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Lrms: Shooting With A Lock, No Homing.


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#1 Tesunie

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Posted 19 June 2014 - 06:32 PM

A recent problem I've been having with LRMs in matches is:
- I'll get a lock.
- I'll shoot my LRMs (keeping lock the whole way.)
- LRMs hit where my reticule was pointed at, not seeking into the mechs I have a lock on.

For the record, this is with normal IS LRMs. It's almost like the delay of the lock from before (where it would lock, then unlock and finally lock bug) is still there, but it "visually" doesn't do that anymore... (Though sometimes I have had the lock on the mech for some time, and it just randomly doesn't home in a volley or two.)

#2 process

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Posted 19 June 2014 - 09:01 PM

Also having this problem with Clan LRMs. I'll have a solid lock, TAG on the target, and the entire volley of missiles will hit the ground as if I dumbfired them.

Locks also seem to drop extremely quickly, even with the target in sight with no ECM around. Perhaps that's intentional for Clan LRMs??

Edited by process, 19 June 2014 - 09:04 PM.


#3 ShinVector

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Posted 19 June 2014 - 10:14 PM

View Postprocess, on 19 June 2014 - 09:01 PM, said:

Also having this problem with Clan LRMs. I'll have a solid lock, TAG on the target, and the entire volley of missiles will hit the ground as if I dumbfired them.

Locks also seem to drop extremely quickly, even with the target in sight with no ECM around. Perhaps that's intentional for Clan LRMs??


Don't feel sad for people who had their kicks with Target Decay module all this time.. :)

http://mwomercs.com/...99-jun-17-2014/

Quote


New Modules:
  • Radar Deprivation
    • When moving out of sight, an enemey loses target on you instantly


#4 process

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Posted 19 June 2014 - 10:54 PM

I don't use Target Decay. As I said, I had clear line of sight of the targets along with TAG.

#5 Raymund

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Posted 19 June 2014 - 11:05 PM

I have also encountered this. I watched 40 LRMs hit the dirt next to a target I had los and lock on.

I am thinking it has something to do with lag perhaps. I say this because I noticed if I fire the second after lock is achieved my missiles will go into the ground, but the next second when I fire a volley from another launcher they will fly appropriately to target.

#6 WhineyThePoo

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Posted 19 June 2014 - 11:08 PM

seeing the same ting, I must wait 1 second or two after getting a lock or the missiles just nose-dives into the ground.

#7 Thorqemada

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Posted 19 June 2014 - 11:23 PM

Same Problem frequently - despite a hard lock the Missiles hit where the reticle was aimed in non lock fire mode, started to happen occasionally the patch b4 the recent one and has increased with the recent patch to the worse.

#8 FREDtheROLF

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Posted 20 June 2014 - 04:05 AM

same as
http://mwomercs.com/...se-diving-lrms/

#9 Sable

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Posted 20 June 2014 - 08:07 AM

I've noticed the visual delay of locking on no longer happens just like the patch notes stated but the sound of the actual lock on is delayed and that is the determining factor of when the lock actually happens. I'll hear the beep of the lock on and then another half second to second for the actual "lock on" beep. So 2 beeps, second one is actual lockon.

Edited by Sable, 20 June 2014 - 08:07 AM.


#10 Aratan Aenor

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Posted 20 June 2014 - 08:16 AM

I've seen this happen with a lot of my Clan LRMs, but not my IS LRMs.

Edited by Aratan Aenor, 20 June 2014 - 08:17 AM.


#11 Harathan

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Posted 20 June 2014 - 08:24 AM

View PostRaymund, on 19 June 2014 - 11:05 PM, said:

I have also encountered this. I watched 40 LRMs hit the dirt next to a target I had los and lock on.

I am thinking it has something to do with lag perhaps. I say this because I noticed if I fire the second after lock is achieved my missiles will go into the ground, but the next second when I fire a volley from another launcher they will fly appropriately to target.

I spec'd a disco the other day who was getting LRM'd by one guy. Every time a volley was coming in the Incoming warning would flash, only for the LRMs to smack into the ground 10 feet away.

Definitely something screwy going on.

Edited by Harathan, 20 June 2014 - 08:27 AM.


#12 Tesunie

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Posted 20 June 2014 - 09:08 AM

View PostRaymund, on 19 June 2014 - 11:05 PM, said:

I have also encountered this. I watched 40 LRMs hit the dirt next to a target I had los and lock on.

I am thinking it has something to do with lag perhaps. I say this because I noticed if I fire the second after lock is achieved my missiles will go into the ground, but the next second when I fire a volley from another launcher they will fly appropriately to target.


