spectating (im not very good pilot) i still feel lot of facepalming in how bad ppl can play... devolpers cant fix that!

#3 Bartholomew bartholomew

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Posted 18 June 2014 - 07:26 AM

The weapons fire from them looks like nice eye candy.

Although is there any difference in laser color? All I saw were electric yellow beams that look more like being zapped by an electron bolt than being hit with lasers.

#4 Rorik Thrumsalr

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Posted 18 June 2014 - 07:37 AM

Sudden, firstly there are plenty of the wave 1clan mechs with LRM's in the arms. The warhawks lrm10 included. The art has it located up on the shoulder. But in he TRO it has always been in the arms.

Also the dire wolf and warhawk have a huge amount of parts commonality between them. Same legs, same arms and so on. It would make sense they are large and of the same dimensional size.

The summoner was not ever an evolution of the Thunderbolt. It was one of the Thresher which was a clan second line mech.

Edited by Rorik Jorgensson, 18 June 2014 - 07:48 AM.


#5 KalebFenoir

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Posted 18 June 2014 - 07:45 AM

View PostRorik Jorgensson, on 18 June 2014 - 07:37 AM, said:

Sudden, firstly there are plenty of the wave 1clan mechs with LRM's in the arms. The warhawks lrm10 included. The art has it located up on the shoulder. But in he TRO it has always been in the arms.

The summoner was not ever an evolution of the Thunderbolt. It was one of the Thresher which was a clan second line mech.


The art was hardly ever correct. Those 1st line Clan mechs in the first book were based off initial art designs that were never adjusted when they started designing the actual game. That's why old artwork of the Stormcrow gives it a pair of SRM6s on the left and right torso, just above the cockpit, when no official version like that exists. While there are variants that contain missiles, not a single one carries SRM6s. It's just a hold-over.

By that same logic, the Nova should have the leg running between the arms and the torsoes. You could leg a Nova, and in the same fell swoop deprive it of the arm on that side. I rather like the redesign because it gives the mech an actual pivot torso the original NEVER had.

The original Summoner design had these strange, three-missile pylons mounted on the each leg. The original variants didn't give it more than the launcher on the shoulder, so these hardpoints served no purpose. (ironically, in the BT cartoon, they actually USED them as a paired launcher system. But only once.)

I love the new designs because they eliminate a lot of the nonsensical redundancies and throw-backs that the original designs left in for the sake of not redesigning the mechs.

#6 Rorik Thrumsalr

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Posted 18 June 2014 - 07:52 AM

Kaleb i think you misunderstand me. I was saying the TRO shows its LRM criticals to be allotted to the left arm, the art has it up high on the shoulder to where it would look like a torso location.

The Stormcrow alt A has SSRM6s in the torsos. But that same one is packing lrm 20s in the arms.

I get what your saying and agree, one can criticize mwo for a lot of things but not mech design. They've never looked better.

Edited by Rorik Jorgensson, 18 June 2014 - 07:56 AM.


#7 Icemantas

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Posted 18 June 2014 - 08:58 AM

First Impressions: a glorified mach pack, nothing more. its an eye candy but thats it


sad

#8 Ironwithin

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Posted 18 June 2014 - 09:03 AM

View PostIcemantas, on 18 June 2014 - 08:58 AM, said:

First Impressions: a glorified mach pack, nothing more. its an eye candy but thats it


sad



Oo was it supposed to be more ?

#9 KalebFenoir

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Posted 18 June 2014 - 04:45 PM

View PostRorik Jorgensson, on 18 June 2014 - 07:52 AM, said:

Kaleb i think you misunderstand me. I was saying the TRO shows its LRM criticals to be allotted to the left arm, the art has it up high on the shoulder to where it would look like a torso location.

The Stormcrow alt A has SSRM6s in the torsos. But that same one is packing lrm 20s in the arms.

I get what your saying and agree, one can criticize mwo for a lot of things but not mech design. They've never looked better.


Ah yes, I get what you're saying now. It'd probably been easier to do a shoulder-based launcher design than trying to figure out of such a large launcher would fit on the Stormcrow's rather shrivelled arm. It would look kind of funny. Besides, I don't know about you, but I like my missile launchers to be on the shoulders than on my forearms, if I'm designing a mech. (my Commando not withstanding because again, it would look funny with a shoulder launcher).

That Alt A of the Stormcrow does have the SSRM6s, but the artwork itself that everyone recognizes is of the primary config. It's THAT one that bugs me. If they were using it to represent the Alt A, it'd be fine... they'd just need to strap an LRM20 onto it somewhere as well.

On strictly 'bug me' terms, I don't much like the Adder's design. Neither the original or the redesign, though I still love the cowl on it. What I hate on it right now is that the arms aren't straight down and forward right-angle. They aim outwards a bit, which makes it look like it's running with its arms spread wide. And its feet... I always hated those feet. Two huge Dewclaw back toes and one big but LONG front toe... I was watching one run today, and I kept expecting it to trip on its own feet while trying to draw those boats forward. Especially uphill. If I'd have made one personal change, it'd be to spin those feet so the twin toes are forward, and then shorten all three so they aren't flapping in the wind. You know?

#10 White Bear 84

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Posted 18 June 2014 - 05:18 PM

Had a blast. No issues here.

#11 Rorik Thrumsalr

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Posted 18 June 2014 - 05:37 PM

Kaleb, I agree. I usually use Timberwolfs and I prefer my missiles to be shoulder/torso mounted.

Here's the Revised 3050 TRO. This stormcrow looks much better whie being super faithful to the original art.
Posted Image
I like the adder all in all though, but you're right, I don't like reversed toe. The Nova and stormcrows look great, but I haven't had a good look at the Adder yet.

#12 Sylow

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Posted 19 June 2014 - 06:37 AM

View PostIronwithin, on 18 June 2014 - 09:03 AM, said:



Oo was it supposed to be more ?


He expected more pay to win.

#13 KalebFenoir

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Posted 19 June 2014 - 11:38 AM

View PostRorik Jorgensson, on 18 June 2014 - 05:37 PM, said:

Kaleb, I agree. I usually use Timberwolfs and I prefer my missiles to be shoulder/torso mounted.

Here's the Revised 3050 TRO. This stormcrow looks much better whie being super faithful to the original art.
Posted Image
I like the adder all in all though, but you're right, I don't like reversed toe. The Nova and stormcrows look great, but I haven't had a good look at the Adder yet.


Oh that definitely looks better. turning those fake-launchers into heat baffles or vents is a nice touch.

You should take a look at the Adder. Just get in a lance with one (if you can manage that on Alpine, the color contrast helps you see), and watch it run, from directly behind. It just looks....wrong.





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