

13 Player Drops
#1
Posted 30 June 2014 - 03:58 PM
Seriously love to see and hear a mech commander on coms directing players on the field. Gathering intel through scouts, directing formations, calling tactical retreats. Implement this feature with CW and you would have a ridiculous game.
And tournaments...damn.
Sure this is not an original idea but I had to write it down to get it out of my head.
#2
Posted 30 June 2014 - 04:04 PM
#3
Posted 30 June 2014 - 04:09 PM
Anyway they can do it anyway they feel they can, make a certain mech the command mech and if he dies you loose it, command building, dropship command.. I do not care. Wonderful idea that should be implemeneted. It has been in certain games for a very long time.
#4
Posted 30 June 2014 - 05:37 PM
http://www.sarna.net...ructure#Company
But I agree that the drop commander needs more stuff.
#5
Posted 30 June 2014 - 05:41 PM
Ted Wayz, on 30 June 2014 - 03:58 PM, said:
Seriously love to see and hear a mech commander on coms directing players on the field. Gathering intel through scouts, directing formations, calling tactical retreats. Implement this feature with CW and you would have a ridiculous game.
And tournaments...damn.
Sure this is not an original idea but I had to write it down to get it out of my head.
Sounds good... but I don't think the server architecture can handle it. Since clans have gone in I have been seeing plenty of server side lag issues and this is just with new weapons and mechs...not adding 2 more people total to a match.
#6
Posted 01 July 2014 - 05:31 AM
Sundervine, on 30 June 2014 - 04:09 PM, said:
That's all we need is two players in the same mech. I get the idea being practical, but it brings back too many painful memories of watching Pacific Rim.
<shivers in disgust>
#7
Posted 01 July 2014 - 05:34 AM
Diablobo, on 01 July 2014 - 05:31 AM, said:
That's all we need is two players in the same mech. I get the idea being practical, but it brings back too many painful memories of watching Pacific Rim.
<shivers in disgust>
What?? You didn't like Pacific Rim? They just green-lit the sequel!!!
You need to find your buddy so you can drift!
#8
Posted 01 July 2014 - 05:59 AM
A proper commander in battlefield style, but with no physical presence on the other hand is a great idea. Could be some sort of touchpad game :3
#9
Posted 01 July 2014 - 06:16 AM
anyhow, these ideas are too fun and not cash driven enough to ever be adopted.
#10
Posted 01 July 2014 - 06:17 AM
Not sure how it would be done in a good way but i like the idea. Just not for pug play... ever.... like ever ever....
#11
Posted 01 July 2014 - 06:18 AM
#12
Posted 01 July 2014 - 06:19 AM
#13
Posted 01 July 2014 - 06:56 AM
There are so many possibilites...
#14
Posted 01 July 2014 - 08:07 AM
Ted Wayz, on 30 June 2014 - 03:58 PM, said:
Seriously love to see and hear a mech commander on coms directing players on the field. Gathering intel through scouts, directing formations, calling tactical retreats. Implement this feature with CW and you would have a ridiculous game.
And tournaments...damn.
Sure this is not an original idea but I had to write it down to get it out of my head.
Mobile Suit Gundam Online
This was something I played early last year.
50 vs 50 (1+1 commander)TDM with Dropship Mode
Sub-objectives in TDM
4 man Story/Campaign Mode
Commander Mode
- call UAV
- call artillery/map weapon
- call AI Ace Pilot
- call airship support
- Commander Rating (players leave feedback on commander performance)
However time to kill in the game is very short, you die in 3~4 shots or instantly from focus fire.
MS upgrade is an arm race.
IP Block
#16
Posted 01 July 2014 - 10:21 AM
#17
Posted 01 July 2014 - 10:42 AM
What we need are Commander Tools. Something that is FRIENDLY and EASY to use, two words PGI got lost from their vocabulary long time ago.
For some reason, every implementation of any form of UI from PGI is the most contorted and unfriendly EVER seen...
if they could put together a "Command Rose" at least similar to the one already saw in many other multiplayer military games, that would largely help the commander interaction.
The battlegrid the way it is right now is a joke. HOWEVER is also true this is THE GAME where ppl would kill on sight "premades".
What is a Premade? Is just a group of ppl dropping together with Someone who take the LEADER seat and will Drop Command possibly bringing the group to the victory.
So, how can you promote the Commander Role to a Community that is constantly QQing about premades? They would become a "premade" if they had a Commander.
This community wants to drop SOLO, why ev en bother to adjust and offer a better Commander option to a bunch of ppl who want to be SOLO ?
We drop as a group. We always had a Commander. Unfortunately the Commander has NO Tools in this game, but he is able to Drop Command AND Fight at the same time.
Would be nice to have an "Observer Seat" able to switch from cockpit to cockpit like we do in "dead mode" YES and Im pretty sure it would not be heavy on server, because really does not has that much of weight on the simulation.
How many would really appreciate it... a minority.
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