I've had it happen even after having a lock for a while. It seems to be my first shot at a target seems to not home in (still testing/playing to find out more). It doesn't always seem to matter how long I've had the lock on before hand, it just doesn't want to seek.

When you are playing a stock Hunchback 4J (that's only two tons of ammo) and you are trying to conserve your ammo... a single missed volley from this kinda hurts. In most of my other (custom) mechs, not as much of an issue...

View PostFREDtheROLF, on 20 June 2014 - 04:05 AM, said:



I say that thread, but the title is rather misleading on what the actual problem is. I though (from looking at the title) that the person was having missiles "nose dive" sharply into targets, or was having LRMs "nose dive" into him while he was hiding behind a tall object. (A pattern I've been seeing occasionally with CLRMs strangely enough when I've observed them on the test server.)

#13 elHolgre

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Posted 20 June 2014 - 10:22 AM

I encountered the same problem, this is really annoying. We need a quick fix :)

Edited by elHolgre, 20 June 2014 - 10:22 AM.


#14 Barkem Squirrel

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Posted 20 June 2014 - 10:52 AM

I noticed this with Clan LRMs during the test. Tested in the training grounds and even had one person let me target them in the test server. First volleys were missing all the time and some times after also. So if you keep the fire button down, second volley hits, fire and release nothing hits.

Now with IS LRMs that did not happen to me today with the stalkers and centurions.

The Clan LRMs look to be having this problem in the normal servers also from what I have seen.

#15 Tesunie

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Posted 20 June 2014 - 11:08 AM

View PostBarkem Squirrel, on 20 June 2014 - 10:52 AM, said:

Now with IS LRMs that did not happen to me today with the stalkers and centurions.

The Clan LRMs look to be having this problem in the normal servers also from what I have seen.


I don't own any clan tech, and I've been noticing this with my LRMs constantly. I don't think this is "Clan/IS" tech related but is effecting all LRMs across the game. (Though I wouldn't disbelieve if it's occurring more often with CLRMs.)

I wonder if this might be more chassis specific of a bug? I've been using mostly the Hunchback 4J for my LRMs as of late and been experiencing this problem on a regular consistence. (I've played other mechs as well, but I can't recall if I had the same issue with them as well.)

#16 Barkem Squirrel

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Posted 20 June 2014 - 11:14 AM

I guess it is time to take the catapults, stalkers, ..... to the testing grounds to see what is going on.

I know the clan mechs are having issues with hitting on the first volley of each pull of the trigger.

#17 Tesunie

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Posted 20 June 2014 - 11:24 AM

View PostBarkem Squirrel, on 20 June 2014 - 11:14 AM, said:

I guess it is time to take the catapults, stalkers, ..... to the testing grounds to see what is going on.

I know the clan mechs are having issues with hitting on the first volley of each pull of the trigger.


Sadly, I'm not so sure testing grounds will be able to show this issue, depending upon what is causing the problem. Testing grounds doesn't have any ping or lag in it (from my understanding). If it's caused by a bad code you might see it. If it's HSR/lag causing the issue... it might only be able to be tested under live fire conditions.

I can say, before the new patch (with the clans), I participated in Stock Mech Monday. On the private servers (and for that patch) I did not experience this problem. I'm guessing it came in with the new patch. Has anyone seen these problems in a private match? (The more data we can gather...)

#18 9erRed

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Posted 20 June 2014 - 03:27 PM

Greetings all,

Yes I have seen and still see this same problem with IS LRM's. I run a Battlemaster with 4 x LRM 10's w/Artimis as part of the loadout.

- When I have an enemy targeted, TAG'd, and fire 2 + 2 the first volley will slam into the ground with the second following the normal arc'd flight path.
- This will happen mostly with targets being Clan Mech's, but I have seen it occasionally happen against IS Mech's as well.
- Yes, this happens in public and private match's, as I've played many of each.

It does not seem to matter if I have just received the 'lock-on' or have been holding it for some time.
- There is something wrong with the LRM missile targeting procedure, against Clan targets.
- And this will happen if they are 700m + or 190m and in direct line of sight.

PGI, have someone look into what is happening.

9erRed

Edited by 9erRed, 20 June 2014 - 03:29 PM.


#19 BigZach

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Posted 20 June 2014 - 10:16 PM

I've noticed this same problem with my Clan LRMs the past two days. It's occurring several times each drop.

#20 WarRaupe78

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Posted 20 June 2014 - 11:48 PM

Have they same problem... ;)





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