This is a suggestion to limit 2 Gauss charging to Clan Gauss Rifle and not IS.
The Triple Gauss Muromets is one of the most fun stupid builds in the game. You essentially had to run around naked to pack the firepower to rival the mech gods themselves. If you were seen at all, you would explode immediately in a rain of gauss rifle explosions.
Please bring back the Boomphract
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Boomphract
Started by ImperialKnight, Jun 20 2014 12:25 AM
6 replies to this topic
#1
Posted 20 June 2014 - 12:25 AM
#2
Posted 20 June 2014 - 05:26 AM
You want another high pinpoint alpha back in the game?
HA HA HA HA HA HA HA HA HA
No.
HA HA HA HA HA HA HA HA HA
No.
#3
Posted 20 June 2014 - 08:21 AM
I don't see the point in this vote - the only mech on Clanside which is able to use 3 (or 4) gauss is the Dire Wolf which is really slow and suffers a lot from a really big CT, the very slow speed and beeing Nr1 target for every enemie team. Why allow something on IS which isn't allowed on Clan?
and before you even start - forget that rubbish about Clans beeing OP - they are NOT
and before you even start - forget that rubbish about Clans beeing OP - they are NOT
#4
Posted 20 June 2014 - 08:39 AM
I've said it before, and I'll say it again; if one gets to do it, why not both?
By limiting Gauss charge to 2 for both Clan and IS you keep it fair. By removing the limit for IS you unbalance things again.
By limiting Gauss charge to 2 for both Clan and IS you keep it fair. By removing the limit for IS you unbalance things again.
#5
Posted 21 June 2014 - 09:13 AM
omg balance, balance, why is everybody always on about game balance. play better or get better tactics.
#6
Posted 23 June 2014 - 05:15 PM
I couldn't care less about balance. Have you people actually RAN a Boomphract? yea, you get 45 pinpoint alpha but you also explode the moment a slight breeze touches you.
It's completely different from the Dire Wolf (which happens to viably run a 50 pinpoint alpha with 10 splash damage alpha, something IS does NOT have, so if you want to talk about BALANCE, then IS should be able to charge more than 2 gauss)
But the Boomphract is not a cheese build, it's atroll FUN build
It's completely different from the Dire Wolf (which happens to viably run a 50 pinpoint alpha with 10 splash damage alpha, something IS does NOT have, so if you want to talk about BALANCE, then IS should be able to charge more than 2 gauss)
But the Boomphract is not a cheese build, it's a
Edited by knightsljx, 23 June 2014 - 05:20 PM.
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